Editing Once more with feeling/Custom Martial Arts

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*This style was created by a Chosen of Battles to enhance the capabilities of Terrestrial warstrider pilots.
 
*This style was created by a Chosen of Battles to enhance the capabilities of Terrestrial warstrider pilots.
 
*'''New Keyword:'''
 
*'''New Keyword:'''
*''Warstrider:'' Charms with this keyword can only be used from inside warstriders, but doing so counts as channeling Essence through them, which can damage common and scout warstriders.
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*''Warstrider:'' Charms with this keyword can be used from inside warstriders, but doing so counts as channeling Essence through them, which can damage common and scout warstriders.
 
===Motonic Afterburner Surge===
 
===Motonic Afterburner Surge===
 
*'''Cost:''' 1m; '''Mins:''' Martial Arts 1, Essence 1; '''Type:''' Reflexive
 
*'''Cost:''' 1m; '''Mins:''' Martial Arts 1, Essence 1; '''Type:''' Reflexive
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*'''Duration:''' (Essence) ticks
 
*'''Duration:''' (Essence) ticks
 
*'''Prerequisite Charms:''' None
 
*'''Prerequisite Charms:''' None
*Activating this charm increases the Daredevil's per-tick movement rates by (Essence x 10) yards. Using this Charm causes a trail of cloudy white Essence to coalesce behind the character as he moves.
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*Activating this charm increases the Daredevil's per-tick movement rates by 10 yards. Using this Charm causes a trail of cloudy white Essence to coalesce behind the character as he moves.
 
===Essence Missile Method===
 
===Essence Missile Method===
*'''Cost:''' 1m per 1L; '''Mins:''' Martial Arts 2, Essence 2; '''Type:''' Simple (Speed 4, DV -1)
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*'''Cost:''' 1m per 1L; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Simple (Speed 4, DV -1)
 
*'''Keywords:''' Combo-OK, Obvious, Warstrider
 
*'''Keywords:''' Combo-OK, Obvious, Warstrider
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
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**It provides an additional bonus die to stunts performed while piloting a warstrider. This bonus die does not affect the rewards from stunting.
 
**It provides an additional bonus die to stunts performed while piloting a warstrider. This bonus die does not affect the rewards from stunting.
 
===Devil-May-Care Evasion===
 
===Devil-May-Care Evasion===
*'''Cost:''' 5m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Reflexive (Step 2)
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*'''Cost:''' 4m, 1wp; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Simple
*'''Keywords:''' Combo-OK, Obvious, Warstrider
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*'''Keywords:''' Combo-OK
*'''Duration:''' One tick
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*'''Duration:''' Scene
 
*'''Prerequisite Charms:''' High-Flying Daredevil Form
 
*'''Prerequisite Charms:''' High-Flying Daredevil Form
*This Charm negates all Mobility penalties to the Daredevil's Dodge DV for a single tick. As the Daredevil evades wildly, he leaves a trail of afterimages behind him.
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*This Charm negates all Mobility penalties to the Daredevil's Dodge DV for a scene.
 
 
 
===Interception and Elimination Kata===
 
===Interception and Elimination Kata===
*'''Cost:''' 5m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Reflexive (Step 2)
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*'''Cost:''' 5m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Reflexive (Step 2)
*'''Keywords:''' Combo-OK, Warstrider
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*'''Keywords:''' Combo-OK
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
 
*'''Prerequisite Charms:''' High-Flying Daredevil Form
 
*'''Prerequisite Charms:''' High-Flying Daredevil Form
 
*This Charm allows Daredevils to use ranged weapons to parry attacks made by other ranged weapons, using their ranged Abilities and their weapon's Accuracy rating in place of a Defense rating when calculating their Parry DV.
 
*This Charm allows Daredevils to use ranged weapons to parry attacks made by other ranged weapons, using their ranged Abilities and their weapon's Accuracy rating in place of a Defense rating when calculating their Parry DV.
 
 
===Overwhelming Missile Storm===
 
===Overwhelming Missile Storm===
*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Simple (Speed 6, DV -1)
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*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Extra Action (Speed 6, DV -1)
 
*'''Keywords:''' Combo-OK, Obvious, Warstrider
 
*'''Keywords:''' Combo-OK, Obvious, Warstrider
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
 
*'''Prerequisite Charms:''' Devil-May-Care Evasion, Interception and Elimination Kata
 
*'''Prerequisite Charms:''' Devil-May-Care Evasion, Interception and Elimination Kata
 
*This Charm permits a Daredevil to fire a volley of dozens of glowing bolts of concentrated essence, the volley can attack up to (Archery or Martial Arts) targets. For each target, roll (Dexterity + Archery) or (Dexterity + Martial Arts), whichever is preferred, with an Accuracy bonus equal to the Daredevil’s Essence and a range of (Essence x 50) yards. Each successful hit deals ([Essence] x 3) dice of lethal piercing damage. Extra successes on the attack roll do not add to damage, and this attack cannot be dodged or parried without a stunt or magic.
 
