Difference between revisions of "Orendal the Giant"

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Orendal is a former Sylilan mercenary. He came south with his unit but, recognizing much in common with the Heortlings, had a crisis of conscience and deserted. After wrestling with, and losing to, a Storm Bull warrior, he fell in with the warband and eventually initiated into the cult. His initiation scars now cover his tribal and clan tattoes and he considers himself to have no people but his warband.  
 
Orendal is a former Sylilan mercenary. He came south with his unit but, recognizing much in common with the Heortlings, had a crisis of conscience and deserted. After wrestling with, and losing to, a Storm Bull warrior, he fell in with the warband and eventually initiated into the cult. His initiation scars now cover his tribal and clan tattoes and he considers himself to have no people but his warband.  
  
Why is he in Apple Lane? One of: separated from you war band in the storm several days ago and are now holed up in the Tin inn?......Causing trouble no doubt.
+
He is Apple Lane after getting separated from his war band in the storm several days ago. he is now holed up in the Tin Inn.
  
Doing a bit of training with the Humakti weapon teachers?
 
 
Spending all your cash at the Ulerian temple?
 
 
==Character Details==
 
==Character Details==
  
Line 14: Line 11:
 
* Race: '''Human'''
 
* Race: '''Human'''
 
* Cults: Storm Bull
 
* Cults: Storm Bull
** Rune Level:  
+
** Rune Level: Patience
 
** Initiate: '''Storm Bull'''
 
** Initiate: '''Storm Bull'''
 
** Lay Member: '''?'''  
 
** Lay Member: '''?'''  
* Social Condition: '''----'''
+
* Social Condition: '''Townsman, Deserter'''
 
* Sex: '''Male'''
 
* Sex: '''Male'''
* Previous Experience: '''---'''
+
* Previous Experience: '''Sylilan Mercenary'''
  
 
==Characteristics==
 
==Characteristics==
Line 26: Line 23:
 
*Hit Point Bonus/minus: '''+2 HPs'''
 
*Hit Point Bonus/minus: '''+2 HPs'''
 
*Experience bonus: '''+--%'''
 
*Experience bonus: '''+--%'''
*Encumbrance limit: -- Enc.
+
*Encumbrance limit: 11 Enc.
  
 
==Skill Groups==
 
==Skill Groups==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
*'''Knowledge: +5%'''
 
*'''Knowledge: +5%'''
**Evaluate (5%):
+
**Evaluate (5%):  
 
**Read/Write Language (10%):-
 
**Read/Write Language (10%):-
 
**First Aid (5)
 
**First Aid (5)
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!width="100"|Location
 
!width="100"|Location
 
|-
 
|-
|Head || Closed helm & hood || 7 || 6 || 1.5 || 19-20  
+
|Head || Closed helm & hood || 7 || 6 || 1 || 19-20  
 
|-
 
|-
 
|Left Arm || Plate & Leather || 6 || 7 || 1 || 16-18
 
|Left Arm || Plate & Leather || 6 || 7 || 1 || 16-18
Line 90: Line 87:
 
|Right Arm || Plate & Leather || 6 || 7 || 1 || 13-15  
 
|Right Arm || Plate & Leather || 6 || 7 || 1 || 13-15  
 
|-
 
|-
|Chest || Hvy scale & Leather 2 || 8 || 7 || 2 || 12
+
|Chest || Hvy scale & Leather || 8 || 6 || 1.5 || 12
 
|-
 
|-
|Abdomen || Hvy scale & Leather 2 || 7 || 7 || 2 || 09-11
+
|Abdomen || Hvy scale & Leather || 6 || 7 || 1.5 || 09-11
 
|-
 
|-
|Left Leg || Plate & Leather 2 || 7 || 8 || 1 || 05-08
+
|Left Leg || Plate & Leather || 7 || 7 || 1 || 05-08
 
|-
 
|-
|Right Leg || Plate & Leather 2 || 7 || 8 || 1 || 01-04
+
|Right Leg || Plate & Leather || 7 || 7 || 1 || 01-04
 
|}
 
|}
  
 
*Total Hit Points: 16 HP
 
*Total Hit Points: 16 HP
*Armour Enc: 9.5
+
*Armour Enc: 8
  
 
==Weapons and Shields==
 
==Weapons and Shields==
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==Notes==
 
==Notes==
 
Background
 
Background
 +
[url=http://invisiblecastle.com/roller/view/2756866/]Background (1d100=45)[/url] = Townsman 2d100L
 +
[url=http://invisiblecastle.com/roller/view/2756870/]Starting money (2d100=137)[/url]
 +
 +
Equipment:
 +
*Flasks
 +
*Torches
 +
*Lamps
 +
*Rope
 +
*Assorted tools (mallets, spikes etc)
  
 
Hvy infantry
 
Hvy infantry
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* [url=http://invisiblecastle.com/roller/view/2756676/]Loot (1d100=2)[/url]
 
* [url=http://invisiblecastle.com/roller/view/2756676/]Loot (1d100=2)[/url]
 
= 26L!
 
