Difference between revisions of "Ogre:CharacterCodex:Skills:CraftWar"

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m (Better Table formatting)
(Add gun smithing; rename Bowmaking to missile)
 
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: Choose a type of armor or shield. This type of armor now offer one more point of damage resistance or if a shield is chosen, the shield gives one more cover level to Defense.
 
: Choose a type of armor or shield. This type of armor now offer one more point of damage resistance or if a shield is chosen, the shield gives one more cover level to Defense.
  
==Bowmaking==
+
 
 +
==Gun Smithing==
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{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
 +
!Ability
 +
|Intelligence
 +
|-
 +
!Action
 +
|See below
 +
|-
 +
!Armor Penalty
 +
|None
 +
|-
 +
!Untrained
 +
|Yes
 +
|-
 +
!Concentration
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|Yes
 +
|}
 +
 
 +
'''Proficiency:''' Ammunition, Canon, Grenade, Launcher, Pistol, Rifle, Shotgun, Tactical
 +
 
 +
'''Description:''' You can create any sort of gun and their amunition.
 +
 
 +
'''Check:''' See Equipment section.
 +
 
 +
'''Action:''' The time you spend on this skill depends of the object you want to create.
 +
 
 +
===Feats===
 +
 
 +
====Damage, Increased====
 +
: Choose a specific type of gun. Ammunitions shot from this type of gun now deal an extra point of damage.
 +
 
 +
====Precision, Increased====
 +
: Choose a specific type of gun. This type of gun now gives a +1 bonus to your attack roll.
 +
 
 +
====Range, Increase====
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: The range increment for gun is increased by 10 feet.
 +
: '''Specialist:''' The range increment for the gun is increased by 20 feet.
 +
: '''Expert:''' The range increment for the gun is increased by 40 feet.
 +
: '''Master:''' The range increment for the gun is increased by 80 feet.
 +
 
 +
 
 +
==Missile==
 
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
 
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
 
!Ability
 
!Ability
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|}
 
|}
  
'''Proficiency:''' Bow, Composite Bow, Bow with Pulleys
+
'''Proficiency:''' Catapult, Bow, Crossbow, Projectile, Sling
  
'''Description:''' You can create any sort of bows.
+
'''Description:''' You can create any sort of missile weapons and their amunition.
  
 
'''Check:''' See Equipment section.
 
'''Check:''' See Equipment section.
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|}
 
|}
  
'''Proficiency:''' Blade, Axe, Mace, Polearm, Thrown, Projectile, Crossbow
+
'''Proficiency:''' Blade, Axe, Mace, Polearm, Siege Weapon, Thrown
  
'''Description:''' You can create crossbows, melee and thrown weapon.
+
'''Description:''' You can create melee and thrown weapon.
  
 
'''Check:''' See Equipment Section
 
'''Check:''' See Equipment Section

Latest revision as of 16:29, 30 December 2006


Craft, War[edit]

As Craft aptitude except for warfare items like weapons and armors. See Craft Aptitudes for more details.

Armorer[edit]

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Proficiency: Light Armor, Medium Armor, Heavy Armor, Shield

Description: You can create armor and shield of any sort.

Check: See Equipment section.

Action: The time you spend on this skill depends of the object you want to create.

Feats[edit]

Maneuver, Improved[edit]

Choose a type of armor or shield. This type of armor or shield combat penalty is lowered by one.
Specialist: This type of armor or shield maneuver penalty is lowered by one.
Expert: This type of armor or shield precise maneuver penalty is lowered by one.

Protection, Increased[edit]

Choose a type of armor or shield. This type of armor now offer one more point of damage resistance or if a shield is chosen, the shield gives one more cover level to Defense.


Gun Smithing[edit]

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Proficiency: Ammunition, Canon, Grenade, Launcher, Pistol, Rifle, Shotgun, Tactical

Description: You can create any sort of gun and their amunition.

Check: See Equipment section.

Action: The time you spend on this skill depends of the object you want to create.

Feats[edit]

Damage, Increased[edit]

Choose a specific type of gun. Ammunitions shot from this type of gun now deal an extra point of damage.

Precision, Increased[edit]

Choose a specific type of gun. This type of gun now gives a +1 bonus to your attack roll.

Range, Increase[edit]

The range increment for gun is increased by 10 feet.
Specialist: The range increment for the gun is increased by 20 feet.
Expert: The range increment for the gun is increased by 40 feet.
Master: The range increment for the gun is increased by 80 feet.


Missile[edit]

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Proficiency: Catapult, Bow, Crossbow, Projectile, Sling

Description: You can create any sort of missile weapons and their amunition.

Check: See Equipment section.

Action: The time you spend on this skill depends of the object you want to create.

Feats[edit]

Damage, Increased[edit]

Choose a specific type of bow. Arrows shot from this type of bow now deal an extra point of damage.

Precision, Increased[edit]

Choose a specific type of bow. This type of bow now gives a +1 bonus to your attack roll.

Range, Increase[edit]

The range increment for the bow is increased by 10 feet.
Specialist: The range increment for the bow is increased by 20 feet.
Expert: The range increment for the bow is increased by 40 feet.
Master: The range increment for the bow is increased by 80 feet.

Weapon Smiting[edit]

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Proficiency: Blade, Axe, Mace, Polearm, Siege Weapon, Thrown

Description: You can create melee and thrown weapon.

Check: See Equipment Section

Action: The time you spend on this skill depends of the object you want to create.

Feats[edit]

Damage, Increased[edit]

Choose a specific type of weapon. This type of weapon now deals an extra point of damage.

Precision, Increased[edit]

Choose a specific type of weapon. This type of weapon now gives a +1 bonus to your attack roll.

Range, Increase[edit]

The range increment for a thrown weapon is increased by 5 feet.
Specialist: The range increment for the bow is increased by 10 feet.
Expert: The range increment for the bow is increased by 20 feet.
Master: The range increment for the bow is increased by 40 feet.