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''For example, a human is mature at 15 years old. If your character is 12 years old, you suffer an age penalty of -2. The average lifespan of a human is 75 years. An 80 years old character would have a -5 age penalty.''
 
''For example, a human is mature at 15 years old. If your character is 12 years old, you suffer an age penalty of -2. The average lifespan of a human is 75 years. An 80 years old character would have a -5 age penalty.''
  
==Ability==
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===Ability===
 
Abilities represent broad capabilities of your character. They have influence on all other skills. (See Skills section)
 
Abilities represent broad capabilities of your character. They have influence on all other skills. (See Skills section)
===Physical Ability===
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====Physical Ability====
====Strength====
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=====Strength=====
 
Strength measures your muscle and physical power. This ability is especially important for fighter type character because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.
 
Strength measures your muscle and physical power. This ability is especially important for fighter type character because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.
====Dexterity====
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=====Dexterity=====
 
Your Dexterity measures your hand-eye coordination, agility, reflexes, balance and reaction time. This ability is the most important for subterfuge skill, but it's also high on the list if you typically wear light/medium armor or no armor at all, and for anyone who wants to be a skilled archer.
 
Your Dexterity measures your hand-eye coordination, agility, reflexes, balance and reaction time. This ability is the most important for subterfuge skill, but it's also high on the list if you typically wear light/medium armor or no armor at all, and for anyone who wants to be a skilled archer.
====Constitution====
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=====Constitution=====
 
Constitution represents your health, stamina and endurance. When you are hit in combat, you first lose hit points. When all hit points are lost, damage makes you lost constitution points.
 
Constitution represents your health, stamina and endurance. When you are hit in combat, you first lose hit points. When all hit points are lost, damage makes you lost constitution points.
  
===Mental Ability===
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====Mental Ability====
====Intelligence====
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=====Intelligence=====
 
Your intelligence determines how well you learn and reasons. This is also useful for character that wants to have a lot of knowledge in diverse domain.
 
Your intelligence determines how well you learn and reasons. This is also useful for character that wants to have a lot of knowledge in diverse domain.
====Wisdom====
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=====Wisdom=====
 
Wisdom describes your willpower, common sense, perception, and intuition. While Intelligence represents one's ability to analyze information, Wisdom represents being in tune with and aware of one's surroundings.
 
Wisdom describes your willpower, common sense, perception, and intuition. While Intelligence represents one's ability to analyze information, Wisdom represents being in tune with and aware of one's surroundings.
====Charisma====
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=====Charisma=====
 
Charisma measures your force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma allows you to influence other and avoid being influenced by others.
 
Charisma measures your force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma allows you to influence other and avoid being influenced by others.
  
==Resistance==
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===Resistance===
 
Resistance represents your ability to defend yourself against specific types of attack. You never check for a resistance. Resistances are used as the DC of an opponent that tries an offensive action against you.
 
Resistance represents your ability to defend yourself against specific types of attack. You never check for a resistance. Resistances are used as the DC of an opponent that tries an offensive action against you.
===Physical Resistance===
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====Physical Resistance====
====Stability====
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=====Stability=====
 
Stability is your ability to stay in place and resist force that want to make you move. This allows you to defend against move and grappling attack for example.
 
Stability is your ability to stay in place and resist force that want to make you move. This allows you to defend against move and grappling attack for example.
====Defense====
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=====Defense=====
 
Your Defense represents how hard it is for opponents to land a solid, damaging blow on you. It’s the DC of the attack roll that an opponent needs to achieve to hit you. It allows avoiding other danger like traps or lessening damage made by area attack.
 
Your Defense represents how hard it is for opponents to land a solid, damaging blow on you. It’s the DC of the attack roll that an opponent needs to achieve to hit you. It allows avoiding other danger like traps or lessening damage made by area attack.
====Fortitude====
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=====Fortitude=====
 
Fortitude is your ability to stand up to physical punishment or attacks against your vitality and health. It allows you to resist against poison, disease and infection.
 
Fortitude is your ability to stand up to physical punishment or attacks against your vitality and health. It allows you to resist against poison, disease and infection.
  
===Mental Resistance===
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====Mental Resistance====
====Wit====
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=====Wit=====
 
Wit is your ability sees an opponent move in advance avoiding its maneuver. This allow you to defend against disarm and feint attack for example.
 
Wit is your ability sees an opponent move in advance avoiding its maneuver. This allow you to defend against disarm and feint attack for example.
====Judgment====
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=====Judgment=====
 
Judgment is your ability to discern the real from the fake and to know when your feelings are wrong and not helpful. Judgment is used as a defense against some traps, illusion, intimidation and fear.
 
Judgment is your ability to discern the real from the fake and to know when your feelings are wrong and not helpful. Judgment is used as a defense against some traps, illusion, intimidation and fear.
====Will====
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=====Will=====
 
Will allows you to defend against mental influence.
 
Will allows you to defend against mental influence.
  

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