Editing Opend20: Powers

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At this point, it has not been decided whether or not OpenD20 will incorporate dynamic sorcery from such games as Mage or Ars Magica.  Although dynamic sorcery embodies Elegant Simplicity, such a rules system is very trying for inexperienced GMs, and might tremendously overpower 'magical/mystical' characters unless very well implemented.
 
At this point, it has not been decided whether or not OpenD20 will incorporate dynamic sorcery from such games as Mage or Ars Magica.  Although dynamic sorcery embodies Elegant Simplicity, such a rules system is very trying for inexperienced GMs, and might tremendously overpower 'magical/mystical' characters unless very well implemented.
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By presenting a sufficient elaborate example set of well defined power effects (rote spells) the inexperienced player can operate simply alongside the more experienced so reticence regarding whether to include it or not may be unnecessary.
 
  
 
At any rate, the most important thing (however the powers system finally works out) is that the rules describe the ''effect'' of the power, not the power itself.  This generally well-applauded approach has been extremely successful in games such as Ars Magica, Exalted and Hero.
 
At any rate, the most important thing (however the powers system finally works out) is that the rules describe the ''effect'' of the power, not the power itself.  This generally well-applauded approach has been extremely successful in games such as Ars Magica, Exalted and Hero.
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The more ranks, the more potent the power is.  And just like all the skills, every 5 ranks in one area gives a  1 synergy bonus to the associated 'attribute'.  For example, Thyman might have a number of different 'energy beam' powers, in which case he will have a number of powers like 'create force', 'sense force', 'control force', etc.  Ultimately, this gives him a very high synergy from all the 'force' bonuses.  The same is also true for the 'modifiers', like 'range' and 'duration' - if Thyman purchases a number of long-range powers, there will be a synergy bonus to his 'range' score which will mean exponentially better range as he increases in level.
 
The more ranks, the more potent the power is.  And just like all the skills, every 5 ranks in one area gives a  1 synergy bonus to the associated 'attribute'.  For example, Thyman might have a number of different 'energy beam' powers, in which case he will have a number of powers like 'create force', 'sense force', 'control force', etc.  Ultimately, this gives him a very high synergy from all the 'force' bonuses.  The same is also true for the 'modifiers', like 'range' and 'duration' - if Thyman purchases a number of long-range powers, there will be a synergy bonus to his 'range' score which will mean exponentially better range as he increases in level.
  
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The highest rank a character can have is equal to character level, just like a skill.  However, it would be possible to have much higher scores overall because of synergy - this means specializing your character.
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The highest rank a character can have is equal to character level, just like a skill.  However, it would be possible to have much higher scores overall because of synergy - this means specialising your character.
  
 
=Power Modes: Ability, Power, or Trick=
 
=Power Modes: Ability, Power, or Trick=

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