Difference between revisions of "Outbound"
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=House Rules= | =House Rules= | ||
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+ | ==Wounding and Trauma Aid== | ||
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+ | Damage is applied incrementally. 50% of the damage is applied immediately, after another 1d10 rounds the next 25% of the damage is applied and after another 1d10 rounds the last 25% of the damage is applied. A Stun Save against the '''full amount of damage''' is made each time damage is applied. | ||
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+ | Prompt medical attention can halt the incremental application of damage. If the roll against the '''full damage''' is made before more damage is applied, then no more damage is taken from that wound. Medical attention takes 1d10 rounds to apply and a failed roll increases the difficulty by one level (+5 to difficulty.) | ||
==Character Generation== | ==Character Generation== | ||
[http://f1.grp.yahoofs.com/v1/oK4LS487TxIF0bGTGBptzG8gVeVNRj0ev0burOykpxrRpTUuMdEtUAtaTcYm6M-yqGL61b2wZSDg8u6gGuo6/GM%20File%20Dump/Aurore%20PC%20sheet%20v1.1.doc Character Sheet (Word 2003 .doc)] | [http://f1.grp.yahoofs.com/v1/oK4LS487TxIF0bGTGBptzG8gVeVNRj0ev0burOykpxrRpTUuMdEtUAtaTcYm6M-yqGL61b2wZSDg8u6gGuo6/GM%20File%20Dump/Aurore%20PC%20sheet%20v1.1.doc Character Sheet (Word 2003 .doc)] |
Revision as of 03:30, 24 November 2009
Chalkline's Deep Space Cyberpunk 2020 (mod) game Recruitment, [ In Character], [ Out of Character]
http://farm3.static.flickr.com/2590/4111364032_3d10197bb4_o.jpg
Contents
Dramatis Personae
Player Characters
Non-Player Characters
Character Generation
All characters in this scenario are without heavy implanted hardware, and may only use minor cyberware at the GM's discretion. Destroyed limbs are replaced with cloned limbs, as are other major missing organs. Of course, as all the PCs are civilian technicians, administrators, labourers and similar civilians, no military cyberware is available. If a civilian required low light vision abilities, for instance, then they would be rented to them by The Company and returned when no longer needed.
Maps
House Rules
Wounding and Trauma Aid
Damage is applied incrementally. 50% of the damage is applied immediately, after another 1d10 rounds the next 25% of the damage is applied and after another 1d10 rounds the last 25% of the damage is applied. A Stun Save against the full amount of damage is made each time damage is applied.
Prompt medical attention can halt the incremental application of damage. If the roll against the full damage is made before more damage is applied, then no more damage is taken from that wound. Medical attention takes 1d10 rounds to apply and a failed roll increases the difficulty by one level (+5 to difficulty.)