Editing Opend20: Combat

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Base Combat Bonus no longer exists in OpenD20, replaced with the Combat Score.  This is derived from the synergy from all the 'combat family' of skills.  Every five ranks in a combat skill gives a +1 bonus to the Combat Score.  This means that if characters specialises in combat, their abilities will grow exponentially, which puts them much more on par with spell-casters, and improves game balance.
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Base combat bonus no longer exists in OpenD20, replaced with the Combat Score.  This is derived from the synergy from all the 'combat family' of skills.  Every five ranks in a combat skill gives a +1 bonus to the Combat Score.  This means that if characters specialises in combat, their abilities will grow exponentially, which puts them much more on par with spell-casters, and improves game balance.
  
 
Characters hardly ever use ''just'' their Combat Score, however, because they must have spent some points in skills in order to ''get'' a Combat Score (although a wizard might have a very low combat score by only purchasing ranks in Defense).  See the [[Opend20:_Attributes_and_Skill_Families|Skills Section]] for more information.
 
Characters hardly ever use ''just'' their Combat Score, however, because they must have spent some points in skills in order to ''get'' a Combat Score (although a wizard might have a very low combat score by only purchasing ranks in Defense).  See the [[Opend20:_Attributes_and_Skill_Families|Skills Section]] for more information.
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At fifth level (equivalent to about 1st level in D&D), ''Rungkor'' has 5 ranks in his bastard sword, 5 ranks in defense 5 ranks in grapple, 3 ranks in manouvre(trip) and 2 ranks in heavy weapons (costing 25 Character Points).  This gives him a Base Combat Score of +3, and +8 to hit with his Bastard Sword (he only weilds one handed at this stage, because his AC is too low).  He attacks a character with a defense score of 15, and rolls a 10 on the die.  That adds up to 18, which means he succeeded the 'attack check' by 3 points - take 3 vitality points from the victim.
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At first level, ''Rungkor'' has 5 ranks in his bastard sword, 5 ranks in defense 5 ranks in grapple, 3 ranks in manouvre(trip) and 2 ranks in heavy weapons (costing 25 Character Points).  This gives him a Base Combat Score of +3, and +8 to hit with his Bastard Sword (he only weilds one handed at this stage, because his AC is too low).  He attacks a character with a defense score of 15, and rolls a 10 on the die.  That adds up to 18, which means he succeeded the 'attack check' by 3 points - take 3 vitality points from the victim.
  
At tenth level (equivalent to about 5th level in D&D), ''Rungkor'' has 10 ranks in bastard sword, 8 ranks in defense, 10 ranks in grapple, 5 ranks in manoevre (trip) and 5 ranks in heavy weapons (costing 46 Character Points). His Base Combat Score is now +7, and he has +22 to hit with his 'Holy Avenger' (Bastard Sword).  In one mighty attack,  ''Rungkor'' attacks a character with a defense score of 20, and rolls 10 on the die.  That adds up to 32, which means he succeeded the 'attack check' by 12 points - take 12 vitality points from the victim (though see special rules for wounding with heavy weapons).
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At sixth level, ''Rungkor'' has 10 ranks in bastard sword, 8 ranks in defense, 10 ranks in grapple, 5 ranks in manoevre (trip) and 5 ranks in heavy weapons (costing 46 Character Points).  In addition, ''Rungkor'' has just become a 'Paladin', and his sword is now a +1 weapon (see [[Opend20:_Equipment_Templates|Equimpment]] for more information). His Base Combat Score is now +7, and he has +23 to hit with his 'Holy Avenger' (Bastard Sword).  In one mighty attack,  ''Rungkor'' attacks a character with a defense score of 20, and rolls 10 on the die.  That adds up to 33, which means he succeeded the 'attack check' by 13 points - take 13 vitality points from the victim (though see special rules for wounding with heavy weapons).
  
  
This compares quite favourably with standard d20.  ''Rungkor'' is a warrior build, and at 10th (5th) level he caused 12 damage after succeeding with a roll of 10 to attack.  If he had rolled a 20, he could have done 23 damage, which is a sizable portion.  And this doesn't include complications like ''Rungkor's'' ''Rage'' power, which improves his Combat Bonus, or the rules for Heavy Weapons that allow Wound Point damage (much more debilitating).  So all up, ''Rungkor'' is starting to become pretty powerful.
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As you can see, ''Rungkor'' isn't even the most effective fighter build possible - at first level, only a quarter of his Character Points are going into Combat Skills.  The more you specialise your character, the more potent they become - at the expense of flexibility in other areas.  But this example shows how Incorporated Damage allows combat to flow much faster and much more smoothly, while at the same time allowing fighter characters to become much more powerful when compared to the spell-casting character builds.
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Still, this compares quite favourably with standard d20.  ''Rungkor'' is a warrior build, and at 6th level he caused 13 damage after succeeding with a roll of 10 to attack.  If he had rolled a 20, he could have done 23 damage, which is a sizable portion.  And this doesn't include complications like ''Rungkor's'' ''Rage'' power, which improves his Combat Bonus, or the rules for Heavy Weapons that allow Wound Point damage (much more debilitating).  So all up, ''Rungkor'' is starting to become pretty powerful.
  
  
The more you specialise your character, the more potent they become - at the expense of flexibility in other areas.  But this example shows how Incorporated Damage allows combat to flow much faster and much more smoothly, while at the same time allowing fighter characters to become much less weak when compared to the spell-casting character builds.
 
  
  

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