*This Charm permits a Daredevil to fire a volley of dozens of glowing bolts of concentrated essence, the volley can attack up to (Archery or Martial Arts) targets. For each target, roll (Dexterity + Archery) or (Dexterity + Martial Arts), whichever is preferred, with an Accuracy bonus equal to the Daredevil’s Essence and a range of (Essence x 50) yards. Each successful hit deals ([Essence] x 3) dice of lethal piercing damage. Extra successes on the attack roll do not add to damage, and this attack cannot be dodged or parried without a stunt or magic.
 
 
==Pathwalker==
 
==Pathwalker==
 
*The Pathwalker style is a Terrestrial martial art so far practiced exclusively in a cluster of small communities in the Hundred Kingdoms. Outsiders inquiring about the style are told that it was invented recently by an itinerant Immaculate who, after bringing some stability to the region through his great deeds, taught it to them so they could defend themselves after he had moved on. The fact that many of the style's techniques bear more than a passing resemblance to the Water Dragon Style lends credence to their story.
 
*The Pathwalker style is a Terrestrial martial art so far practiced exclusively in a cluster of small communities in the Hundred Kingdoms. Outsiders inquiring about the style are told that it was invented recently by an itinerant Immaculate who, after bringing some stability to the region through his great deeds, taught it to them so they could defend themselves after he had moved on. The fact that many of the style's techniques bear more than a passing resemblance to the Water Dragon Style lends credence to their story.
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*Darkness envelops light, marking its every boundary and reflecting its every movement. The martial artist learns to emulate this darkness, complementing their partner's every move. Whenever she is the subject of an effect in a grapple (throws, crushes, or more esoteric effects such as Throat-Baring Hold), she may activate this Charm to apply that effect to her grappler.
 
*Darkness envelops light, marking its every boundary and reflecting its every movement. The martial artist learns to emulate this darkness, complementing their partner's every move. Whenever she is the subject of an effect in a grapple (throws, crushes, or more esoteric effects such as Throat-Baring Hold), she may activate this Charm to apply that effect to her grappler.
 
*Harmony bonus: If the Exalt is in female shape and has Velvet Folds of Night Form active, this Charm is treated as an innate power instead, as with (Ability) Essence Flow.
 
*Harmony bonus: If the Exalt is in female shape and has Velvet Folds of Night Form active, this Charm is treated as an innate power instead, as with (Ability) Essence Flow.
That's a wise answer to a tcriky question
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====Heavenly Union Form====
 
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*'''Cost:''' 5m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Simple
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*'''Keywords:''' Form-type
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*'''Duration:''' One scene
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*'''Prerequisite Charms:''' Bowel-Loosening Surprise Assault, Dazzling Courtship Method, Darkness's Indiscriminate Embrace, Sunlight's Shadowy Mirror
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*The exalt perfectly intertwines the exercises and katas practised earlier, twining their movements into a perfect union of focused strength and formless adaptivity. Where they need be firm, they are firm. Where they need be supple, they are supple. They are all things to all comers, and thus intertwine the abilities of both previously learnt forms.
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*When grappling with an opponent, their DV suffers no penalty. They may elect to add their Essence in automatic successes when determining control of a grapple; if they do, victory indicates that they have still lost control of the grapple, but their opponent cannot break the hold. Their crush maneouvres and unarmed strikes are Piercing. If they deal Bashing damage, their raw damage is increased by the Exalt's Martial Arts score. Finally, they always receive Harmony bonuses with every Charm of this Style.
 
==House of the Cerulean Lute of Harmony==
 
==House of the Cerulean Lute of Harmony==
 
*Just as the other kinds of Exalted, the Sidereal Exalted possess their own distinctive style of supernatural martial arts. Actually, they possess their own distinctive styles of martial arts, there are five such styles - one style for each caste of Sidereal. The Maiden of Endings, in her supernal excellence at understanding the destiny of martial arts, worked with each of her sisters to craft a style for each of their chosen and with her understanding of all things martial art created an art for her own chosen. Each set of chosen can learn their Maiden's style with no instruction, purely on understanding of their own Essence, and the Chosen of Endings, as those chosen to have a destiny fully tied to martial arts, can learn any of these five styles without instructions.
 
