Editing Opend20: Powers
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At this point, it has not been decided whether or not OpenD20 will incorporate dynamic sorcery from such games as Mage or Ars Magica. Although dynamic sorcery embodies Elegant Simplicity, such a rules system is very trying for inexperienced GMs, and might tremendously overpower 'magical/mystical' characters unless very well implemented. | At this point, it has not been decided whether or not OpenD20 will incorporate dynamic sorcery from such games as Mage or Ars Magica. Although dynamic sorcery embodies Elegant Simplicity, such a rules system is very trying for inexperienced GMs, and might tremendously overpower 'magical/mystical' characters unless very well implemented. | ||
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At any rate, the most important thing (however the powers system finally works out) is that the rules describe the ''effect'' of the power, not the power itself. This generally well-applauded approach has been extremely successful in games such as Ars Magica, Exalted and Hero. | At any rate, the most important thing (however the powers system finally works out) is that the rules describe the ''effect'' of the power, not the power itself. This generally well-applauded approach has been extremely successful in games such as Ars Magica, Exalted and Hero. | ||
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The more ranks, the more potent the power is. And just like all the skills, every 5 ranks in one area gives a 1 synergy bonus to the associated 'attribute'. For example, Thyman might have a number of different 'energy beam' powers, in which case he will have a number of powers like 'create force', 'sense force', 'control force', etc. Ultimately, this gives him a very high synergy from all the 'force' bonuses. The same is also true for the 'modifiers', like 'range' and 'duration' - if Thyman purchases a number of long-range powers, there will be a synergy bonus to his 'range' score which will mean exponentially better range as he increases in level. | The more ranks, the more potent the power is. And just like all the skills, every 5 ranks in one area gives a 1 synergy bonus to the associated 'attribute'. For example, Thyman might have a number of different 'energy beam' powers, in which case he will have a number of powers like 'create force', 'sense force', 'control force', etc. Ultimately, this gives him a very high synergy from all the 'force' bonuses. The same is also true for the 'modifiers', like 'range' and 'duration' - if Thyman purchases a number of long-range powers, there will be a synergy bonus to his 'range' score which will mean exponentially better range as he increases in level. | ||
β | The highest rank a character can have is equal to character level, just like a skill. However, it would be possible to have much higher scores overall because of synergy - this means | + | The highest rank a character can have is equal to character level, just like a skill. However, it would be possible to have much higher scores overall because of synergy - this means specialising your character. |
=Power Modes: Ability, Power, or Trick= | =Power Modes: Ability, Power, or Trick= |