Difference between revisions of "Owen of the Shadow-leaf pack"

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A character in [[Morgrave High: Passing Marks]]
 
A character in [[Morgrave High: Passing Marks]]
  
[[File:Owen_Shadowleaf.jpg|thumb]]
+
[[file:Owen2.png‎|300px|left|thumb]]
  
  
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* Is currently employed as a male nurse.
 
* Is currently employed as a male nurse.
  
 +
[[File:Owen_Shadowleaf.jpg|thumb|right|200px]]
  
[[file:Owen2.png‎|thumb]]
 
  
 
== Stats ==
 
== Stats ==
 +
 +
'''Warden 7'''
  
 
Str 18, Con 13, Dex 11, Int 8, Wis 18, Cha 10
 
Str 18, Con 13, Dex 11, Int 8, Wis 18, Cha 10
  
Nature +10, Endurance +9, Intimidate +6, Athletics +12
+
Nature +12, Athletics +13, Intimidate +8, Endurance +10
 +
 
 +
Acrobatics +2, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +7, Heal +7, History +2, Insight +8, Perception +7, Religion +2, Stealth +2, Streetwise +3, Thievery +2
 +
 
 +
 
 +
'''HP:''' 64 Surges: 10 Surge value: 16
  
'''HP:''' 40 Surges: 10 Surge value: 8
+
'''AC:''' 25 '''Fort:''' '''19''' Ref: 19 '''Will:''' 21
'''AC:''' 21 '''Fort:''' '''16''' Ref: 15 '''Will:''' 18
 
  
* '''Mark:''' Once per turn, Owen can mark all adjacent enemies as a free action. This mark lasts until the end of his next turn.
+
 
 +
* '''Defender's Aura''': All '''unmarked''' adjacent enemies take a -2 to attack rolls when they make an attack that does not include Owen or another character with a Defender's Aura as a target.
  
 
* '''Font of Life:''' At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.
 
* '''Font of Life:''' At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.
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=== Warden’s Fury ===
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=== Battle Guardian ===
  
'''At-Will''' ✦ Primal, Weapon Immediate Interrupt Melee weapon
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'''At-Will''' ✦ Weapon, Opportunity action, Melee weapon
  
'''Trigger:''' An enemy marked by you makes an attack that does not include you as a target
+
'''Trigger:''' An enemy subject to your Defender's Aura either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target
  
 
'''Target:''' The triggering enemy
 
'''Target:''' The triggering enemy
  
'''Attack:''' +10 vs. Fortitude
+
'''Attack:''' +13 vs. AC
 
 
'''Hit:''' 1d10 + 5 damage, and the target grants combat advantage to you and your allies until the end of your next turn.
 
  
 +
'''Hit:''' 1d10 + 7 damage.
  
 +
'''Miss''': 4 damage.
  
=== Longtooth Shifting ===
 
  
 +
=== Longtooth Shifting (Enhanced) ===
  
'''Encounter''' Healing Minor Action Personal  
+
'''Encounter''' Healing, Shadow, Minor Action Personal  
  
 
'''Requirement:''' You must be bloodied.  
 
'''Requirement:''' You must be bloodied.  
  
'''Effect''': You immediately gain 5 temporary hit points. Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4.
+
'''Effect''': You immediately gain 5 temporary hit points. Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4.  If Owen drops to 0 hit points or fewer and is subject to the dying condition, he becomes dazed instead of falling unconcious.  The first time he fails save against dying, he falls unconscious.
  
  
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'''Target''': One creature  
 
'''Target''': One creature  
  
'''Attack''': +10 vs. AC
+
'''Attack''': +13 vs. AC
  
'''Hit''': 1d10 + 5 damage, and an ally adjacent to you gains 4 temporary hit points
+
'''Hit''': 1d10 + 7 damage, and an ally adjacent to you gains 4 temporary hit points
  
  
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'''Target:''' One creature
 
'''Target:''' One creature
  
'''Attack:''' +10 vs. AC
+
'''Attack:''' +13 vs. AC
 +
 
 +
'''Hit''': 1d10 + 7 damage, and you pull the target 1 square.
 +
 
 +
 
 +
=== Strongskin Clash ===
  
'''Hit''': 1d10 + 5 damage, and you pull the target 1 square.
+
'''Encounter''' Primal, Weapon Standard Action Close burst 1
  
 +
'''Target:''' Each enemy you can see in burst
  
===Warden's Sacrifice===
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'''Attack''': +13 vs. AC
  
'''Encounter'''         Primal, Weapon Standard Action      Melee weapon
+
'''Hit:''' 1d10 + 7 damage, and each ally in the burst gains resist 3 to all damage until the end of your next turn.
  