*Just as the other kinds of Exalted, the Sidereal Exalted possess their own distinctive style of supernatural martial arts. Actually, they possess their own distinctive styles of martial arts, there are five such styles - one style for each caste of Sidereal. The Maiden of Endings, in her supernal excellence at understanding the destiny of martial arts, worked with each of her sisters to craft a style for each of their chosen and with her understanding of all things martial art created an art for her own chosen. Each set of chosen can learn their Maiden's style with no instruction, purely on understanding of their own Essence, and the Chosen of Endings, as those chosen to have a destiny fully tied to martial arts, can learn any of these five styles without instructions.
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*'''Prereqs:''' Battlefury Attack Prana, Blade Like Lightning Kata, Sword As Feather Meditation, Fame of the Honourable Blademaster
 
*'''Prereqs:''' Battlefury Attack Prana, Blade Like Lightning Kata, Sword As Feather Meditation, Fame of the Honourable Blademaster
 
*The master of the Glorious Blade can make many attacks at a speed which would leave any mere mortal dazzled. While this Charm is active, she increases the rate of any weapon she uses by 2.
 
*The master of the Glorious Blade can make many attacks at a speed which would leave any mere mortal dazzled. While this Charm is active, she increases the rate of any weapon she uses by 2.
==Panoply of the Maiden of Battles==
 
[[File:PotMoB_Style.png|thumb|right]]
 
*This style can be learned natively by Chosen of Battles using the Loom 2.0 charmset; however, as normal, they cannot create expansion charms for it. Its form weapons are the slashing sword and the spear, and their artifact equivalents the reaper daiklave and the dire lance. It allows the use of shields and all types of armor without restriction.
 
*'''New Keyword:'''
 
*''Panoply:'' Charms with this keyword may be activated as part of the same action as the Panoply of the Maiden of Battles Form. When activated in this way, their mote costs are halved.
 
===Awareness of the Battle Maiden===
 
*'''Cost:''' --; '''Mins:''' Martial Arts 2, Essence 2; '''Type:''' Permanent
 
*'''Duration:''' Permanent
 
*'''Prerequisite Charms:''' None
 
*The red eyes of Mars and her Chosen see all conflicts as they grow, and so are swift to act when the time comes. The Stylist's dicepool for Join Battle, Join Debate, and Join War actions is doubled in size.
 
===Lance of the Battle Maiden===
 
*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 3, Essence 3; '''Type:''' Simple
 
*'''Keywords:''' Combo-OK, Obvious, Panoply, War
 
*'''Duration:''' One scene
 
*'''Prerequisite Charms:''' Awareness of the Battle Maiden
 
*Committing the mote cost of this charm summons a spear of red light with the stats of a Dire Lance made of a magical material appropriate to the user's Exaltation.
 
*In Mass Combat, a red glow limns the weapons of the Stylist's soldiers, increasing a complementary unit's Close Combat Damage rating by the Stylist's Essence.
 
 
===Shield of the Battle Maiden===
 
*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 3, Essence 3; '''Type:''' Simple
 
*'''Keywords:''' Combo-OK, Obvious, Panoply, War
 
*'''Duration:''' One scene
 
*'''Prerequisite Charms:''' Awareness of the Battle Maiden
 
*Committing the mote cost of this charm summons a round target shield of red light with the stats of a Thunderbolt Shield (''Oadenol's Codex'', p. 35) made of a magical material appropriate to the user's Exaltation.
 
*In Mass Combat, a red glow limns the armor and shields of the Stylist's soldiers, increasing a complementary unit's bashing and lethal soak (as provided by its Armor rating) by the Stylist's Essence.
 
 
===Sword of the Battle Maiden===
 
*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 3, Essence 3; '''Type:''' Simple
 
*'''Keywords:''' Combo-OK, Obvious, Panoply, War
 
*'''Duration:''' One scene
 
*'''Prerequisite Charms:''' Awareness of the Battle Maiden
 
*Committing the mote cost of this charm summons a sword of red light with the stats of a Reaper Daiklave made of a magical material appropriate to the user's Exaltation.
 
*In Mass Combat, a red glow limns the weapons of the Stylist's soldiers, increasing a complementary unit's Close Combat Attack rating by the Stylist's Essence.
 
 
===Guise of the General Form===
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 4, Essence 4; '''Type:''' Simple
 
*'''Keywords:''' Form-type, Obvious, Panoply, War
 
*'''Duration:''' One scene
 
*'''Prerequisite Charms:''' Lance of the Battle Maiden, Shield of the Battle Maiden, Sword of the Battle Maiden
 
*With this form active, the Vizier's dicecap for taking martial actions is increased by his Martial Arts rating. Martial actions always include those based on Archery, Martial Arts, Melee, War, or Thrown, but other abilities can be included under this Charm's effect with an appropriate stunt.
 
*In Mass Combat this Charm increases a complementary unit's Drill and Might ratings by half the Stylist's Essence.
 
===Guise of the Judge Form===
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 4, Essence 4; '''Type:''' Simple
 
*'''Keywords:''' Form-type, Obvious
 
*'''Duration:''' One scene
 
*'''Prerequisite Charms:''' Lance of Mars, Shield of Mars, Sword of Mars
 
*Mars is impartial and perfectly skilled. Activating this Form, the Martial Artist sanctifies a formal contest (such as a duel or race) between willing participants, one of which must be the Stylist. If she or an opponent attempts to cheat, either themselves or through an ally, the cheater suffers a number of botches equal to (Essence)/2, occurring as per the Eclipse anima power.
 