= 26L!
 +
 +
 +
  
 
Defense exp. rolls 1d6 ??? (Int as % on 1d100)
 
Defense exp. rolls 1d6 ??? (Int as % on 1d100)

Revision as of 09:31, 8 November 2010

Background

Orendal is a former Sylilan mercenary. He came south with his unit but, recognizing much in common with the Heortlings, had a crisis of conscience and deserted. After wrestling with, and losing to, a Storm Bull warrior, he fell in with the warband and eventually initiated into the cult. His initiation scars now cover his tribal and clan tattoes and he considers himself to have no people but his warband.

He is Apple Lane after getting separated from his war band in the storm several days ago. he is now holed up in the Tin Inn.

Character Details

  • Name: Orendal the Giant
  • Race: Human
  • Cults: Storm Bull
    • Rune Level: Patience
    • Initiate: Storm Bull
    • Lay Member: ?
  • Social Condition: Townsman, Deserter
  • Sex: Male
  • Previous Experience: Sylilan Mercenary

Characteristics

Str: 11, Con: 14, Siz: 17, Int: 13, Pow: 12, Dex: 13:, Cha: 10.

  • Damage Bonus/Minus: +1d4
  • Hit Point Bonus/minus: +2 HPs
  • Experience bonus: +--%
  • Encumbrance limit: 11 Enc.

Skill Groups

  • Knowledge: +5%
    • Evaluate (5%):
    • Read/Write Language (10%):-
    • First Aid (5)


  • Manipulation: +10%
    • Climb (15)
    • Conceal item (10)
    • Dodge (dex x 2%):
    • Climb (15%): %
    • Jump (15%): %
    • Throw (15%): %
    • Map Making (10)-%
    • Ride (5)-%
    • Swim (15)-%
    • Set Disarm trap (5)



  • Perception: +5%
    • Listen (25)%: %
    • Spot Hidden items(5): 55%
    • Spot Trap (5): 35%
    • Track (10) 35%


  • Stealth: +5%
    • Camouflage (10%): 35%
    • Hide (15%): 55%
    • Move quietly (15%): %
    • Pick Pocket (5)-%


  • Communication: +--%
    • Bargain (10%): %
    • Orate (10%): %
    • Sing (5%): %
    • Speak Lang. (Int x 5)-%


Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Closed helm & hood 7 6 1 19-20
Left Arm Plate & Leather 6 7 1 16-18
Right Arm Plate & Leather 6 7 1 13-15
Chest Hvy scale & Leather 8 6 1.5 12
Abdomen Hvy scale & Leather 6 7 1.5 09-11
Left Leg Plate & Leather 7 7 1 05-08
Right Leg Plate & Leather 7 7 1 01-04
  • Total Hit Points: 16 HP
  • Armour Enc: 8

Weapons and Shields

  • Attack Bonus/Minus: +10%
  • Parry Bonus/Minus: +0%
  • Strike Ranks: Siz:(1)+Dex:(2)=3
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
2H Great axe 2d6+2+1d4 5 15 60% 30% -- 2
RH Broadsword 1d8+1+1d4 5 20 40% 30% -- 1
RH Dagger 1d4+2+1d4 7 12 35% 25% -- .25
Hvy crossbow 2d6+2 2(1/3R) 10 30% 5% 120 2
Javelin 1d10+1d2 2 10 25% 5% 20 1
Dart 1d6+1d2 2/7 8 25% 5% 20 .25
Rock 1d4+1d2 2/7 -- 35% -- 20 .25
Fist 1d3+1d4 7 arm % % -- 0
Kick 1d6+1d4 7 leg % -- -- 0
Head Butt 1d4+1d4 7 head % -- -- 0
Grapple Special 7 special % % -- 0

Magic

  • Power:-
    • Current Characteristic POW: 12
    • Current Available POW: 12
    • Current Stored POW: - Pow Crystal


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:


  • Rune Magic:
    • List your Rune Magic Spells here.

Equipment

  • Weapons:
  • Other:
  • Money:

Notes

Background [url=http://invisiblecastle.com/roller/view/2756866/]Background (1d100=45)[/url] = Townsman 2d100L [url=http://invisiblecastle.com/roller/view/2756870/]Starting money (2d100=137)[/url]

Equipment:

  • Flasks
  • Torches
  • Lamps
  • Rope
  • Assorted tools (mallets, spikes etc)

Hvy infantry

  • Camouflage - 30%
  • Hide in Cover - 50%
  • Spot Hidden - 50%
  • Spot Traps - 30%
  • Tracking - 30%

4000L spells:

  • Bladesharp 1 500L
  • Demoralize 1,500L
  • Healing 1 500L
  • Protection 2 1,500L

Weapons:

  • 2H axe 50%
  • 1H sword 30%

Armour: Hvy scale hauberk, plate greaves and vambraces, closed helm

Looting d100 x Int(13)

= 26L!



Defense exp. rolls 1d6 ??? (Int as % on 1d100)

Characteristic experience rolls: Str Con Dex Pow Cha

From guild credit:

  • Multimissile 1 500L
  • Fanaticism 1 500L
  • ...200L?...use toward skills...

one free point of rune magic too and a magic item.