Difference between revisions of "Opend20: Earth Powers"

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[[category:Opend20_Powers]]
 
  
 
=Modifiers for Earth Powers:=
 
 
 
DC    ''Hardness''
 
 
 
+5  -  mud; barely solid
 
 
+10  -  a fingernail
 
 
+15  -  copper
 
 
+20  -  platinum; raw iron
 
 
+25  -  a knife blade
 
 
+30  -  window glass
 
 
+35  -  a sword blade
 
 
+40  -  topaz
 
 
+45  -  corundum; a fortified weapon
 
 
+50  -  diamond
 
 
+60  -  adamantium/mithril
 
 
 
 
      ''Rictor Scale'' (earthquake equivalent)
 
 
+10  -  0.5  -  5.6 kilos of force
 
 
+20  -  1.0  -  32 kilos of force
 
 
+30  -  1.5  -  178 kilos of force
 
 
+40  -  2.0  -  1 ton of force
 
 
+50  -  2.5  -  5.6 tons of force
 
 
+60  -  3.0  -  32 tons of force
 
 
+70  -  3.5  -  178 tons of force
 
 
+80  -  4.0  -  1 kiloton of force
 
 
... etc.
 
 
 
 
=Change Earth=
 
 
 
 
''Change'' Powers have 3 noticable displays.
 
 
 
20  -  ''Change Earth'' into another ''Earth'' form (rock into steel)
 
 
30  -  ''Change Earth'' into a similar noun-form you have access to (rock into lava)
 
 
45  -  ''Change Earth'' into any other noun-form you have access to, vague chemical plausibility (rock into air/dust)
 
 
60  -  ''Change Earth'' into any other noun-form you have access to, even if chemically implausible (rock into a bon-fire)
 
 
80  -  ''Change Earth'' into complex combinations of noun-forms you have access to (rock into a bowl of noodles with chopsticks)
 
 
 
 
=Create Earth=
 
 
 
 
''Create'' Powers have 3 noticable displays
 
 
 
Please note that unless a more complicated ritual is used, the products from these powers will not be permanent - this Power is not a cash-cow!
 
 
 
20  -  ''Create'' a volume of mud or soil
 
 
30  -  ''Create'' a volume of common metals or stones (copper, quartz)
 
 
45  -  ''Create'' a volume of semi-precious metals or stones (silver, topaz
 
 
60  -  ''Create'' a volume of precious metals or stones (gold, diamond)
 
 
80  -  ''Create'' rare materials such as Mithral, Adamantite, radioactive fuel, etc.
 
 
 
 
=Control Earth=
 
 
 
 
''Control'' Powers have 1 noticable display.
 
 
 
20  -  ''Control'' one property of a volume of ''Earth'' (decreasing the hardness by one, for example)
 
 
30  -  Move a volume of ''Earth'' with gross telekinesis (to 'throw' a rock)
 
 
45  -  Move a volume of ''Earth'' with subtle telekinesis (guide a rock  as if you were holding it in your hand)
 
 
60  -  Move a volume of ''Earth'' with molecular telekinesis (make a statue walk); Cause a localised tremor
 
 
80  -  Cause a localised Earthquake
 
 
 
 
=Destroy Earth=
 
 
 
 
''Destroy'' Powers have 2 noticable displays.
 
 
 
20  -  ''Destroy'' a volume of rock or soil
 
 
30  -  ''Destroy'' a volume of common metals or stones (copper, quartz)
 
 
45  -  ''Destroy'' a volume of semi-precious metals or stones (silver, topaz
 
 
60  -  ''Destroy'' a volume of precious metals or stones (gold, diamond)
 
 
80  -  ''Destroy'' rare materials such as Mithral, Adamantite, radioactive fuel, etc.
 
 
 
 
=Sense Earth=
 
 
 
 
''Sense'' Powers have no displays as such (they can be purchased as disadvantages).  ''Sense'' Powers can be noticed by using Sense Motive, Spellcraft or another ''Sense'' Power on the character.
 
 
 
20  -  ''Sense'' one property of ''Earth'' (e.g. Hardness)
 
 
30  -  ''Sense'' all the general properties of a volume of Earth (e.g. what it is composed of, what has happened to it recently)
 
 
45  -  ''Sense'' the ''Earth'' in a particular area (I can feel two people running to the west.  The girl is limping!)
 
 
60  -  speak with the Elemental forces of the ''Earth''
 
 
80  -  speak with crafted or worked stone and metals (e.g. 'speak' with a statue)
 
 
 
 
=Summon Earth=
 
 
 
 
''Summon'' Powers have 2 noticable displays.
 
 
 
 
Because the Monster templates have not been done, it is not possible to write up the Summon powers at this point.
 

Latest revision as of 22:44, 8 January 2006