Difference between revisions of "Onto Glory/jasper"

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(Secret Dwarvish name: Dorim Dorimsson)<br />
 
(Secret Dwarvish name: Dorim Dorimsson)<br />
 
Mountain Dwarf of the Farradarr stronghold in the Griff Mountains<br />
 
Mountain Dwarf of the Farradarr stronghold in the Griff Mountains<br />
 
+
<br />
 
Thief/Locksmith<br />
 
Thief/Locksmith<br />
 
Level 1<br />
 
Level 1<br />
 
+
<br />
STR  8 (Max weight 30lbs/max press 90lbs/open doors 5/bend bars,lift gates 1%)
+
STR  8 (Max weight 30lbs/max press 90lbs/open doors 5/bend bars,lift gates 1%)<br />
DEX 17 (+10% experience/+2 reaction/+2 missile attack/-3 defensive adjustment)
+
DEX 17 (+10% experience/+2 reaction/+2 missile attack/-3 defensive adjustment)<br />
CON 15 (+1HP per die/saving throw bonus +4)  
+
CON 15 (+1HP per die/saving throw bonus +4) <br />
INT 14 (+4 languages or NWPs)
+
INT 14 (+4 languages or NWPs)<br />
WIS 14
+
WIS 14<br />
CHA  4 (max henchmen 1/-5 loyalty/-4 reaction)
+
CHA  4 (max henchmen 1/-5 loyalty/-4 reaction)<br />
 
+
<br />
Height 4'11"
+
Height 4'11"<br />
Weight 154 lbs
+
Weight 154 lbs<br />
Age 69
+
Age 69<br />
 
+
<br />
THAC0 20
+
THAC0 20<br />
HP 7
+
HP 7<br />
AC 7
+
AC 7<br />
Alignment  True Neutral
+
Alignment  True Neutral<br />
Personality Grumbler
+
Personality Grumbler<br />
Prays to    Vergadain
+
Prays to    Vergadain<br />
 
+
<br />
Gold 22G 4S
+
Gold 22G 4S<br />
 
+
<br />
'''Racial Benefits'''
+
'''Racial Benefits'''<br />
+1 to hit orcs, half-orcs, goblins, hobgoblins
+
+1 to hit orcs, half-orcs, goblins, hobgoblins<br />
-4 to be hit by ogres, trolls, ogre magi, giants, titans
+
-4 to be hit by ogres, trolls, ogre magi, giants, titans<br />
60' infravision
+
60' Infravision <br />
20% chance for non-dwarven magical items to fail
+
20% chance for non-dwarven magical items to fail<br />
CON bonus to saving rolls
+
CON bonus to saving rolls<br />
 
+
<br />
'''Thief Skills'''
+
'''Thief Skills'''<br />
Pick Pockets      20%
+
Pick Pockets      20%<br />
Open Locks        50%
+
Open Locks        50%<br />
Find/Remove Traps 30%
+
Find/Remove Traps 30%<br />
Move Silently    25%
+
Move Silently    25%<br />
Hide in Shadows  15%
+
Hide in Shadows  15%<br />
Detect Noise      15%
+
Detect Noise      15%<br />
Climb Walls      50% (+10% when using a rope)
+
Climb Walls      50% (+10% when using a rope)<br />
 
+
<br />
Backstab +4 to hit (ignoring target's shield and DEX bonuses to AC), double damage
+
Backstab +4 to hit (ignoring target's shield and DEX bonuses to AC), double damage<br />
Thieve's Cant
+
Thieve's Cant<br />
 
+
<br />
'''Weapon Proficiencies'''
+
'''Weapon Proficiencies'''<br />
Hand Crossbow
+
Hand Crossbow<br />
Broadsword
+
Broadsword<br />
 