===Guise of the Sifu Form===
 
*'''Cost:''' 15m, 2wp; '''Mins:''' Martial Arts 4, Essence 4; '''Type:''' Simple
 
*'''Keywords:''' Form-type, Obvious
 
*'''Duration:''' Indefinite
 
*'''Prerequisite Charms:''' Lance of Mars, Shield of Mars, Sword of Mars
 
*As long as the Chosen of Battles keeps motes and willpower committed to this form, she gains the ability to train soldiers as with the Solar Charm Tiger Warrior Training Technique.
 
===Guise of the Soldier Form===
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 4, Essence 4; '''Type:''' Simple
 
*'''Keywords:''' Form-type, Obvious, Panoply, War
 
*'''Duration:''' One scene
 
*'''Prerequisite Charms:''' Lance of Mars, Shield of Mars, Sword of Mars
 
*When Mars takes the form of a common soldier, she fights best with comrades by her side. The Martial Artist and her allies gain +1 to their Parry DVs for every two comrades fighting alongside them, up to a maximum of half the Stylist's (Martial Arts + Essence).
 
*In Mass Combat, any unit she leads or is part of has Perfect Morale.
 
===Panoply of the Maiden of Battles Form===
 
*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 5; '''Type:''' Simple
 
*'''Keywords:''' Form-type, Obvious, War
 
*'''Duration:''' One scene
 
*'''Prerequisite Charms:''' Guise of the General Form, Guise of the Judge Form, Guise of the Sifu Form, Guise of the Soldier Form
 
*When activating this Charm, the Stylist can also activate Charms possessing the Panoply keyword as part of the same action, paying half their normal mote costs (as per the effects of the Panoply keyword) in addition to the cost of Panoply of the Maiden of Battles Form. This explicitly allows the Stylist to have more than one Form-type Charm active at the same time.
 
 
 
==Raging Hippotamus==
 
==Raging Hippotamus==
 
*There are many who see the hippopotamus as nothing more than a fat, clumsy and good-natured beast. However, there are those who recognize the strength and ferocity of the hippopotamus. Fast and agile, especially in water, the hippopotamus fiercely defends its territory and its family from all threats. The hippo doesn't worry about danger, for anything it cannot overcome with its prodigious strength, it can evade by slipping away into the waters of its home. Feeding mostly on a diet of river and terrestrial grasses, the hippopotamus is known for occasionally devouring its foes in its wrath. To mortals, the hippopotamus is a confusing contradiction of traits, and those who do not respect it quickly learn to fear it.
 
*There are many who see the hippopotamus as nothing more than a fat, clumsy and good-natured beast. However, there are those who recognize the strength and ferocity of the hippopotamus. Fast and agile, especially in water, the hippopotamus fiercely defends its territory and its family from all threats. The hippo doesn't worry about danger, for anything it cannot overcome with its prodigious strength, it can evade by slipping away into the waters of its home. Feeding mostly on a diet of river and terrestrial grasses, the hippopotamus is known for occasionally devouring its foes in its wrath. To mortals, the hippopotamus is a confusing contradiction of traits, and those who do not respect it quickly learn to fear it.
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*'''Prerequisite Charms:''' Armor of White Anger, Cavernous Maw, Unbreakable Stride
 
*'''Prerequisite Charms:''' Armor of White Anger, Cavernous Maw, Unbreakable Stride
 
*Drawing upon the depths of power within the hippopotamus, the Exalt suffuses himself with its prowess and character. Upon activating this Charm, the Exalt channels the spirit of the totemic animal of this style. The character's unarmed attacks and attacks made with form-weapons of this style now inflict aggravated damage, and the character is able to shrug off all but the mightiest of blows, gaining natural Hardness equal to 8B/8L which is stackable with bonuses from armor. Additionally, all attacks that successfully hit their target, regardless of whether they do damage, cause automatic knockback equal to (the Exalt's permanent Essence x 5) yards.
 
*Drawing upon the depths of power within the hippopotamus, the Exalt suffuses himself with its prowess and character. Upon activating this Charm, the Exalt channels the spirit of the totemic animal of this style. The character's unarmed attacks and attacks made with form-weapons of this style now inflict aggravated damage, and the character is able to shrug off all but the mightiest of blows, gaining natural Hardness equal to 8B/8L which is stackable with bonuses from armor. Additionally, all attacks that successfully hit their target, regardless of whether they do damage, cause automatic knockback equal to (the Exalt's permanent Essence x 5) yards.
 