'''Target''': One creature
 
  
'''Attack''': +10 vs. AC
 
  
'''Hit''': 2d10 + 5 damage. Until the end of your next turn, when any enemy hits you, an ally within 3 squares of you gains 9 temporary hit points.
+
===Burst of Earth's Fury===
 +
 
 +
'''Encounter'''        Primal, Weapon<br>
 +
Standard Action      Close burst 1<br>
 +
 
 +
'''Target''': Each enemy in the burst<br>
 +
 
 +
'''Attack''': +13 vs. AC<br>
 +
 
 +
'''Hit''': 1d10+7 damage, and the target cannot shift until the end of your next turn.<br>
  
  
=== Strongskin Clash ===
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===Earth Gift===
  
'''Encounter''' Primal, Weapon Standard Action Close burst 1
+
'''Encounter'''       Healing, Primal, Weapon<br>
 +
'''Standard Action'''      Melee weapon<br>
  
'''Target:''' Each enemy you can see in burst
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'''Target''': One creature<br>
  
'''Attack''': +10 vs. AC
+
'''Attack''': +13 vs. AC<br>
  
'''Hit:''' 1d10 + 5 damage, and each ally in the burst gains resist 3 to all damage until the end of your next turn.
+
'''Hit''': 2d10 + 7 modifier damage, and you regain 10 hit points.<br>
  
  
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'''Effect:''' You ignore difficult terrain until the end of your next turn.
 
'''Effect:''' You ignore difficult terrain until the end of your next turn.
 +
 +
==Sea Stride==
 +
 +
'''At-Will'''        Primal<br>
 +
Minor Action      Personal<br>
 +
 +
'''Effect''': You gain a swim speed equal to your speed until the end of your turn.<br>

Latest revision as of 17:23, 22 October 2013

A character in Morgrave High: Passing Marks

Owen2.png


"Don't know who, or what, you are, but no one touches the girl while I'm around."

Role: Warden

Character Archetype: Hulking Protector

Theme Song: "Seven Bridges Road" by Wheatfield (But I can't find the Wheatfield version online so here's the Eagles version) - [1]

Battle Theme: "None Shall Pass" by Aseop Rock -[2]


  • Member of the Shadow-leaf pack of shifters, which dwells on the edge of the Twilight Demesne.
  • Is on a mission to prevent an uncertain apocalypse.
  • Is jealously over-protective of Moira.
  • Is currently employed as a male nurse.
Owen Shadowleaf.jpg


Stats[edit]

Warden 7

Str 18, Con 13, Dex 11, Int 8, Wis 18, Cha 10

Nature +12, Athletics +13, Intimidate +8, Endurance +10

Acrobatics +2, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +7, Heal +7, History +2, Insight +8, Perception +7, Religion +2, Stealth +2, Streetwise +3, Thievery +2


HP: 64 Surges: 10 Surge value: 16

AC: 25 Fort: 19 Ref: 19 Will: 21


  • Defender's Aura: All unmarked adjacent enemies take a -2 to attack rolls when they make an attack that does not include Owen or another character with a Defender's Aura as a target.
  • Font of Life: At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.
  • Lifespirit: Whenever Owen uses his Second Wind, an ally within 5 squares may spend a healing surge and make a saving throw.


Battle Guardian[edit]

At-Will ✦ Weapon, Opportunity action, Melee weapon

Trigger: An enemy subject to your Defender's Aura either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target

Target: The triggering enemy

Attack: +13 vs. AC

Hit: 1d10 + 7 damage.

Miss: 4 damage.


Longtooth Shifting (Enhanced)[edit]

Encounter Healing, Shadow, Minor Action Personal

Requirement: You must be bloodied.

Effect: You immediately gain 5 temporary hit points. Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4. If Owen drops to 0 hit points or fewer and is subject to the dying condition, he becomes dazed instead of falling unconcious. The first time he fails save against dying, he falls unconscious.


Resilience of Life[edit]

At-Will Primal, Weapon Standard Action Melee weapon

Target: One creature

Attack: +13 vs. AC

Hit: 1d10 + 7 damage, and an ally adjacent to you gains 4 temporary hit points


Thorn Strike[edit]

At-Will Primal, Weapon Standard Action Melee 2

Target: One creature

Attack: +13 vs. AC

Hit: 1d10 + 7 damage, and you pull the target 1 square.


Strongskin Clash[edit]

Encounter Primal, Weapon Standard Action Close burst 1

Target: Each enemy you can see in burst

Attack: +13 vs. AC

Hit: 1d10 + 7 damage, and each ally in the burst gains resist 3 to all damage until the end of your next turn.


Burst of Earth's Fury[edit]

Encounter Primal, Weapon
Standard Action Close burst 1

Target: Each enemy in the burst

Attack: +13 vs. AC

Hit: 1d10+7 damage, and the target cannot shift until the end of your next turn.


Earth Gift[edit]

Encounter Healing, Primal, Weapon
Standard Action Melee weapon

Target: One creature

Attack: +13 vs. AC

Hit: 2d10 + 7 modifier damage, and you regain 10 hit points.


Mountain Lion Step[edit]

Encounter Primal Minor Action Personal

Effect: You ignore difficult terrain until the end of your next turn.

Sea Stride[edit]

At-Will Primal
Minor Action Personal

Effect: You gain a swim speed equal to your speed until the end of your turn.