+
<br />
Non-proficiency penalty -3
+
Non-proficiency penalty -3<br />
 
+
<br />
'''Non-Weapon Proficiencies/Languages'''
+
'''Non-Weapon Proficiencies/Languages'''<br />
Alertness                                15
+
Alertness                                15<br />
Ancient History                          13
+
Ancient History                          13<br />
Appraising                                14
+
Appraising                                14<br />
Carpentry                                  8
+
Carpentry                                  8<br />
Common Tongue                            14
+
Common Tongue                            14<br />
Detect Approximate Depth Underground      14
+
Detect Approximate Depth Underground      14<br />
Detect Grade or Slope in Passage          18
+
Detect Grade or Slope in Passage          18<br />
Detect New Tunnel/Passage Construction    18
+
Detect New Tunnel/Passage Construction    18<br />
Detect Sliding/Shifting Walls or Rooms    16
+
Detect Sliding/Shifting Walls or Rooms    16<br />
Detect Stonework Traps, Pits & Deadfalls  14
+
Detect Stonework Traps, Pits & Deadfalls  14<br />
Engineering                              14
+
Engineering                              14<br />
Locksmithing                              18
+
Locksmithing                              18<br />
Mountain Dwarf                            14
+
Mountain Dwarf                            14<br />
Rope Use                                  17
+
Rope Use                                  17<br />
Stonemasonry                              8
+
Stonemasonry                              8<br />
 
+
<br />
'''Equipment'''
+
'''Equipment'''<br />
'''Worn/carried as a matter of course - weight 12.5lbs'''
+
'''Worn/carried as a matter of course - weight 12.5lbs'''<br />
Broadsword, in scabbard on back (under cloak)
+
Broadsword, in scabbard on back (under cloak)<br />
Belt, with large pouch
+
Belt, with large pouch<br />
Boots, soft
+
Boots, soft<br />
Breeches
+
Breeches<br />
Cap, woollen
+
Cap, woolen<br />
Cloak, fine fur (black bear)
+
Cloak, fine fur (black bear)<br />
Gloves, fingerless
+
Gloves, finger-less<br />
Knife, in sheath
+
Knife, in sheath<br />
Tunic
+
Tunic<br />
Vest
+
Vest<br />
Thief's Picks
+
Thief's Picks<br />
Flint & Steel
+
Flint & Steel<br />
Skin, containing a gallon of small beer
+
Skin, containing a gallon of small beer<br />
Good meals for two days  
+
Good meals for two days <br />
 
+
<br />
'''In pack - droppable at the first sign of trouble - weight 36lbs'''
+
'''In pack - droppable at the first sign of trouble - weight 36lbs'''<br />
Pack
+
Pack<br />
50' silk rope with grappling hook
+
50' silk rope with grappling hook<br />
2 flasks of oil
+
2 flasks of oil<br />
Bullseye Lantern
+
Bullseye Lantern<br />
Large Axe
+
Large Axe <br />
Sledgehammer
+
Sledgehammer<br />
Winter Blanket
+
Winter Blanket<br />
Feather Pillow
+
Feather Pillow<br />
Firewood for one day
+
Firewood for one day<br />
 
+
<br />
Total Weight Carried        48.5lbs - Lightly Encumbered
+
Total Weight Carried        48.5lbs - Lightly Encumbered<br />
Weight Carried into Combat  12.5lbs - Unencumbered
+
Weight Carried into Combat  12.5lbs - Unencumbered<br />
 
+
<br />
'''Appearance'''
+
'''Appearance'''<br />
Tall and lanky (for a dwarf) Jasper wears good-quality clothing, but functional.  Unlike many dwarves, he eschews ostentation and outward signs of wealth. His sole concession is his fine cloak of black bear fur, which was a gift from his mother when he went out into the world.
+
Tall and lanky (for a dwarf) Jasper wears good-quality clothing, but functional.  Unlike many dwarves, he eschews ostentation and outward signs of wealth. His sole concession is his fine cloak of black bear fur, which was a gift from his mother when he went out into the world.<br />
 
+
<br />
'''Personality'''
+
'''Personality'''<br />
Grumpy, surly, foul-mouthed and irascible (he refused to learn the Hill Dwarf tongue on general principle, addressing other dwarves he meets in his own language), Jasper can always find something to grumble about. Usually the fact that "it's too bloody cold!!" He has one saving grace - he is very good at what he does.
+
Grumpy, surly, foul-mouthed and irascible (he refused to learn the Hill Dwarf tongue on general principle, addressing other dwarves he meets in his own language), Jasper can always find something to grumble about. Usually the fact that "it's too bloody cold!!" He has one saving grace - he is very good at what he does.<br />
 
+
<br />
'''What is he doing here?'''
+
'''What is he doing here?'''<br />
 
Jasper has been out in the world for around 5 years now, drifting from place to place selling his skills - he is an extremely competent locksmith with no ethical qualms about opening locks which do not belong to him!
 
