Difference between revisions of "Ogre:CharacterCodex:Combat:Injuries"

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(Ability damage rule changed)
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===Ability Damage===
 
===Ability Damage===
Certain creatures, poisons and diseases cause temporary ability damage reducing your number of rank in an ability. Constitution damage is the most frequent one since it is reduced in combat when you have no more hit points. The effect of such wounds depends on the ability affected.
+
Certain creatures, poisons and diseases cause temporary ability damage reducing your number of rank in an ability. Constitution damage is the most frequent one since it is reduced in combat when you have no more hit points.  
  
====Strength====
+
When reduce to 0 ranks or lower, you suffer from disabilities. You suffer from the ability damage  primary disability as soon as you reach 0 rank or lower. While suffering from the primary disability  you need to make an Ability check DC 10 + your negative Ability score to avoid the secondary effect. If you failed your check, you now suffer from the secondary disability which make you enable to act in any way. If you succeed, you do not suffer from the disability, but need to check again each time you take an action or at every Long action (whichever is lower). On a total success, you stabilize and do not need to do further check to avoid secondary disability until you are hurt again, but you still suffer from the primary disability.
'''Prone : 0 Strength'''
 
  
When your current Strength drop to exactly 0, you do not have the strength to stand-up and fall prone. Every action done take one more initiative category to accomplish and you cannot make any move action at all.
+
''Dying from ability damage:'' If for any reason, you lost in ranks is double your Ability rank, your dead. Your body is still mostly intact and organs could be remove for a transplantation.
 +
For physical ability damage, Robots still have their memory chips intact and can be put in another body, but for mental ability damage Robots have their memory chips corrupted beyond repair and cannot be transferred into another body resulting in permanent dead for the robots.
  
'''Helpless: -1 Strength or Lower'''
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====Strength====
 
+
''Primary disability:'' You are disabled and you do not have the strength to stand-up and fall prone unable to make any move action at all.
When your Strength drop below 0, you are helpless. You do not have the strength to move your body so you cannot do any physical action except talking.
 
 
 
'''Dead: Double your strength ranks in damage'''
 
  
If for any reason, you lost in ranks is double your Strength rank, your dead. Your body muscles are atrophied but organs could be remove for a transplantation. Robots still have their memory chips intact and can be put in another body.
+
''Secondary disability:'' You are now considered helpless and cannot make any physical action except talking.
  
 
====Dexterity====
 
====Dexterity====
'''Slowed : 0 Dexterity'''
+
''Primary disability:'' You are slowed. Every action done take 1 more initiative category to accomplish. All move action suffer from a speed penalty that double each square moved.
 
 
When your current Dexterity drop to exactly 0, you move very slowly and every action done take 2 more initiative category to accomplish. All move action suffer from a speed penalty that double each square moved.
 
 
 
'''Paralyzed: -1 Dexterity or Lower'''
 
 
 
When your Dexterity drop below 0, you are paralyzed and you cannot move at all or do any physical action.
 
  
'''Dead: Double your Dexterity ranks in damage'''
+
''Secondary disability:'' You are now paralyzed and cannot make any physical action including talking.  
 
 
If for any reason, you lost in ranks is double your Dexterity rank, your dead. Your body is still complete and organs could be remove for a transplantation. Robots still have their memory chips intact and can be put in another body.
 
  
 
====Constitution====
 
====Constitution====
'''Disabled : 0 Constitution'''
+
''Primary disability:'' You are disabled and suffer from 1 point of bleeding.
 
 
When your current Constitution drop to exactly 0, you're disabled. Every action done take one more initiative category. You can take short actions without further injuring yourself, but if you perform any standard action or slower action (or any other strenuous action like fast action) you take 1 point of damage after completing the act. Unless your activity increased your hit points or constitution, you are now at -1 Constitution, and you're dying.
 
 
 
'''Dying: -1 Constitution or Lower'''
 
 
 
When your Constitution drop below 0, you are dying. A dying character immediately falls unconscious and can take no actions. You regain consciousness only when your Constitution reach 0 or more ranks. A dying character loses 1 Constitution rank every long action. This continues until the character dies or becomes stable.
 
Each long action you are dying, you make a Constitution check DC 10 + your negative Constitution score. You can add your normal constitution bonus to that roll as if you were not hurt at all. If you failed your check, your dead. On a success, you still live, but lose another point of Constitution. On a total success, you stabilize and do not need to do further check and do not lose Constitution every long action anymore. Another character can make you stable with a Treat Injury check DC 15.
 
