Difference between revisions of "Orendal the Giant"

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*[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki]
 
*[http://wiki.rpg.net/index.php/It%27s_dark_in_here wiki]
 +
*[http://wiki.rpg.net/index.php/Attack_of_the_Pentan_mummies mummies wiki]
  
 
==Background==
 
==Background==
 
Orendal is a former Sylilan mercenary. He came south with his unit but, recognizing much in common with the Heortlings, had a crisis of conscience and deserted. After wrestling with, and losing to, a Storm Bull warrior, he fell in with the warband and eventually initiated into the cult. His initiation scars now cover his tribal and clan tattoes and he considers himself to have no people but his warband.  
 
Orendal is a former Sylilan mercenary. He came south with his unit but, recognizing much in common with the Heortlings, had a crisis of conscience and deserted. After wrestling with, and losing to, a Storm Bull warrior, he fell in with the warband and eventually initiated into the cult. His initiation scars now cover his tribal and clan tattoes and he considers himself to have no people but his warband.  
  
Why is he in Apple Lane?
+
He is Apple Lane after getting separated from his war band in the storm several days ago. He is now holed up in the Tin Inn.
 +
 
 
==Character Details==
 
==Character Details==
 
+
* Name: '''Orendal '''
* Name: '''Orendal the Giant'''
 
 
* Race: '''Human'''
 
* Race: '''Human'''
* Cults: Storm Bull
+
* Cults: '''Storm Bull'''
 
** Rune Level:  
 
** Rune Level:  
 
** Initiate: '''Storm Bull'''
 
** Initiate: '''Storm Bull'''
** Lay Member: '''?'''
+
** Lay Member:  
* Social Condition: '''----'''
+
* Social Condition: '''Townsman, Deserter'''
 
* Sex: '''Male'''
 
* Sex: '''Male'''
* Previous Experience: '''---'''
+
* Previous Experience:
 +
**Type: '''Sylilan Mercenary'''
  
 
==Characteristics==
 
==Characteristics==
Str: '''11''', Con: '''14''', Siz: '''17''', Int: '''13''', Pow: '''12''', Dex: '''13''':, Cha: '''10'''.
+
Str: '''11''' - Con: '''14''' - Siz: '''17''' - Int: '''13''' - Pow: '''15''' - Dex: '''9''' - Cha: '''10'''+1 '''11'''
 
*Damage Bonus/Minus: '''+1d4'''
 
*Damage Bonus/Minus: '''+1d4'''
 
*Hit Point Bonus/minus: '''+2 HPs'''
 
*Hit Point Bonus/minus: '''+2 HPs'''
*Experience bonus: '''+--%'''
+
*Experience bonus: '''+3%'''
*Encumbrance limit: -- Enc.
+
*Encumbrance limit: '''11'''
 +
*Dex reduced due to one arm.
  
 
==Skill Groups==
 
==Skill Groups==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
*'''Knowledge: +5%'''
 
*'''Knowledge: +5%'''
**Evaluate (5%):
+
**Evaluate (5%): 10%
**Read/Write Language (10%):-
+
**Read/Write Language (10%): 15%
**First Aid (5)
+
**First Aid (5): 15%
 
+
**World Lore (5%) 35%
 
 
 
 
*'''Manipulation: +10%'''
 
**Climb (15)
 
**Conceal item (10)
 
**Dodge (dex x 2%):
 
**Climb (15%): %
 
**Jump (15%): %
 
**Throw (15%): %
 
**Map Making (10)-%
 
**Ride (5)-%
 
**Swim (15)-%
 
**Set Disarm trap (5)
 
 
 
 
 
  
 +
*'''Communication: +0%'''
 +
**Bargain (10%): 10%
 +
**Orate (10%): 15%
 +
**Sing (5%): 10%
 +
**Speak Lang. (Int x 5): Sylilan 65%
 +
**Speak Lang.: Sartarite with a thick Sylilan accent : 35%
 +
**Speak Lang.: Darktongue : 20%
  
 
*'''Perception: +5%'''
 
*'''Perception: +5%'''
**Listen (25)%: %
+
**Listen (25)%: 40%
**Spot Hidden items(5): 55%
+
**Sense chaos 15%
 +
**Spot Hidden items (5): 60%
 