Jasper has been out in the world for around 5 years now, drifting from place to place selling his skills - he is an extremely competent locksmith with no ethical qualms about opening locks which do not belong to him!

Latest revision as of 05:56, 24 July 2019

Jasper Quickfingers
(Secret Dwarvish name: Dorim Dorimsson)
Mountain Dwarf of the Farradarr stronghold in the Griff Mountains

Thief/Locksmith
Level 1

STR 8 (Max weight 30lbs/max press 90lbs/open doors 5/bend bars,lift gates 1%)
DEX 17 (+10% experience/+2 reaction/+2 missile attack/-3 defensive adjustment)
CON 15 (+1HP per die/saving throw bonus +4)
INT 14 (+4 languages or NWPs)
WIS 14
CHA 4 (max henchmen 1/-5 loyalty/-4 reaction)

Height 4'11"
Weight 154 lbs
Age 69

THAC0 20
HP 7
AC 7
Alignment True Neutral
Personality Grumbler
Prays to Vergadain

Gold 22G 4S

Racial Benefits
+1 to hit orcs, half-orcs, goblins, hobgoblins
-4 to be hit by ogres, trolls, ogre magi, giants, titans
60' Infravision
20% chance for non-dwarven magical items to fail
CON bonus to saving rolls

Thief Skills
Pick Pockets 20%
Open Locks 50%
Find/Remove Traps 30%
Move Silently 25%
Hide in Shadows 15%
Detect Noise 15%
Climb Walls 50% (+10% when using a rope)

Backstab +4 to hit (ignoring target's shield and DEX bonuses to AC), double damage
Thieve's Cant

Weapon Proficiencies
Hand Crossbow
Broadsword

Non-proficiency penalty -3

Non-Weapon Proficiencies/Languages
Alertness 15
Ancient History 13
Appraising 14
Carpentry 8
Common Tongue 14
Detect Approximate Depth Underground 14
Detect Grade or Slope in Passage 18
Detect New Tunnel/Passage Construction 18
Detect Sliding/Shifting Walls or Rooms 16
Detect Stonework Traps, Pits & Deadfalls 14
Engineering 14
Locksmithing 18
Mountain Dwarf 14
Rope Use 17
Stonemasonry 8

Equipment
Worn/carried as a matter of course - weight 12.5lbs
Broadsword, in scabbard on back (under cloak)
Belt, with large pouch
Boots, soft
Breeches
Cap, woolen
Cloak, fine fur (black bear)
Gloves, finger-less
Knife, in sheath
Tunic
Vest
Thief's Picks
Flint & Steel
Skin, containing a gallon of small beer
Good meals for two days

In pack - droppable at the first sign of trouble - weight 36lbs
Pack
50' silk rope with grappling hook
2 flasks of oil
Bullseye Lantern
Large Axe
Sledgehammer
Winter Blanket
Feather Pillow
Firewood for one day

Total Weight Carried 48.5lbs - Lightly Encumbered
Weight Carried into Combat 12.5lbs - Unencumbered

Appearance
Tall and lanky (for a dwarf) Jasper wears good-quality clothing, but functional. Unlike many dwarves, he eschews ostentation and outward signs of wealth. His sole concession is his fine cloak of black bear fur, which was a gift from his mother when he went out into the world.

Personality
Grumpy, surly, foul-mouthed and irascible (he refused to learn the Hill Dwarf tongue on general principle, addressing other dwarves he meets in his own language), Jasper can always find something to grumble about. Usually the fact that "it's too bloody cold!!" He has one saving grace - he is very good at what he does.

What is he doing here?
Jasper has been out in the world for around 5 years now, drifting from place to place selling his skills - he is an extremely competent locksmith with no ethical qualms about opening locks which do not belong to him!