Difference between revisions of "Owen of the Shadow-leaf pack"

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Nature +10, Endurance +9, Intimidate +6, Athletics +12
 
Nature +10, Endurance +9, Intimidate +6, Athletics +12
  
'''HP'''-34 '''Surges'''-10 '''Surge value'''-8
+
'''HP:''' 40 Surges: 10 Surge value: 8
 +
'''AC:''' 21 '''Fort:''' '''16''' Ref: 15 '''Will:''' 18
  
'''AC'''-19 '''Fort'''-15 '''Ref'''-13 '''Will'''-17
+
* '''Mark:''' Once per turn, Owen can mark all adjacent enemies as a free action. This mark lasts until the end of his next turn.
  
'''''Mark''': When Owen hits an enemy, that target is marked until the end of Owen’s next turn.''
+
* '''Font of Life:''' At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.
  
 +
* '''Lifespirit''': Whenever Owen uses his Second Wind, an ally within 5 squares may spend a healing surge and make a saving throw.
  
* '''Longtooth Shifting'''
 
'''Encounter'''      Healing Minor Action      Personal
 
  
'''Requirement''': You must be bloodied.
+
=== Warden’s Fury ===
  
'''Effect''': Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2.
+
'''At-Will''' ✦ Primal, Weapon Immediate Interrupt Melee weapon
  
 +
'''Trigger:''' An enemy marked by you makes an attack that does not include you as a target
  
* '''Resilience of Life'''
+
'''Target:''' The triggering enemy
 +
 
 +
'''Attack:''' +10 vs. Fortitude
 +
 
 +
'''Hit:''' 1d10 + 5 damage, and the target grants combat advantage to you and your allies until the end of your next turn.
 +
 
 +
 
 +
 
 +
=== Longtooth Shifting ===
 +
 
 +
 
 +
'''Encounter''' Healing Minor Action Personal
 +
 
 +
'''Requirement:''' You must be bloodied.
 +
 
 +
'''Effect''': You immediately gain 5 temporary hit points. Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4.
 +
 
 +
 
 +
===Resilience of Life===
  
 
'''At-Will'''        Primal, Weapon Standard Action      Melee weapon
 
'''At-Will'''        Primal, Weapon Standard Action      Melee weapon
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'''Target''': One creature  
 
'''Target''': One creature  
  
'''Attack''': +8 vs. AC
+
'''Attack''': +10 vs. AC
  
 
'''Hit''': 1d10 + 5 damage, and an ally adjacent to you gains 4 temporary hit points
 
'''Hit''': 1d10 + 5 damage, and an ally adjacent to you gains 4 temporary hit points
  
* '''Thorn Strike'''
+
 
 +
===Thorn Strike===
  
 
'''At-Will'''        Primal, Weapon Standard Action      Melee 2
 
'''At-Will'''        Primal, Weapon Standard Action      Melee 2
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'''Target:''' One creature
 
'''Target:''' One creature
  
'''Attack:''' +8 vs. AC
+
'''Attack:''' +10 vs. AC
  
 
'''Hit''': 1d10 + 5 damage, and you pull the target 1 square.
 
'''Hit''': 1d10 + 5 damage, and you pull the target 1 square.
  
  
* '''Warden's Sacrifice'''
+
===Warden's Sacrifice===
  
 
'''Encounter'''        Primal, Weapon Standard Action      Melee weapon
 
'''Encounter'''        Primal, Weapon Standard Action      Melee weapon
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'''Target''': One creature  
 
'''Target''': One creature  
  
'''Attack''': +8 vs. AC
+
'''Attack''': +10 vs. AC
 +
 
 +
'''Hit''': 2d10 + 5 damage. Until the end of your next turn, when any enemy hits you, an ally within 3 squares of you gains 9 temporary hit points.
 +
 
 +
 
 +
=== Strongskin Clash ===
 +
 
 +
'''Encounter''' Primal, Weapon Standard Action Close burst 1
 +
 
 +
'''Target:''' Each enemy you can see in burst
 +
 
 +
'''Attack''': +10 vs. AC
  
'''Hit''': 2d10 + 5 damage. Until the end of your next turn, when any enemy hits you, an ally within 3 squares of you gains 5 temporary hit points.
+
'''Hit:''' 1d10 + 5 damage, and each ally in the burst gains resist 3 to all damage until the end of your next turn.
  
  
* '''Mountain Lion Step'''
+
===Mountain Lion Step===
  
 
'''Encounter '''        Primal Minor Action      Personal  
 
'''Encounter '''        Primal Minor Action      Personal  
  
 
'''Effect:''' You ignore difficult terrain until the end of your next turn.
 
'''Effect:''' You ignore difficult terrain until the end of your next turn.

Revision as of 20:50, 2 September 2010

A character in Morgrave High: Passing Marks

Owen Shadowleaf.jpg


"Don't know who, or what, you are, but no one touches the girl while I'm around."

Role: Warden

Character Archetype: Hulking Protector

Theme Song: "Seven Bridges Road" by Wheatfield (But I can't find the Wheatfield version online so here's the Eagles version) - [1]

Battle Theme: "None Shall Pass" by Aseop Rock -[2]


  • Member of the Shadow-leaf pack of shifters, which dwells on the edge of the Twilight Demesne.
  • Is on a mission to prevent an uncertain apocalypse.
  • Is jealously over-protective of Moira.
  • Is currently employed as a male nurse.


Stats

Str 18, Con 13, Dex 11, Int 8, Wis 18, Cha 10

Nature +10, Endurance +9, Intimidate +6, Athletics +12

HP: 40 Surges: 10 Surge value: 8 AC: 21 Fort: 16 Ref: 15 Will: 18

  • Mark: Once per turn, Owen can mark all adjacent enemies as a free action. This mark lasts until the end of his next turn.
  • Font of Life: At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.
  • Lifespirit: Whenever Owen uses his Second Wind, an ally within 5 squares may spend a healing surge and make a saving throw.


Warden’s Fury

At-Will ✦ Primal, Weapon Immediate Interrupt Melee weapon

Trigger: An enemy marked by you makes an attack that does not include you as a target

Target: The triggering enemy

Attack: +10 vs. Fortitude

Hit: 1d10 + 5 damage, and the target grants combat advantage to you and your allies until the end of your next turn.


Longtooth Shifting

Encounter Healing Minor Action Personal

Requirement: You must be bloodied.

Effect: You immediately gain 5 temporary hit points. Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4.


Resilience of Life

At-Will Primal, Weapon Standard Action Melee weapon

Target: One creature

Attack: +10 vs. AC

Hit: 1d10 + 5 damage, and an ally adjacent to you gains 4 temporary hit points


Thorn Strike

At-Will Primal, Weapon Standard Action Melee 2

Target: One creature

Attack: +10 vs. AC

Hit: 1d10 + 5 damage, and you pull the target 1 square.


Warden's Sacrifice

Encounter Primal, Weapon Standard Action Melee weapon

Target: One creature

Attack: +10 vs. AC

Hit: 2d10 + 5 damage. Until the end of your next turn, when any enemy hits you, an ally within 3 squares of you gains 9 temporary hit points.


Strongskin Clash

Encounter Primal, Weapon Standard Action Close burst 1

Target: Each enemy you can see in burst

Attack: +10 vs. AC

Hit: 1d10 + 5 damage, and each ally in the burst gains resist 3 to all damage until the end of your next turn.


Mountain Lion Step

Encounter Primal Minor Action Personal

Effect: You ignore difficult terrain until the end of your next turn.