Difference between revisions of "Orendal the Giant"

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(Skill Groups)
(Weapons and Shields)
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|-- || - || - || - || % || % || - || 0
 
|-- || - || - || - || % || % || - || 0
 
|-
 
|-
|2H Great Axe || 2d6+2+1d4 || 5 || 15 || 60% || 40% || -- || 2
+
|2H Great Axe || 2d6+2+1d4 || 5 || 15 || 60% || 40%# || -- || 2
 
|-
 
|-
 
|RH Broadsword || 1d8+1+1d4 || 5 || 20 || 20% || 10% || -- || 1
 
|RH Broadsword || 1d8+1+1d4 || 5 || 20 || 20% || 10% || -- || 1
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|LH Broadsword || 1d8+1+1d4 || 5 || 20 || 15% || 5% || -- || *
 
|LH Broadsword || 1d8+1+1d4 || 5 || 20 || 15% || 5% || -- || *
 
|-
 
|-
|RH Dagger || 2d4+2 || 7 || 12 || 35% || 25% || -- || .25
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|RH Dagger || 2d4+2 || 7 || 12 || 35%# || 25% || -- || .25
 
|-
 
|-
 
|LH Dagger || 2d4+2 || 7 || 12 || 15% || 5% || -- || *
 
|LH Dagger || 2d4+2 || 7 || 12 || 15% || 5% || -- || *
 
|-
 
|-
|Heavy Crossbow || 2d6+2 || 2(1/3R) || 10 || 55% || 5% || 120 || 2
+
|Heavy Crossbow || 2d6+2 || 2(1/3R) || 10 || 55%# || 5% || 120 || 2
 
|-
 
|-
 
|Throw Rock || 1d4+1d2 || 2/7 || -- || 35% || -- || 20 || .25
 
|Throw Rock || 1d4+1d2 || 2/7 || -- || 35% || -- || 20 || .25
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|Head Butt || 2d4 || 7 || head || 35% || -- || -- || 0
 
|Head Butt || 2d4 || 7 || head || 35% || -- || -- || 0
 
|-
 
|-
|Grapple || Special || 7 || special || 40% || 25% || -- || 0
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|Grapple || Special || 7 || special || 40%# || 25% || -- || 0
 
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Revision as of 09:51, 19 March 2011

Background

Orendal is a former Sylilan mercenary. He came south with his unit but, recognizing much in common with the Heortlings, had a crisis of conscience and deserted. After wrestling with, and losing to, a Storm Bull warrior, he fell in with the warband and eventually initiated into the cult. His initiation scars now cover his tribal and clan tattoes and he considers himself to have no people but his warband.

He is Apple Lane after getting separated from his war band in the storm several days ago. He is now holed up in the Tin Inn.

Character Details

  • Name: Orendal the Giant
  • Race: Human
  • Cults: Storm Bull
    • Rune Level:
    • Initiate: Storm Bull
    • Lay Member: Urelia Formerly: Ernalda, The Seven Mothers, Donandar, Orlanth, Yelm
  • Social Condition: Townsman, Deserter
  • Sex: Male
  • Previous Experience:
    • Type: Sylilan Mercenary
    • Company: The Red Wyverns
    • Type: Storm Bull Warband
    • Company: The Howling Wind

Characteristics

Str: 11 - Con: 14 - Siz: 17 - Int: 13 - Pow: 13 - Dex: 13 - Cha: 10

  • Damage Bonus/Minus: +1d4
  • Hit Point Bonus/minus: +2 HPs
  • Experience bonus: +3%
  • Encumbrance limit: 11

