Editing Opend20: Introduction

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Most roleplaying games cover the same material - an armour class, an attack modifier, a system of powers of some description.  Every now and again, a game comes up with something new, or approaches an old idea in a new way.  An example of this would be the Buffy roleplaying game.  The greater Roleplaying community did not warm to the product, as much as they might, but there was a lot of talk about the use of its Action Points system to enable cinematically 'weaker', sidekick style characters to be on the same experience level as the 'hero' characters. Another example would be the 'Dramatic Editing' from games like WW's 'Adventure!'.
 
Most roleplaying games cover the same material - an armour class, an attack modifier, a system of powers of some description.  Every now and again, a game comes up with something new, or approaches an old idea in a new way.  An example of this would be the Buffy roleplaying game.  The greater Roleplaying community did not warm to the product, as much as they might, but there was a lot of talk about the use of its Action Points system to enable cinematically 'weaker', sidekick style characters to be on the same experience level as the 'hero' characters. Another example would be the 'Dramatic Editing' from games like WW's 'Adventure!'.
  
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These 'good ideas' are then incorporated into newer versions or expansions sets from other games - for example, the Action Points used in D20 Modern or 'Unearthed Arcana'. Note that Wizards of the Coast did '''not''' copy or steal from these other games - they implemented the ''idea'' in their own fashion, to fit their products.  It would only have been copying or stealing if they had coppied the rules verbatim, and actually leeched off of other people's work.
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These 'good ideas' are then incorporated into newer versions or expansions sets from other games - for example, the Action Points used in D20 Modern or 'Unearthed Arcana'. Note that Wizards of the Coast did '''not''' copy or steal from these other games - they implemented the ''idea'' in their own fashion, to fit their products.  It would only have been copying or stealing if they had coppied the rules verbatim, and actually leached off of other people's work.
  
 
The advantage of OpenD20 is two-fold: First, as we design and evolve this system online, we can add any of the 'good ideas' we want - so long as we can fit them in without things become convoluted.
 
The advantage of OpenD20 is two-fold: First, as we design and evolve this system online, we can add any of the 'good ideas' we want - so long as we can fit them in without things become convoluted.

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