Editing Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Enlightened Naval Pilots

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7/7
 
7/7
  
==Virtues==
+
Right now, if you're just wanting to do 4 years, your oopitns may be limited.  With a lot of the ratings (jobs) that will give you the training to get a decent job when you get out, you may have to obligate for at least 6 years.As a previous answer stated, the Nuclear Power Field is probably the most lucrative, but it's also the hardest to complete.  You're talking a minimum of maybe 2 years just in training.  And if at any point you run into problems passing that training, you're placed in the conventional version of that rating.  Nuclear power has 3 ratings; Machinist Mate, Electrician, and Electronics Technician.Air Traffic Controller (AC) is a good one.  There's also Information Systems Technician (IT), Electronics Technician (ET), a lot of the Aviation ratings have good outlooks.  Hospital Corpsman (HM) for healthcare professional jobs, and one not a lot of people give credit for is Logistics Specialist (LS).  All of the services need logistics, or supply, support.  Plus with the experience you get, every business out there has to have bookkeeping, logistics tracking, etc.
Compassion: 2<br>
 
Conviction: 3<br>
 
Temperance: 3<br>
 
Valor: 3 (increased with training charm)<br>
 
  
 
==Combat Values==
 
==Combat Values==
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===Diminished Taste (-1pt)===
 
===Diminished Taste (-1pt)===
 
The character has no sense of taste and automatically fails all Perception rolls to identify a substance by taste.
 
The character has no sense of taste and automatically fails all Perception rolls to identify a substance by taste.
===Minor Oath (-1pt, Backing)===
+
Is that really all there is to it beucase that'd be flabbergasting.
The character has sworn an oath to serve the Denandsor Council.
+
 
 
===Code of Honor (-2pts)===
 
===Code of Honor (-2pts)===
 
This character is incapable of lying to or betraying anyone whom s/he considers to be an ally unless hir player first fails a Conviction roll.
 
This character is incapable of lying to or betraying anyone whom s/he considers to be an ally unless hir player first fails a Conviction roll.

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