 
 
'''Dead: Double your constitution ranks in damage'''
 
  
If for any reason, you lost in ranks is double your Constitution rank, your dead even if you succeed in your Constitution check. Your body is still mostly complete and organs could be remove for a transplantation. Robots still have their memory chips intact and can be put in another body.
+
''Secondary disability:'' You body cannot survive your wounds, you are dead.  
  
 
'''Destroyed: Triple your constitution rank in damage'''
 
'''Destroyed: Triple your constitution rank in damage'''
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====Intelligence====
 
====Intelligence====
'''Confused : 0 Intelligence'''
+
''Primary disability:'' You are confused and not in control of your action.
 
 
When your current Intelligence drop to exactly 0, you are confused and not in control of your action.
 
 
 
'''Coma: -1 Intelligence or Lower'''
 
 
 
When your Intelligence drop below 0, you are in a deep coma and you cannot do any action and are helpless.
 
 
 
'''Dead: Double your Intelligence ranks in damage'''
 
  
If for any reason, you lost in ranks is double your Intelligence rank, your dead. Your body is still complete when dead and organs could be remove for a transplantation except for your brain. Robots have their memory chips corrupted beyond repair and cannot be transferred into another body resulting in dead for the robots.
+
''Secondary disability:'' You fall into coma. You are helpless and not aware of your surrounding.
  
 
====Wisdom====
 
====Wisdom====
'''Confused : 0 Wisdom'''
+
''Primary disability:'' You become crazy. You act strangely and cannot used any skills that ask for Intelligence, Wisdom or Charisma. You are still aware of who are your friends and your foes and defend yourself while in danger.
When your current Wisdom drop to exactly 0, you are confused and not in control of your action.
 
 
 
'''Crazy: -1 Wisdom or Lower'''
 
 
 
When your Wisdom drop below 0, you become crazy. You act strangely and cannot used any skills that ask for Intelligence, Wisdom or Charisma. You are still aware of who are your friends and your foes and defend yourself while in danger.
 
 
 
'''Suicidal: Double your Wisdom ranks in damage'''
 
 
 
If for any reason, you lost in ranks is double your Wisdom rank, your craziness is so severe that you are seeking danger and want to die. If you have a weapon, you will try to kill yourself, if near a cliff will jump off the cliff, etc.
 
 
 
'''Dead: Triple your Wisdom ranks in damage'''
 
  
If you lose three times your Wisdom, your dead. Your body is still complete when dead and organs could be remove for a transplantation except for your brain. Robots have their memory chips corrupted beyond repair and cannot be transferred into another body resulting in dead for the robots.
+
''Secondary disability:'' You fall into coma. You are helpless and not aware of your surrounding.
  
 
====Charisma====
 
====Charisma====
'''Shy : 0 Charisma'''
+
''Primary disability:'' You are shaken as soon as you are in presence of someone that you do not know very well.
When your current Charisma drop to exactly 0, you are shaken as soon as you are in presence of someone that you do not know very well.
 
 
 
'''Autistic: -1 Charisma or Lower'''
 
 
 
When your Charisma drop below 0, you are recluse yourself inside your head and cannot interact with the outside world. If attack, you will flee combat if possible, but will not strike back. You will only attack if you are cornered or cannot flee.
 
 
 
'''Dead: Double your Charisma ranks in damage'''
 
  
If for any reason, you lost in ranks is double your Charisma rank, your dead. Your body is still complete when dead and organs could be remove for a transplantation except for your brain. Robots have their memory chips corrupted beyond repair and cannot be transferred into another body resulting in dead for the robots.
+
''Secondary disability:'' You are recluse yourself inside your head and cannot interact with the outside world. If attacked, you will try to flee. You will only strike back if you are cornered and not able to flee.
  
 
===Healing===
 
===Healing===

Revision as of 19:36, 13 May 2007


Combat

This section describe all the rules to be use to resolve combat in the game.

  1. Combat Statistics
  2. Combat Sequence
  3. Combat Exhaustion
  4. Combat Modifiers
  5. Combat Maneuver
  6. Injuries and Death




Injuries and Death

Injuries

When fighting, most wound only reduce your hit points, but with total success and some feats, wound can be more serious and hinder seriously your character. Injuries last until a successful Treat Injury/Repair check is done or your wounds are completely healed (full hit points). Most injuries affect only living creatures with discernible anatomies. Undead, constructs, oozes, plants, and incorporeal creatures lack vital areas that can be injured.

Bleeding

When you are bleeding, each action longer than short initiative or fast action make you lose some hit points. When you are doing light activity or stay put, you can manage to put pressure on your wound so it will not bleed any further.