 
==Raging Phoenix==
 
==Raging Phoenix==
 
*Raging Phoenix was a Lunar exalt in the late First Age who desired a simple easy to learn, and direct martial art that could be easily taught to young Lunars. After having them study under several masters with little success she decided to create one for them. The style she wished for would do away with most of the philosophy behind martial arts and focus only on ending any confrontation as quickly and efficiently as possible.
 
*Raging Phoenix was a Lunar exalt in the late First Age who desired a simple easy to learn, and direct martial art that could be easily taught to young Lunars. After having them study under several masters with little success she decided to create one for them. The style she wished for would do away with most of the philosophy behind martial arts and focus only on ending any confrontation as quickly and efficiently as possible.
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*'''Weapons and Armor:''' Form weapons of this style have very limited range, as they are meant to mimic the fox's natural weapons. These include tiger claws, knives, khatar, and sai as well as their artifact equivalents. This style cannot be practiced in armor.
 
*'''Weapons and Armor:''' Form weapons of this style have very limited range, as they are meant to mimic the fox's natural weapons. These include tiger claws, knives, khatar, and sai as well as their artifact equivalents. This style cannot be practiced in armor.
 
*'''Complementary Skills:''' Students of this style must possess at least '''3''' dots in ''Socialize'' and ''Larceny''. A Lunar may instead bypass this requirement with '''4''' dots in ''Manipulation''.
 
*'''Complementary Skills:''' Students of this style must possess at least '''3''' dots in ''Socialize'' and ''Larceny''. A Lunar may instead bypass this requirement with '''4''' dots in ''Manipulation''.
Now I feel stupid. That's claered it up for me
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===Vulpine Grace===
 
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*'''Cost:''' 2m; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Reflexive
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*'''Keywords:''' Combo-OK, Fury-OK
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*'''Duration:''' Until Next Action
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*'''Prerequisite Charms:''' None
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*Foxes may be small, but they are extremely fast and agile, always on the lookout for possible attacks. This has frustrated countless hunters and predators as they have tried to catch them. Activating this charm prevents the martial artist from having his Dodge DV reduced by either onslaught or coordinated attacks. Moreover, he adds his dots in martial arts to any pool rolled to perceive a possible unexpected attack.
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*When activated during Relentless Lunar Fury, in addition to the normal benefits for Dodge DV, all attacks against him are considered expected.
 
===Heart of the Fox===
 
===Heart of the Fox===
 
*'''Cost:''' 2m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Reflexive (Step 9)
 
*'''Cost:''' 2m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Reflexive (Step 9)
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*'''Prerequisite Charms:''' None
 
*'''Prerequisite Charms:''' None
 
*The character moves to block an attack, and the force of her attack drives her opponent back. This Charm may be triggered when the character applies his parry DV; the character's attacker is knocked back a number of yards equal to the character's Essence. If the attack was not completely blocked, it still affects the character as normal.
 
*The character moves to block an attack, and the force of her attack drives her opponent back. This Charm may be triggered when the character applies his parry DV; the character's attacker is knocked back a number of yards equal to the character's Essence. If the attack was not completely blocked, it still affects the character as normal.
Just read a great story about Ed Parker, Jr.. One of the highlights of my maatirl arts life was the opportunity to meet and train with his father, when Austin, TX Kenpo Master Brian Duffy brought him to town. Another highlight was meeting his son  what a fun guy to be around! He's also an amazing artist and the kind of guy who never had an enemy.
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===Charging Elk Approach===
 
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*'''Cost:''' 3m; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' reflexive
 +
*'''Keywords:''' Combo-OK, Obvious
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*'''Duration:''' Instant
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*'''Prerequisite Charms:''' None
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*The character charges forwards with the speed and assuredness of the elk. The character may make a move action at his dash speed (dexterity + 6 – wound penalties). This Charm cannot be used while armoured.
 
===Startled Fawn Defense===
 
===Startled Fawn Defense===
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Supplemental
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Supplemental
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*'''Duration:''' Instant
 
*'''Duration:''' Instant
 
*'''Prerequisite Charms:''' Flow Reversal Strike
 
*'''Prerequisite Charms:''' Flow Reversal Strike
*This Charm is a magical flurry of Martial Arts-based attacks which ignores multiple action penalties and rate. The Immaculate makes a total number of attacks equal to his (Martial Arts).
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*This Charm is a magical flurry of Martial Arts-based attacks. The Immaculate makes a total number of attacks equal to his (Martial Arts).
 
 
 
===Theft-of-Essence Method===
 
===Theft-of-Essence Method===
 
*'''Cost:''' 4m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Supplemental
 
*'''Cost:''' 4m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Supplemental
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*'''Prerequisite Charms:''' Water Dragon Form
 
*'''Prerequisite Charms:''' Water Dragon Form
 
*This Charm supplements a Martial Arts-based attack. If the attack succeeds, the Immaculate's player rolls (Essence + Martial Arts) against a difficulty of the target's (Essence)/2, rounded up, stealing 2m for each threshold success from his target and adding them to his own pools – Personal first, then Peripheral, as normal. If used against a target that lacks an Essence pool, or whose Essence pools are empty, this Charm has no effect.
 
