Editing Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Enlightened Naval Pilots
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===Code of Honor (-2pts)=== | ===Code of Honor (-2pts)=== | ||
This character is incapable of lying to or betraying anyone whom s/he considers to be an ally unless hir player first fails a Conviction roll. | This character is incapable of lying to or betraying anyone whom s/he considers to be an ally unless hir player first fails a Conviction roll. | ||
+ | ===Diminished Manipulation (-3pts)=== | ||
+ | This character has Man 2 instead of Man 3. | ||
===Vice (thrill-seeking, -3pts)=== | ===Vice (thrill-seeking, -3pts)=== | ||
This character is addicted to thrill-seeking. When the character encounters an opportunity for thrill-seeking, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene. | This character is addicted to thrill-seeking. When the character encounters an opportunity for thrill-seeking, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene. | ||
===Vice (gambling, -3pts)=== | ===Vice (gambling, -3pts)=== | ||
This character is addicted to gambling. When the character encounters an opportunity for games of chance, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene. | This character is addicted to gambling. When the character encounters an opportunity for games of chance, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene. |