Once more with feeling/Custom Spells

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Revision as of 08:52, 10 November 2009 by 130.237.6.57 (talk) (Solar)
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Necromancy

Shadowlands

Labyrinth

Void

Sorcery

Terrestrial

Celestial

Solar

Spear of Sol Invictus

Cost: 50m
Target: One Enemy
Shaping the essence of the sun into her hands the sorcerer forms a large spear which she hurls with great force towards the enemies of Creation.
This is a perfect attack that deals 50 dice of Lethal Damage. The spell ignores non-magical armor and is piercing. This spell deals Aggravated damage to Creatures of Darkness as a Holy effect.

Glorious Avatar of Creation

Cost: 45m
Target: Sorcerer
The Sorcerer shapes the essence around himself and transform into a huge monster-like creature shining with the essence of the Unconquered Sun, Luna, the Five Maidens and the Terrestial Dragons. There is no way of concealing the spell's magical nature. The Sorcerer gains the form for the rest of the scene, until she dismisses it or it is dispelled. As long as she is in it she gains the following bonuses:
5 temporary -0 health levels
5 to Strength and Stamina
Can buy Attribute dots for 2m per dot up to (Essence+Occult) dots. Max (Essence/2) dots in one attribute.
Soak Lethal with full Stamina
+10L/+10B natural soak
Can buy Extra soak for 1m per 1L/1B up to (Essence+Occult).
Can improve Natural Attacks as if Imbue Amalgam
Can have Natural Ranged Attacks as if Imbue Amalgam, but needs no ammunition, instead it costs 1m to activate per 10m spent on the attack. The Natural attack can have the Flame type for 1m, but this halves range.
Certain mutations can be bought for 1m/mutation dot, the Mutation's effect should not be mimicked by the spell. The following are some of the mutations that can be bought:
Tail, Chameleon, Frog Tounge, Gills, Prehensile Tail, Toxin, Tentacles, Wall walking, Hive, Multiple Limbs, Wings.