*This Charm supplements a Martial Arts-based attack. If the attack succeeds, the Immaculate's player rolls (Essence + Martial Arts) against a difficulty of the target's (Essence)/2, rounded up, stealing 2m for each threshold success from his target and adding them to his own pools – Personal first, then Peripheral, as normal. If used against a target that lacks an Essence pool, or whose Essence pools are empty, this Charm has no effect.
(Paperback)     Dipersloot has been practicing vairous forms of the  soft' martial arts for quite a long time.  This volume covers his discovery of the importance of Qigong standing meditation from three masters.  He then discusses some finer points of Taiqi's Grasp Bird Tail' which is the only moving form now practiced by the senior master he trained under.Dipersloot has quite a lot of good tips for standing meditation which is great since too many authors seem to imply there is nothing to it.  It is true that, like sitting, you just need to stand _but_ it does help to have some pointers. That is, if you start standing meditation then eventually your body will find the correct Qi position but this could take a long long time for many.His points about the correct posture and breathing from the Dantien are communicated quite clearly. So are the guidelines from Master Cai about the energy points and general alignment.  There is a great section, taken from one of Master Cai's discussions, that very succinctly covers the important aspects of meditation in general and standing meditation in particular.The real weakness here are the very crude computer-modified  photos .  Diepersloot apologizes at the beginning about the quality of the photos (he was busy writing down everything the masters said) but that is not an excuse for what is used in the book. Spending some extra time with some volunteers to get quality photos would help the give the book the image of quality it requires; they would also help make some points much more clearly.A good reference for anyone with some questions about standing meditation.  Should go up on the shelf with Mantak Chia,  Qigong Empowerment  and  The Roots of Qigong . better yet, find out when WISH is holding a class near you and go meet a real master for proper instruction.
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===Essence-Dousing Wave Attack===
 
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*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Supplemental
 +
*'''Keywords:''' Combo-OK
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*'''Duration:''' Varies
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*'''Prerequisite Charms:''' Bottomless Depths Defense
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*This Charm supplements a Martial Arts-based attack. If the attack succeeds, he immediately rolls (Essence + Martial Arts) against a difficulty of the target's (Essence)/2, rounded up. For (Essence) ticks per threshold success, any Charms or spells affecting the target are suppressed. If the number of threshold successes exceeds the permanent Essence of the individual who invoked the Charm or cast the spell, the magic is completely dispelled. The durations of all suppressed Charms and spells continue to count down.
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*Targets affected by this Charm can reactivate the suppressed Charms and spells, but unless the Charms have the Stackable keyword, they gain no special benefit from having the same Charm active twice once the suppression effect ends.
 
===Tsunami Force Shout===
 
===Tsunami Force Shout===
 
*'''Cost:''' 8m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Simple
 
*'''Cost:''' 8m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Simple
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*''Bond:'' Charms with this keyword have enhanced effects when the user possesses the Solar Bond background.
 
*''Bond:'' Charms with this keyword have enhanced effects when the user possesses the Solar Bond background.
 
===Leaping Interposition Method===
 
===Leaping Interposition Method===
*'''Cost:''' 2m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Reflexive (Step 2 or 6)
+
*'''Cost:''' 2m+ or 4m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Reflexive (Step 2 or 6)
 
*'''Keywords:''' Combo-OK
 
*'''Keywords:''' Combo-OK
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
 
*'''Prerequisite Charms:''' None
 
*'''Prerequisite Charms:''' None
*The Wedded Moon stylists are devoted guardians and leap to defend that which they have chosen to protect. This Charm can be activated in response to an attack on any ally that the Wedded Moon can physically reach. When invoked in Step 6 of attack resolution, the Wedded Moon merely adds half of his Martial Arts to the target's DV. This does not count against the defended character's DV hard cap. When invoked in Step 2 of attack resolution, the martial artist interposes himself completely, making the attack target himself. If the attack defeats either of his DVs, it strikes him. Leaping Interposition Method cannot be used to defend someone against a counter-attack.
+
*The Wedded Moon stylists are devoted guardians and leap to defend that which they have chosen to protect. This Charm can be activated in response to an attack on any ally that the Wedded Moon can physically reach. When invoked in Step 6 of attack resolution, the Wedded Moon spends up to his Martial Arts in motes, and adds 1 point to the target’s DV for every 2m spent. This does not count against the defended character's DV hard cap. When invoked in Step 2 of attack resolution, this Charm costs 4m, and the martial artist interposes himself completely, making the attack target himself. If the attack defeats either of his DVs, it strikes him. Leaping Interposition Method cannot be used to defend someone against a counter-attack.
 