Skill Groups

  • Knowledge: +5%
    • Evaluate (5%): 10%
    • Read/Write Language (10%): 15%
    • First Aid (5): 10%
    • World Lore (5%) 30%
  • Communication: +0%
    • Bargain (10%): 10%
    • Orate (10%): 10%
    • Sing (5%): 5%
    • Speak Lang. (Int x 5): Sylilan 65%
    • Speak Lang.: Sartarite with a thick Sylilan accent : 32.5%
    • Speak Lang.: Darktongue : 5%
  • Perception: +5%
    • Listen (25)%: 35%
    • Spot Hidden items (5): 55%
    • Spot Trap (5): 35%
    • Track (10): 35%
    • Understand Beast Speech 10%
  • Stealth: +5%
    • Camouflage (10%): 35%
    • Hide (15%): 90%
    • Move quietly (15%): 20%
    • Pick Pocket (5%): 10%


  • Manipulation: +10%
    • Climb (15): 25%
    • Conceal item (10): 20%
    • Dodge (dex x 2%): 46% #
    • Climb (15%): 25%
    • Jump (15%): 25% #
    • Throw (15%): 25%
    • Map Making (10%): 20%
    • Ride (5%): 15%
    • Swim (15%): 25%
    • Set Disarm trap (5%): 15%


Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Closed Helm 6 5 1 19-20
Left Arm Cuirboilli Vambrace 5 3 .5 16-18
Right Arm Cuirboilli Vambrace -5 3 .5 13-15
Chest Chainmail Hauberk 7 5 1 12
Abdomen Chainmail Hauberk 6 5 1 09-11
Left Leg Cuirboilli Greave 6 3 .5 05-08
Right Leg Cuirboilli Greave 6 3 .5 01-04
  • Total Hit Points: 8/16 HP
  • Armour Enc: 5

Weapons and Shields

  • Attack Bonus/Minus: +10%
  • Parry Bonus/Minus: +0%
  • Strike Ranks: SIZ:(1) + DEX:(2)=3
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
2H Great Axe 2d6+2+1d4 5 15 60% 40%# -- 2
RH Broadsword 1d8+1+1d4 5 20 20% 10% -- 1
LH Broadsword 1d8+1+1d4 5 20 15% 5% -- *
RH Dagger 2d4+2 7 12 35%# 25% -- .25
LH Dagger 2d4+2 7 12 15% 5% -- *
Heavy Crossbow 2d6+2 2(1/3R) 10 55%# 5% 120 2
Throw Rock 1d4+1d2 2/7 -- 35% -- 20 .25
Fist 1d3+1d4 7 arm 40% 25% -- 0
Kick 1d6+1d4 7 leg 40% -- -- 0
Head Butt 2d4 7 head 35% -- -- 0
Grapple Special 7 special 40%# 25% -- 0

Weapons Carried:

  • Great Axe
  • Broadsword
  • Heavy Crossbow
  • Dagger (in pack)

ENC: 5

Magic

  • Power: 13
    • Current Characteristic POW: 12/13
    • Current Stored POW: 4/10
    • Current TOTAL Available POW: 16/22
  • Spirits:
  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:
  • Battle Magic:
    • Speedart
    • Healing 2
    • Demoralize
    • Spirit Binding
    • Spirit Shield 2
    • Fanaticism
  • Rune Magic:
    • Shield 1

Equipment

  • Weapons:
    • Great axe (ENC 2)
    • Hvy Crossbow (ENC 2)
    • Broadsword (ENC 1)
  • Pack: (ENC 2)
    • Dagger
    • Belt Knife
    • Flasks
    • Torches
    • Lamps
    • Rope
    • Assorted Tools (mallets, spikes etc)
    • Fire Making Gear
  • Other: (ENC 1)
    • Furs
    • More furs
    • Pocket warmer
    • Pet pocket ferret to keep the hands warm x 2
    • Flask of tea
    • Scarf
    • Warm furry boots
  • Magic Items:
    • Stone Man Totem - Power Storage Crystal POW: 10 - Worn beneath his armor on leather thong around his neck. A family heirloom left to him by his mother. He has carried since he was a small boy and has used it's power storage abilities for years. It appears to be a stone carving of an oddly proportioned man with a large head and over-long arms with large hands and feet.
  • Money: 8W 3L

Total ENC for Gear: 8

Notes

Starting money 163L

From guild credit: 1300L for training - gt axe parry +10%

Saving the Symbol: √