Difference between revisions of "Other Dust - The Commonwealth"
Line 19: | Line 19: | ||
*Toxin Points: | *Toxin Points: | ||
*Toxin Status: | *Toxin Status: | ||
+ | |||
=Encumbrance Ape= | =Encumbrance Ape= | ||
Player A | Player A | ||
+ | *HP: xx/xx | ||
*Total Encumbrance: | *Total Encumbrance: | ||
**Food Rations: | **Food Rations: | ||
Line 28: | Line 30: | ||
Player B | Player B | ||
+ | *HP: xx/xx | ||
*Total Encumbrance: | *Total Encumbrance: | ||
**Food Rations: | **Food Rations: | ||
**Water Rations: | **Water Rations: | ||
*Movement Rate: | *Movement Rate: | ||
+ | |||
+ | |||
+ | =Party Skills= | ||
+ | *Artist | ||
+ | *Athletics | ||
+ | *Bureaucracy | ||
+ | *Business | ||
+ | *Combat/Energy | ||
+ | *Combat/Gunnery | ||
+ | *Combat/Primitive | ||
+ | *Combat/Projectile | ||
+ | *Combat/Unarmed | ||
+ | *Computer | ||
+ | *Culture/Criminal | ||
+ | *Culture/Enclave | ||
+ | *Culture/Traveller | ||
+ | *Exosuit | ||
+ | *Gambling | ||
+ | *History | ||
+ | *Instructor | ||
+ | *Leadership | ||
+ | *Navigation | ||
+ | *Perception | ||
+ | *Persuade | ||
+ | *Profession | ||
+ | *Religion | ||
+ | *Science | ||
+ | *Security | ||
+ | *Stealth | ||
+ | *Steward | ||
+ | *Survival | ||
+ | *Tactics | ||
+ | *Tech/Astronautic | ||
+ | *Tech/Maltech | ||
+ | *Tech/Medical | ||
+ | *Tech/Postech | ||
+ | *Tech/Pretech | ||
+ | *Vehicle/Air | ||
+ | *Vehicle/Grav | ||
+ | *Vehicle/Land | ||
+ | *Vehicle/Space | ||
+ | *Vehicle/Water |
Revision as of 09:53, 21 October 2015
Player Characters
Death Watch
Player A
- Hunger Points:
- Hunger Status:
- Thirst Points:
- Thirst Status:
- Toxin Points:
- Toxin Status:
Player B
- Hunger Points:
- Hunger Status:
- Thirst Points:
- Thirst Status:
- Toxin Points:
- Toxin Status:
Encumbrance Ape
Player A
- HP: xx/xx
- Total Encumbrance:
- Food Rations:
- Water Rations:
- Movement Rate:
Player B
- HP: xx/xx
- Total Encumbrance:
- Food Rations:
- Water Rations:
- Movement Rate:
Party Skills
- Artist
- Athletics
- Bureaucracy
- Business
- Combat/Energy
- Combat/Gunnery
- Combat/Primitive
- Combat/Projectile
- Combat/Unarmed
- Computer
- Culture/Criminal
- Culture/Enclave
- Culture/Traveller
- Exosuit
- Gambling
- History
- Instructor
- Leadership
- Navigation
- Perception
- Persuade
- Profession
- Religion
- Science
- Security
- Stealth
- Steward
- Survival
- Tactics
- Tech/Astronautic
- Tech/Maltech
- Tech/Medical
- Tech/Postech
- Tech/Pretech
- Vehicle/Air
- Vehicle/Grav
- Vehicle/Land
- Vehicle/Space
- Vehicle/Water