Difference between revisions of "Opend20: Earth Powers"

From RPGnet
Jump to: navigation, search
Line 9: Line 9:
  
  
20  -   
+
20  -  ''Change Earth'' into another ''Earth'' form (rock into steel)
  
30  -   
+
30  -  ''Change Earth'' into a similar noun-form you have access to (rock into mud)
  
45  -   
+
45  -  ''Change Earth'' into any other noun-form you have access to, vague chemical plausibility (rock into air/dust)
  
60  -   
+
60  -  ''Change Earth'' into any other noun-form you have access to, even if chemically implausible (rock into a bon-fire)
  
80  -   
+
80  -  ''Change Earth'' into complex combinations of noun-forms you have access to (rock into a bowl of noodles with chopsticks)
  
  
Line 28: Line 28:
  
  
20  -
+
Please note that unless a more complicated ritual is used, the products from these powers will not be permanent - this Power is not a cash-cow!
  
30  - 
 
  
45 -   
+
20 ''Create'' a volume of rock or soil
  
60 -  
+
30 - ''Create'' a volume of common metals or stones (copper, quartz)
  
80  -  
+
45  -  ''Create'' a volume of semi-precious metals or stones (silver, topaz
 +
 
 +
60  -  ''Create'' a volume of precious metals or stones (gold, diamond)
 +
 
 +
80  - ''Create'' rare materials such as Mithral, Adamantite, radioactive fuel, etc.
  
  
Line 47: Line 50:
  
  
20  -   
+
20  -  ''Control'' one property of a volume of ''Earth'' (decreasing the hardness by one, for example)
  
30  -   
+
30  -  Move a volume of ''Earth'' with gross telekinesis (to 'throw' a rock)
  
45  -   
+
45  -  Move a volume of ''Earth'' with subtle telekinesis (guide a rock  as if you were holding it in your hand)
  
60  -   
+
60  -  Move a volume of ''Earth'' with molecular telekinesis (make a statue walk); Cause a localised tremor
  
80  -   
+
80  -  Cause a localised Earthquake
  
  
Line 66: Line 69:
  
  
20  -   
+
20  -  ''Destroy'' a volume of rock or soil
  
30  -   
+
30  -  ''Destroy'' a volume of common metals or stones (copper, quartz)
  
45  -   
+
45  -  ''Destroy'' a volume of semi-precious metals or stones (silver, topaz
  
60  -   
+
60  -  ''Destroy'' a volume of precious metals or stones (gold, diamond)
  
80  -   
+
80  -  ''Destroy'' rare materials such as Mithral, Adamantite, radioactive fuel, etc.
  
  
Line 85: Line 88:
  
  
20  -   
+
20  -  ''Sense'' one property of ''Earth'' (e.g. Hardness)
  
30  -   
+
30  -  ''Sense'' all the general properties of a volume of Earth (e.g. what it is composed of, what has happened to it recently)
  
45  -   
+
45  -  ''Sense'' the ''Earth'' in a particular area (I can feel two people running to the west.  The girl is limping!)
  
60  -   
+
60  -  speak with the Elemental forces of the ''Earth''
  
80  -   
+
80  -  speak with crafted or worked stone and metals (e.g. 'speak' with a statue)
  
  
Line 104: Line 107:
  
  
20  - 
 
 
30  - 
 
 
45  - 
 
 
60  - 
 
  
80  -
+
Because the Monster templates have not been done, it is not possible to write up the Summon powers at this point.

Revision as of 02:17, 25 September 2005


Change Earth

Change Powers have 3 noticable displays.


20 - Change Earth into another Earth form (rock into steel)

30 - Change Earth into a similar noun-form you have access to (rock into mud)

45 - Change Earth into any other noun-form you have access to, vague chemical plausibility (rock into air/dust)

60 - Change Earth into any other noun-form you have access to, even if chemically implausible (rock into a bon-fire)

80 - Change Earth into complex combinations of noun-forms you have access to (rock into a bowl of noodles with chopsticks)


Create Earth

Create Powers have 3 noticable displays


Please note that unless a more complicated ritual is used, the products from these powers will not be permanent - this Power is not a cash-cow!


20 - Create a volume of rock or soil

30 - Create a volume of common metals or stones (copper, quartz)

45 - Create a volume of semi-precious metals or stones (silver, topaz

60 - Create a volume of precious metals or stones (gold, diamond)

80 - Create rare materials such as Mithral, Adamantite, radioactive fuel, etc.


Control Earth

Control Powers have 1 noticable display.


20 - Control one property of a volume of Earth (decreasing the hardness by one, for example)

30 - Move a volume of Earth with gross telekinesis (to 'throw' a rock)

45 - Move a volume of Earth with subtle telekinesis (guide a rock as if you were holding it in your hand)

60 - Move a volume of Earth with molecular telekinesis (make a statue walk); Cause a localised tremor

80 - Cause a localised Earthquake


Destroy Earth

Destroy Powers have 2 noticable displays.


20 - Destroy a volume of rock or soil

30 - Destroy a volume of common metals or stones (copper, quartz)

45 - Destroy a volume of semi-precious metals or stones (silver, topaz

60 - Destroy a volume of precious metals or stones (gold, diamond)

80 - Destroy rare materials such as Mithral, Adamantite, radioactive fuel, etc.


Sense Earth

Sense Powers have no displays as such (they can be purchased as disadvantages). Sense Powers can be noticed by using Sense Motive, Spellcraft or another Sense Power on the character.


20 - Sense one property of Earth (e.g. Hardness)

30 - Sense all the general properties of a volume of Earth (e.g. what it is composed of, what has happened to it recently)

45 - Sense the Earth in a particular area (I can feel two people running to the west. The girl is limping!)

60 - speak with the Elemental forces of the Earth

80 - speak with crafted or worked stone and metals (e.g. 'speak' with a statue)


Summon Earth

Summon Powers have 2 noticable displays.


Because the Monster templates have not been done, it is not possible to write up the Summon powers at this point.