Robots are affected by bleeding wound like any other living being. Instead of bleeding, they leak oil, cooling liquids or nanobots stream and suffer the same effect as living being

Bleeding wounds are not cumulative. You suffer only from the worse bleeding effect and ignore other bleeding wounds.

Crippling

When you are crippled, you suffer from an injury to one of your legs or other appendage used to move yourself. This result in a speed penalty to your movement, a penalty in your maneuverability or both.

Only creature with discernible appendages that are used to move can be crippled. Oozes and incorporeal creatures are immune to crippling wound.

Crippling wounds are not cumulative. You suffer only from the worse crippling effect and ignore other crippling wounds.

Pain

When a wound is really painful, you have difficulty concentrating on what you are doing resulting in a pain penalty for every action you make.

Pain penalties are not cumulative. You suffer only from the worse pain effect ignore other painful wound.

Stun

A wound that stunned you was either a hit to the head or a hit that gives you a quick burst of pain. When stunned, you are disoriented and unable to take any action for a short period of time. If you were performing some action when receiving the stun, you automatically break your action with all consequences related to that.

Stunning duration are not cumulative, they overlap. Stun severities are not cumulative except in the case of non-lethal damage done to your Constitution.

When stunned, your action are limited by the severity of the stun as fellow.

Stun Severity Effect
Daze No Action
Stun No Defense
Knock Down Prone, No Reaction
Unconscious Knocked out and helpless

Ability Damage

Certain creatures, poisons and diseases cause temporary ability damage reducing your number of rank in an ability. Constitution damage is the most frequent one since it is reduced in combat when you have no more hit points.

When reduce to 0 ranks or lower, you suffer from disabilities. You suffer from the ability damage primary disability as soon as you reach 0 rank or lower. While suffering from the primary disability you need to make an Ability check DC 10 + your negative Ability score to avoid the secondary effect. If you failed your check, you now suffer from the secondary disability which make you enable to act in any way. If you succeed, you do not suffer from the disability, but need to check again each time you take an action or at every Long action (whichever is lower). On a total success, you stabilize and do not need to do further check to avoid secondary disability until you are hurt again, but you still suffer from the primary disability.

Dying from ability damage: If for any reason, you lost in ranks is double your Ability rank, your dead. Your body is still mostly intact and organs could be remove for a transplantation. For physical ability damage, Robots still have their memory chips intact and can be put in another body, but for mental ability damage Robots have their memory chips corrupted beyond repair and cannot be transferred into another body resulting in permanent dead for the robots.

Strength

Primary disability: You are disabled and you do not have the strength to stand-up and fall prone unable to make any move action at all.

Secondary disability: You are now considered helpless and cannot make any physical action except talking.

Dexterity

Primary disability: You are slowed. Every action done take 1 more initiative category to accomplish. All move action suffer from a speed penalty that double each square moved.

Secondary disability: You are now paralyzed and cannot make any physical action including talking.

Constitution

Primary disability: You are disabled and suffer from 1 point of bleeding.

Secondary disability: You body cannot survive your wounds, you are dead.

Destroyed: Triple your constitution rank in damage

If you lose three times your Constitution, your body is completely destroyed and cannot be restored. For robots, this mean that even their memory chips have been destroyed and they cannot be put in a new body.

Intelligence

Primary disability: You are confused and not in control of your action.

Secondary disability: You fall into coma. You are helpless and not aware of your surrounding.

Wisdom

Primary disability: You become crazy. You act strangely and cannot used any skills that ask for Intelligence, Wisdom or Charisma. You are still aware of who are your friends and your foes and defend yourself while in danger.

Secondary disability: You fall into coma. You are helpless and not aware of your surrounding.

Charisma

Primary disability: You are shaken as soon as you are in presence of someone that you do not know very well.

Secondary disability: You are recluse yourself inside your head and cannot interact with the outside world. If attacked, you will try to flee. You will only strike back if you are cornered and not able to flee.

Healing

After taking damage, you can recover hit points through natural healing or through medical healing. In any case, you can’t regain hit points past your full normal hit point total.

Natural Healing: With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per Health Rank. Any significant interruption during your rest prevents you from healing that night.

If you undergo complete bed rest for an entire day and night, you recover twice your Health Rank in hit points.

Medical Healing: Various herbs, medication, heal check can restore hit points.

Healing Limits: You can never recover more hit points than you lost.

Healing Ability Damage: Ability damage is temporary, just as hit point damage is. Ability damage returns at the rate of 1 point per night of rest (8 hours) for each affected ability score. Complete bed rest restores 2 points per day (24 hours) for each affected ability score.