 
 
===Pack Mentality Practice===
 
===Pack Mentality Practice===
*'''Cost:''' -–; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Permanent
+
*'''Cost:''' -– (2m); '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Permanent
 
*'''Keywords:''' Bond
 
*'''Keywords:''' Bond
 
*'''Duration:''' Permanent
 
*'''Duration:''' Permanent
 
*'''Prerequisite Charms:''' None
 
*'''Prerequisite Charms:''' None
*This Charm permanently enhances the Wedded Moon stylist. From now on, she may take part in a coordinated attack even when the character choosing whom to coordinate did not include her. This Charm may also be used even when the Wedded Moon herself is the one who coordinated the attack. If the stylist is included in coordinated attack roll, that roll automatically gains one success, which stacks for each character chosen for coordination who knows this Charm.
+
*This Charm permanently enhances the Wedded Moon stylist. From now on, she may take part in a coordinated attack even when the character choosing whom to coordinate did not include her. This Charm may also be used even when the Wedded Moon herself is the one who coordinated the attack. If the stylist is included in coordinated attack roll, she can spend 2m to grant that roll an extra success.
*When the Wedded Moon stylist is included in a coordinate attack roll with the character for whom she possesses the Solar Bond background, that roll automatically gains bonus successes equal to the Wedded Moon's Solar Bond rating.
+
*When the Wedded Moon stylist is included in a coordinate attack roll with the character for whom she possesses the Solar Bond background, and spends 2m, the roll gains bonus successes equal to the Wedded Moon's Solar Bond rating.
 
 
 
===Wedded Moon Form===
 
===Wedded Moon Form===
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Simple (Speed 5)
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Simple (Speed 5)
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*'''Prerequisite Charms:''' Leaping Interposition Method, Pack Mentality Practice
 
*'''Prerequisite Charms:''' Leaping Interposition Method, Pack Mentality Practice
 
*The Wedded Moon stylist moves quickly to his allies' aid and works flawlessly in pursuit of their common goals. While this Charm is activated, the Wedded Moon's jumping distance and movement rates double as long as he is moving toward an ally, and allies reduce the DV penalties for coordinate attack actions and attacks made as part of coordinated attacks including the Wedded Moon by 1. This second effect explicitly may benefit the Wedded Moon himself.
 
*The Wedded Moon stylist moves quickly to his allies' aid and works flawlessly in pursuit of their common goals. While this Charm is activated, the Wedded Moon's jumping distance and movement rates double as long as he is moving toward an ally, and allies reduce the DV penalties for coordinate attack actions and attacks made as part of coordinated attacks including the Wedded Moon by 1. This second effect explicitly may benefit the Wedded Moon himself.
*When the Wedded Moon stylist or the character for whom he possesses the Solar Bond background takes a coordinate attack action that includes the other while this Form is active, no participant in that coordinated attack suffers DV penalties for attacks made as part of that coordinated attack.
+
*When the Wedded Moon stylist or the character for whom he possesses the Solar Bond background takes a coordinate attack action that includes the other, no participant in that coordinated attack suffers DV penalties for attacks made as part of that coordinated attack.
 
 
 
===Herding the Sheep Method===
 
===Herding the Sheep Method===
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Reflexive
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Reflexive
*'''Keywords:''' Bond, Combo-OK, Obvious, War
+
*'''Keywords:''' Bond, Combo-OK, Obvious, Stackable
 
*'''Duration:'''One action
 
*'''Duration:'''One action
 
*'''Prerequisite Charms:''' Wedded Moon Form
 
*'''Prerequisite Charms:''' Wedded Moon Form
 
*By moving in such a way as to manipulate the movements and arrangement of her target and her allies, the Wedded Moon stylist counts as two characters for the purpose of determining whether a foe is surrounded by the maximum number of characters.
 
*By moving in such a way as to manipulate the movements and arrangement of her target and her allies, the Wedded Moon stylist counts as two characters for the purpose of determining whether a foe is surrounded by the maximum number of characters.
*If the target is in such a position that only two attackers can harry him from the same general direction (as opposed to two different sides), this Charm can be used without an ally, but the Wedded Moon will not receive a natural unexpected attack for it.
+
*If the target is in such a position that only two attackers can harry him from the same general direction (as opposed to two different sides), this Charm can be used without an ally, but the Wedded Moon will obviously not receive a natural unexpected attack for it.
 
*If the target is already surrounded by the total number of possible attackers, then the target must grant two unexpected attacks, one to the Wedded Moon and the other to another character.
 
*If the target is already surrounded by the total number of possible attackers, then the target must grant two unexpected attacks, one to the Wedded Moon and the other to another character.
 
*Two characters are explicitly permitted to use this Charm against the same enemy, stacking the effects; thus they would need only one other ally to effectively surround an enemy on an open field with three people.
 