**Spot Trap (5): 35%
 
**Spot Trap (5): 35%
**Track (10) 35%
+
**Track (10): 40%
 
+
**Understand Beast Speech 10%
  
 
*'''Stealth: +5%'''
 
*'''Stealth: +5%'''
 
**Camouflage (10%): 35%
 
**Camouflage (10%): 35%
**Hide (15%): 55%
+
**Hide (15%): 90%  
**Move quietly (15%): %
+
**Move quietly (15%): 30%
**Pick Pocket (5)-%
+
**Pick Pocket (5%): 10%
 +
 
  
 +
*'''Manipulation: +10%'''
 +
**Climb (15): 30%
 +
**Conceal item (10): 20%
 +
**Dodge (dex x 2%): 61%
 +
**Jump (15%): 25%
 +
**Throw (15%): 25%
 +
**Map Making (10%): 20%
 +
**Ride (5%): 15%
 +
**Swim (15%): 25%
 +
**Set Disarm trap (5%): 15%
  
*'''Communication: +--%'''
 
**Bargain (10%): %
 
**Orate (10%): %
 
**Sing (5%): %
 
**Speak Lang. (Int x 5)-%
 
  
  
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==Hit Points and Armour==
 
==Hit Points and Armour==
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
!width="200"|Location Name
+
!width="150"|Location Name
!width="300"|Armour types
+
!width="150"|Armour types
 
!width="50"|H.P.
 
!width="50"|H.P.
 
!width="50"|A.P.
 
!width="50"|A.P.
 
!width="50"|Enc.
 
!width="50"|Enc.
!width="100"|Location
+
!width="50"|Location
 
|-
 
|-
|Head || Closed helm & hood || 7 || 6 || 1.5 || 19-20  
+
|Head || Closed Helm || 6 || 7|| 1 || 19-20  
 
|-
 
|-
|Left Arm || Plate & Leather || 6 || 7 || 1 || 16-18
+
|Gone || Cuirboilli Vambrace || 5 || 5 || .5 || 16-18
 
|-
 
|-
|Right Arm || Plate & Leather || 6 || 7 || 1 || 13-15  
+
|Right Arm || Cuirboilli Vambrace || 5 || 5 || .5 || 13-15  
 
|-
 
|-
|Chest || Hvy scale & Leather 2 || 8 || 7 || 2 || 12
+
|Chest || Chainmail Hauberk || 3/7 || 7 || 1 || 12
 
|-
 
|-
|Abdomen || Hvy scale & Leather 2 || 7 || 7 || 2 || 09-11
+
|Abdomen || Chainmail Hauberk || 6 || 7 || 1 || 09-11
 
|-
 
|-
|Left Leg || Plate & Leather 2 || 7 || 8 || 1 || 05-08
+
|Left Leg || Cuirboilli Greave || 6 || 5 || .5 || 05-08
 
|-
 
|-
|Right Leg || Plate & Leather 2 || 7 || 8 || 1 || 01-04
+
|Right Leg || Cuirboilli Greave || 6 || 5 || .5 || 01-04
 
|}
 
|}
  
*Total Hit Points: 16 HP
+
*Total Hit Points: 12/16 HP
*Armour Enc: 9.5
+
*Armour Enc: 5
  
 
==Weapons and Shields==
 
==Weapons and Shields==
 
* Attack Bonus/Minus: +10%
 
* Attack Bonus/Minus: +10%
 
* Parry Bonus/Minus: +0%
 
* Parry Bonus/Minus: +0%
*Strike Ranks: Siz:(1)+Dex:(2)='''3'''
+
*Strike Ranks: SIZ:(1) + DEX:(3)='''4'''
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
 
!width="200"|Weapon/Shield Name
 
!width="200"|Weapon/Shield Name
!width="150"|Damage
+
!width="100"|Damage
 
!width="50"|S.R.
 
!width="50"|S.R.
 
!width="50"|A.P.
 
!width="50"|A.P.
 
