Editing Of Iron Hearts/Aehlid

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{| class="wikitable"
 
{| class="wikitable"
|<center>'''Edge'''|| +2 ||<center>'''Heart'''|| +2 ||<center>'''Iron'''|| +3 ||<center>'''Shadow'''|| +1 ||<center>'''Wits'''|| +1</center>
+
|'''Edge'''|| +2 ||'''Heart'''|| +2 ||'''Iron'''|| +3 ||'''Shadow'''|| +1 ||'''Wits'''|| +1
 
|-
 
|-
|<center>'''Health'''|| +5 ||<center> '''Spirit''' || +0 ||<center> '''Momentum''' || +6</center>
+
| '''Health''' || +2 || '''Spirit''' || +4 || '''Momentum''' || +1
 
|-
 
|-
 
|}
 
|}
 
'''Experience''' None</br>
 
'''Experience''' None</br>
'''Conditions''' Shaken
+
'''Conditions''' None
  
 
{| class="wikitable"
 
{| class="wikitable"
|'''Failure'''|| ⬤ || ⬤ || ⬤ || || || || \~ || || || ||
+
|'''Failure'''|| ⬤ || ⬤ || ⬤ || \~/ || || || || || || ||
 
|-
 
|-
 
|}
 
|}
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'''Swordmaster'''</br>
 
'''Swordmaster'''</br>
 
When you wield a sword...
 
When you wield a sword...
* When you ''Strike'' or ''Clash'' and burn Momentum to improve your result, inflict +2 harm.
+
When you ''Strike'' or ''Clash'' and burn Momentum to improve your result, inflict +2 harm.
 
 
  
 
'''Hound''' (Gray)</br>
 
'''Hound''' (Gray)</br>
 
Your hound is your steadfast companion.
 
Your hound is your steadfast companion.
* When you ''Endure Stress'' in the company of your hound, add +1.
+
When you ''Endure Stress'' in the company of your hound, add +1.
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|Gray|| || || || || ⬤
 
|Gray|| || || || || ⬤
|-
 
|}
 
 
'''Ironclad'''</br>
 
If you wear armor...</br>
 
* When you equip or adjust your armor, choose one:
 
** '''Lightly Armored''': When you ''Endure Harm'' in a fight, add +1 and take +1 momentum on a hit.
 
** '''Geared for War''': Mark encumbered. When you ''Endure Harm'' in a fight, add +2 and take +1 momentum on a hit.
 
 
{| class="wikitable"
 
| '''Unarmored''' || '''Lightly Armored'''|| '''Geared for War'''
 
|-
 
|<center> || ⬤ || </center>
 
 
|-
 
|-
 
|}
 
|}
  
 
'''Loyalist'''</br>
 
'''Loyalist'''</br>
* When you ''Aid Your Ally'', add +1 and take +1 Momentum on a hit. This is in addition to the benefits taken by your ally.
+
When you ''Aid Your Ally'', add +1 and take +1 Momentum on a hit. This is in addition to the benefits taken by your ally.
  
 
== Relationships ==
 
== Relationships ==
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'''Gray''' is an off-white mastiff hound that comes up to Aehlid's hip. They pair have been nearly inseparable companions for close to ten years, and though Gray isn't the best hunting dog or attack dog he's a constant, welcoming and warming presence in her life.
 
'''Gray''' is an off-white mastiff hound that comes up to Aehlid's hip. They pair have been nearly inseparable companions for close to ten years, and though Gray isn't the best hunting dog or attack dog he's a constant, welcoming and warming presence in her life.
  
'''Shieldbridge''' is one of the largest settlements in the Ironlands. Formed where the Ice and High rivers meet to flow down to the Flooded Lands, Shieldbridge is a major trading center where everything from iron to grain to linen and wool change hands. Aehlid's lived there her whole life, but after her proved unable to defend them the people rejected her as a leader.
+
Shieldbridge is one of the largest settlements in the Ironlands. Formed where the Ice and High rivers meet to flow down to the Flooded Lands, Shieldbridge is a major trading center where everything from iron to grain to linen and wool change hands. Aehlid's lived there her whole life, but after her proved unable to defend them the people rejected her as a leader.
  
 
Mia is Aehlid and Derwyn and Caldas's wife. She's mute, apparently from birth, and communicates by various hand signals and facial expressions. She's a small woman and doesn't like drawing attention to herself; when asked where she's from Derwyn claims she won the other woman in a dice game.
 
Mia is Aehlid and Derwyn and Caldas's wife. She's mute, apparently from birth, and communicates by various hand signals and facial expressions. She's a small woman and doesn't like drawing attention to herself; when asked where she's from Derwyn claims she won the other woman in a dice game.
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{| class="wikitable"
 
{| class="wikitable"
| colspan="10"| '''Epic Vow''' || \ || || || || || || || || || ||
+
| colspan="10"| '''Epic Vow''' || || || || || || || || || || ||
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable"
 
{| class="wikitable"
 
| colspan="10"| '''Extreme Vow''' || || || || || || || || || || ||
 
| colspan="10"| '''Extreme Vow''' || || || || || || || || || || ||
|-
 
|}
 
 
Aehlid has sworn to find a new, safe settlement for her, Caldas, Derwyn, and Mia to live in.
 
 
{| class="wikitable"
 
| colspan="10"|<center> '''Dangerous Vow''' || || || || || || || || || || ||</center>
 
|-
 
| colspan="10"| '''Grimwine''' Kill Aehlid, Caldas, Derwyn, Mia || ⬤ || ⬤ || || || || || || || || ||
 
 
|-
 
|-
 
|}
 
|}
  
 
[[https://wiki.rpg.net/index.php?title=Of_Iron_Hearts Back to Main Page]]
 
[[https://wiki.rpg.net/index.php?title=Of_Iron_Hearts Back to Main Page]]

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