*Two characters are explicitly permitted to use this Charm against the same enemy, stacking the effects; thus they would need only one other ally to effectively surround an enemy on an open field with three people.
 
*In mass combat, a character is explicitly permitted to use this Charm as a solo unit against a complementary unit.
 
*In mass combat, a character is explicitly permitted to use this Charm as a solo unit against a complementary unit.
 
*When the Wedded Moon stylist is working to surround a target with the character for whom she possesses the Solar Bond background, then that character also counts as two characters when determining whether the target is surrounded by the maximum number of characters.
 
*When the Wedded Moon stylist is working to surround a target with the character for whom she possesses the Solar Bond background, then that character also counts as two characters when determining whether the target is surrounded by the maximum number of characters.
 
 
===Opportunistic Flanking Practice===
 
===Opportunistic Flanking Practice===
*'''Cost:''' 8m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Supplemental
+
*'''Cost:''' 5m (+1wp); '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Supplemental
 
*'''Keywords:''' Combo-OK
 
*'''Keywords:''' Combo-OK
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
 
*'''Prerequisite Charms:''' Wedded Moon Form
 
*'''Prerequisite Charms:''' Wedded Moon Form
*This Charm may enhance any unarmed Martial Arts attack against a character who has been attacked since his last action.
+
*This Charm may only be invoked against a valid target who has been attacked or counterattacked by someone else but whose Defense Values have not yet refreshed.
*The Wedded Moon's attack imposes a coordinated attack penalty equal to the Wedded Moon's Martial Arts. This penalty is explicitly allowed to stack with regular coordinated attack penalties, even if the total exceeds the normal maximum. If the supplemented attack happens to be unexpected, the Wedded Moon instead adds a number of automatic successes to his attack equal to the penalty this Charm would have otherwise inflicted.
+
*The Wedded Moon's attack imposes a coordinated attack penalty equal to (the Wedded Moon's Martial Arts - the number of ticks that have passed since the last attack against that target). This penalty is explicitly allowed to stack with regular coordinated attack penalties, even if the total exceeds the normal maximum. If the supplemented attack happens to be unexpected, the Wedded Moon can spend an additional 1wp and instead add a number of automatic successes to his attack equal to the penalty this Charm would have otherwise inflicted.
*If the last person to attack this Charm's target was the character for whom the Wedded Moon possesses the Solar Bond background, the coordinated attack penalty imposed becomes equal to the Wedded Moon's Martial Arts + Solar Bond.
 
 
 
 
===Bond-Forging Meditation===
 
===Bond-Forging Meditation===
 
*'''Cost:''' 8m, 1wp; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Simple (Dramatic Action)
 
*'''Cost:''' 8m, 1wp; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Simple (Dramatic Action)
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*'''Duration:''' (Essence) actions
 
*'''Duration:''' (Essence) actions
 
*'''Prerequisite Charms:''' Herding the Sheep Method, Opportunistic Flanking Practice, Bond-Forging Meditation
 
*'''Prerequisite Charms:''' Herding the Sheep Method, Opportunistic Flanking Practice, Bond-Forging Meditation
*Whenever the Wedded Moon takes an action to locate, move towards, examine, care for or otherwise act protectively towards an ally to whom she has a positive Intimacy, she gains a number of bonus dice equal to her Compassion. Add any dice gained from this Charm as automatic successes to movement rate.
+
*For every present ally to whom the Wedded Moon has a positive Intimacy, the Lunar adds bonus die to any action. The number of these dice cannot exceed the Wedded Moon's Conviction. Whenever the Wedded Moon takes an action to locate, move towards, examine, care for or otherwise act protectively towards an ally to whom she has a positive Intimacy, she gains a number of bonus dice equal to her Conviction; this bonus does not stack with the first. Add any dice gained from this Charm as automatic successes to movement rate.
 
*Finally, for the duration of this Charm, the Wedded Moon can channel Compassion for the purpose of attacking an enemy that an ally is also attacking, and for the purpose of making an Attack Coordination roll.
 
*Finally, for the duration of this Charm, the Wedded Moon can channel Compassion for the purpose of attacking an enemy that an ally is also attacking, and for the purpose of making an Attack Coordination roll.
 
*If reactivated immediately after the duration ends, this Charm costs no Willpower.
 
*If reactivated immediately after the duration ends, this Charm costs no Willpower.
*A Wedded Moon stylist receives bonus successes rather than bonus dice from acting protectively toward the character for whom she possesses the Solar Bond background.
+
*A Wedded Moon stylist uses the higher of her Conviction or her Solar Bond to determine how many bonus dice she receives from acting protectively toward the character for whom she possesses the Solar Bond background.
 
 
 
=Sidereal=
 
=Sidereal=
 
==Iridescent Synthesis of Destiny==
 
==Iridescent Synthesis of Destiny==

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