!width="50"|Attack %
 
!width="50"|Attack %
 
!width="50"|Parry %
 
!width="50"|Parry %
!width="100"|Range
+
!width="50"|Range
 
!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
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|-- || - || - || - || % || % || - || 0
 
|-- || - || - || - || % || % || - || 0
 
|-
 
|-
|2H Great axe || 2d6+2+1d4 || 5 || 15 || 60% || 30% || -- || 2
+
|RH  Axe || 1d6+1+1d4 || 7 || 15 || 70% || 50% || -- || 1
 
|-
 
|-
|RH Broadsword || 1d8+1+1d4 || 5 || 20 || 40% || 30% || -- || 1
+
|RH Broadsword || 1d8+1+1d4 || 6 || 20 || 20% || 10% || -- ||  
 
|-
 
|-
|RH Dagger || 1d4+2+1d4 || 7 || 12 || 35% || 25% || -- || .25
+
|LH Broadsword || 1d8+1+1d4 || 5 || 20 || 15% || 5% || -- || *
 
|-
 
|-
|Hvy crossbow || 2d6+2 || 2(1/3R) || 10 || 30% || 5% || 120 || 2
+
|RH Dagger || 2d4+2 || 8 || 12 || 45% || 30% || -- || .25
 
|-
 
|-
|Javelin || 1d10+1d2 || 2 || 10 || 25% || 5% || 20 || 1
+
|LH Dagger || 2d4+2 || 7 || 12 || 15% || 5% || -- || *
 
|-
 
|-
|Dart || 1d6+1d2 || 2/7 || 8 || 25% || 5% || 20 || .25
+
|Heavy Crossbow || 2d6+2 || 2(1/3R) || 10 || 55% || 5% || 120 ||  
 
|-
 
|-
|Rock || 1d4+1d2 || 2/7 || -- || 35% || -- || 20 || .25
+
|Throw Rock || 1d4+1d2 || 3/8 || -- || 35% || -- || 20 || .25
 
|-
 
|-
|Fist || 1d3+1d4 || 7 || arm || % || % || -- || 0
+
|Fist || 1d3+1d4 || 8 || arm || 50% || 25% || -- || 0
 
|-
 
|-
|Kick || 1d6+1d4 || 7 || leg || % || -- || -- || 0
+
|Kick || 1d6+1d4 || 8 || leg || 45% || -- || -- || 0
 
|-
 
|-
|Head Butt || 1d4+1d4 || 7 || head || % || -- || -- || 0
+
|Head Butt || 2d4 || 8 || head || 45% || -- || -- || 0
 
|-
 
|-
|Grapple || Special || 7 || special || % || % || -- || 0
+
|Grapple || Special || 8 || special || 40%|| 25% || -- || 0
 
|}
 
|}
 +
 +
Weapons Carried:
 +
*Hatchet
 +
*Dagger
 +
ENC: 4
  
 
==Magic==
 
==Magic==
*'''Power:-'''
+
*'''Power: 14'''
** Current Characteristic POW: '''12'''
+
** Current Characteristic POW: '''15'''
** Current Available POW: '''12'''
+
** Current Stored POW: '''10'''
** Current Stored POW: '''-''' Pow Crystal
+
** Current TOTAL Available POW: '''25'''
  
 
+
*'''Spirits:'''
'''Spirits:'''
 
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
*Spirit One
 
*Spirit One
Line 165: Line 171:
 
</div>
 
</div>
  
 +
*'''Battle Magic:'''
 +
**Speedart
 +
**Healing 2
 +
**Demoralize
 +
**Spirit Binding
 +
**Spirit Shield 2
 +
**Fanaticism
 +
**Ironhoof 2
 +
**Protection 2
  
*'''Battle Magic:'''
+
*'''Rune Magic:'''
 +
** Shield 1
  
 +
*Heroquest
 +
**+2 armour from the lizard queen's blood
 +
**+1cha killing queen lizard
  
* '''Rune Magic:'''
+
**+gain str spell effects when fighting chaos 10 rounds or fantaticism can be cast free( once) on yourself when fighting chaos. One once per battle.
** List your Rune Magic Spells here.
+
** Ironhoof spell 2pt. Higher points must be gained through heroquests,
  
 
==Equipment==
 
==Equipment==
 
*Weapons:
 
*Weapons:
**
+
**Hatchet (ENC 1)
*Other:
+
**Hvy Crossbow (ENC 2)
**
+
**Broadsword (ENC 1) given to Rothar
*Money:
+
**Med shield (ENC2)
**
+
*Pack: (ENC 2)
 +
**Dagger
 +
**Belt Knife
 +
**Flasks
 +
**Torches
 +
**Lamps
 +
**Rope
 +
**Assorted Tools (mallets, spikes etc)
 +
**Fire Making Gear
 +
*Other: (ENC 1)
 +
**Furs
 +
**More furs
 +
**Pocket warmer
 +
**Pet pocket ferret to keep the hands warm x 2
 +
**Flask of tea
 +
**Scarf
 +
**Warm furry boots
 +
*Magic Items:
 +
** Stone Man Totem - Power Storage Crystal POW: '''10''' - Worn beneath his armor on leather thong around his neck. A family heirloom left to him by his mother. He has carried since he was a small boy and has used it's power storage abilities for years. It appears to be a stone carving of an oddly proportioned man with a large head and over-long arms with large hands and feet.
 +
**Warmth tattoo.
 +
*Money: '''8W 3L'''
 +
Total ENC for Gear: 8
  
 
==Notes==
 
==Notes==
Background
 
 
Hvy infantry
 
*Camouflage - 30%
 
*Hide in Cover - 50%
 
*Spot Hidden - 50%
 
*Spot Traps - 30%
 
*Tracking - 30%
 
 
4000L spells:
 
*Bladesharp 1 500L
 
*Demoralize 1,500L
 
*Healing 1 500L
 
*Protection 2 1,500L
 
 
Weapons:
 
*2H axe 50%
 
*1H sword 30%
 
 
Armour: Hvy scale hauberk, plate greaves and vambraces, closed helm
 
 
Looting d100 x Int(13)
 
* [url=http://invisiblecastle.com/roller/view/2756676/]Loot (1d100=2)[/url]
 
= 26L!
 
  
Defense exp. rolls 1d6 ??? (Int as % on 1d100)
+
Starting money 163L
  
Characteristic experience rolls: Str Con Dex Pow Cha
+
From guild credit:
* [url=http://invisiblecastle.com/roller/view/2756677/]Char experience rolls (1d100=72, 1d100=76, 1d100=29, 1d100=96, 1d100=55)[/url]
+
1300L for training - gt axe parry +10%
* = nothing
 
  
If I get 1,200L of spells, then:
+
Saving the Symbol:
*Multimissile 1 500L
 
*Fanaticism 1 500L
 
* ...200L?...
 

Latest revision as of 04:49, 9 August 2011

Background[edit]

Orendal is a former Sylilan mercenary. He came south with his unit but, recognizing much in common with the Heortlings, had a crisis of conscience and deserted. After wrestling with, and losing to, a Storm Bull warrior, he fell in with the warband and eventually initiated into the cult. His initiation scars now cover his tribal and clan tattoes and he considers himself to have no people but his warband.

He is Apple Lane after getting separated from his war band in the storm several days ago. He is now holed up in the Tin Inn.

Character Details[edit]

  • Name: Orendal
  • Race: Human
  • Cults: Storm Bull
    • Rune Level:
    • Initiate: Storm Bull
    • Lay Member:
  • Social Condition: Townsman, Deserter
  • Sex: Male
  • Previous Experience:
    • Type: Sylilan Mercenary

Characteristics[edit]

Str: 11 - Con: 14 - Siz: 17 - Int: 13 - Pow: 15 - Dex: 9 - Cha: 10+1 11

  • Damage Bonus/Minus: +1d4
  • Hit Point Bonus/minus: +2 HPs
  • Experience bonus: +3%
  • Encumbrance limit: 11
  • Dex reduced due to one arm.

Skill Groups[edit]

  • Knowledge: +5%
    • Evaluate (5%): 10%
    • Read/Write Language (10%): 15%
    • First Aid (5): 15%
    • World Lore (5%) 35%
  • Communication: +0%
    • Bargain (10%): 10%
    • Orate (10%): 15%
    • Sing (5%): 10%
    • Speak Lang. (Int x 5): Sylilan 65%
    • Speak Lang.: Sartarite with a thick Sylilan accent : 35%
    • Speak Lang.: Darktongue : 20%
  • Perception: +5%
    • Listen (25)%: 40%
    • Sense chaos 15%
    • Spot Hidden items (5): 60%
    • Spot Trap (5): 35%
    • Track (10): 40%
    • Understand Beast Speech 10%
  • Stealth: +5%
    • Camouflage (10%): 35%
    • Hide (15%): 90%
    • Move quietly (15%): 30%
    • Pick Pocket (5%): 10%


  • Manipulation: +10%
    • Climb (15): 30%
    • Conceal item (10): 20%
    • Dodge (dex x 2%): 61%
    • Jump (15%): 25%
    • Throw (15%): 25%
    • Map Making (10%): 20%
    • Ride (5%): 15%
    • Swim (15%): 25%
    • Set Disarm trap (5%): 15%


Hit Points and Armour[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head Closed Helm 6 7 1 19-20
Gone Cuirboilli Vambrace 5 5 .5 16-18
Right Arm Cuirboilli Vambrace 5 5 .5 13-15
Chest Chainmail Hauberk 3/7 7 1 12
Abdomen Chainmail Hauberk 6 7 1 09-11
Left Leg Cuirboilli Greave 6 5 .5 05-08
Right Leg Cuirboilli Greave 6 5 .5 01-04
  • Total Hit Points: 12/16 HP
  • Armour Enc: 5

Weapons and Shields[edit]

  • Attack Bonus/Minus: +10%
  • Parry Bonus/Minus: +0%
  • Strike Ranks: SIZ:(1) + DEX:(3)=4
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
RH Axe 1d6+1+1d4 7 15 70% 50% -- 1
RH Broadsword 1d8+1+1d4 6 20 20% 10% --
LH Broadsword 1d8+1+1d4 5 20 15% 5% -- *
RH Dagger 2d4+2 8 12 45% 30% -- .25
LH Dagger 2d4+2 7 12 15% 5% -- *
Heavy Crossbow 2d6+2 2(1/3R) 10 55% 5% 120
Throw Rock 1d4+1d2 3/8 -- 35% -- 20 .25
Fist 1d3+1d4 8 arm 50% 25% -- 0
Kick 1d6+1d4 8 leg 45% -- -- 0
Head Butt 2d4 8 head 45% -- -- 0
Grapple Special 8 special 40% 25% -- 0

Weapons Carried:

  • Hatchet
  • Dagger

ENC: 4

Magic[edit]

  • Power: 14
    • Current Characteristic POW: 15
    • Current Stored POW: 10
    • Current TOTAL Available POW: 25
  • Spirits:
  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:
  • Battle Magic:
    • Speedart
    • Healing 2
    • Demoralize
    • Spirit Binding
    • Spirit Shield 2
    • Fanaticism
    • Ironhoof 2
    • Protection 2
  • Rune Magic:
    • Shield 1
  • Heroquest
    • +2 armour from the lizard queen's blood
    • +1cha killing queen lizard
    • +gain str spell effects when fighting chaos 10 rounds or fantaticism can be cast free( once) on yourself when fighting chaos. One once per battle.
    • Ironhoof spell 2pt. Higher points must be gained through heroquests,

Equipment[edit]

  • Weapons:
    • Hatchet (ENC 1)
    • Hvy Crossbow (ENC 2)
    • Broadsword (ENC 1) given to Rothar
    • Med shield (ENC2)
  • Pack: (ENC 2)
    • Dagger
    • Belt Knife
    • Flasks
    • Torches
    • Lamps
    • Rope
    • Assorted Tools (mallets, spikes etc)
    • Fire Making Gear
  • Other: (ENC 1)
    • Furs
    • More furs
    • Pocket warmer
    • Pet pocket ferret to keep the hands warm x 2
    • Flask of tea
    • Scarf
    • Warm furry boots
  • Magic Items:
    • Stone Man Totem - Power Storage Crystal POW: 10 - Worn beneath his armor on leather thong around his neck. A family heirloom left to him by his mother. He has carried since he was a small boy and has used it's power storage abilities for years. It appears to be a stone carving of an oddly proportioned man with a large head and over-long arms with large hands and feet.
    • Warmth tattoo.
  • Money: 8W 3L

Total ENC for Gear: 8

Notes[edit]

Starting money 163L

From guild credit: 1300L for training - gt axe parry +10%

Saving the Symbol: √