Difference between revisions of "Owen of the Shadow-leaf pack"

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(Johan)
m (Reverted edits by 212.252.168.253 (talk) to last revision by OldKentuckyShark)
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you're so fucking ioargnnt  aesop rock. It doesn't matter what the roots of the music are. Just because Dave Brubeck wasn't black doesn't mean that he didn't create some of the best jazz of the time. Anyone can create anything they want  it's just societies view of them as pathetic because they're trying to be someone they're not . Bullshit. Just because an image is developed doesn't mean people can't do what they want to do because a society develops into an opinionated hipster
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A character in [[Morgrave High: Passing Marks]]
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[[file:Owen2.png‎|300px|left|thumb]]
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''"Don't know who, or what, you are, but no one touches the girl while I'm around."''
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'''Role:''' Warden
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'''Character Archetype:''' Hulking Protector
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'''Theme Song''': "Seven Bridges Road" by Wheatfield (But I can't find the Wheatfield version online so here's the Eagles version) - [http://www.youtube.com/watch?v=ebH1v-OLWhY]
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'''Battle Theme:''' "None Shall Pass" by Aseop Rock -[http://www.youtube.com/watch?v=ZEBGCOCxLgA]
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* Member of the Shadow-leaf pack of shifters, which dwells on the edge of the Twilight Demesne.
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* Is on a mission to prevent an uncertain apocalypse.
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* Is jealously over-protective of Moira.
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* Is currently employed as a male nurse.
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[[File:Owen_Shadowleaf.jpg|thumb|right|200px]]
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== Stats ==
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Str 18, Con 13, Dex 11, Int 8, Wis 18, Cha 10
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Nature +11, Athletics +12, Intimidate +7, Endurance +9
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Acrobatics +1, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +6, Heal +6, History +1, Insight +6, Perception +6, Religion +1, Stealth +1, Streetwise +2, Thievery +1
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'''HP:''' 53 Surges: 10 Surge value: 13
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'''AC:''' 23 '''Fort:''' '''18''' Ref: 17 '''Will:''' 20
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* '''Defender's Aura''': All '''unmarked''' adjacent enemies take a -2 to attack rolls when they make an attack that does not include Owen or another character with a Defender's Aura as a target.
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* '''Font of Life:''' At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.
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* '''Lifespirit''': Whenever Owen uses his Second Wind, an ally within 5 squares may spend a healing surge and make a saving throw.
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=== Battle Guardian ===
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'''At-Will''' ✦ Weapon, Opportunity action, Melee weapon
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'''Trigger:''' An enemy subject to your Defender's Aura either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target
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'''Target:''' The triggering enemy
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'''Attack:''' +12 vs. AC
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'''Hit:''' 1d10 + 6 damage.
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'''Miss''': 4 damage.
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=== Longtooth Shifting (Enhanced) ===
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'''Encounter''' Healing, Shadow, Minor Action Personal
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'''Requirement:''' You must be bloodied.
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'''Effect''': You immediately gain 5 temporary hit points. Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4. If Owen drops to 0 hit points or fewer and is subject to the dying condition, he becomes dazed instead of falling unconcious.  The first time he fails save against dying, he falls unconscious.
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===Resilience of Life===
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'''At-Will'''        Primal, Weapon Standard Action      Melee weapon
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'''Target''': One creature
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'''Attack''': +12 vs. AC
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'''Hit''': 1d10 + 6 damage, and an ally adjacent to you gains 4 temporary hit points
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===Thorn Strike===
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'''At-Will'''        Primal, Weapon Standard Action      Melee 2
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'''Target:''' One creature
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'''Attack:''' +12 vs. AC
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'''Hit''': 1d10 + 6 damage, and you pull the target 1 square.
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===Warden's Sacrifice===
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'''Encounter'''        Primal, Weapon Standard Action      Melee weapon
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'''Target''': One creature
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'''Attack''': +12 vs. AC
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'''Hit''': 2d10 + 6 damage. Until the end of your next turn, when any enemy hits you, an ally within 3 squares of you gains 9 temporary hit points.
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=== Strongskin Clash ===
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'''Encounter''' Primal, Weapon Standard Action Close burst 1
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'''Target:''' Each enemy you can see in burst
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'''Attack''': +12 vs. AC
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'''Hit:''' 1d10 + 6 damage, and each ally in the burst gains resist 3 to all damage until the end of your next turn.
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===Mountain Lion Step===
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'''Encounter '''        Primal Minor Action      Personal
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'''Effect:''' You ignore difficult terrain until the end of your next turn.

Revision as of 05:59, 20 July 2012

A character in Morgrave High: Passing Marks

Owen2.png


"Don't know who, or what, you are, but no one touches the girl while I'm around."

Role: Warden

Character Archetype: Hulking Protector

Theme Song: "Seven Bridges Road" by Wheatfield (But I can't find the Wheatfield version online so here's the Eagles version) - [1]

Battle Theme: "None Shall Pass" by Aseop Rock -[2]


  • Member of the Shadow-leaf pack of shifters, which dwells on the edge of the Twilight Demesne.
  • Is on a mission to prevent an uncertain apocalypse.
  • Is jealously over-protective of Moira.
  • Is currently employed as a male nurse.
Owen Shadowleaf.jpg


Stats

Str 18, Con 13, Dex 11, Int 8, Wis 18, Cha 10

Nature +11, Athletics +12, Intimidate +7, Endurance +9

Acrobatics +1, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +6, Heal +6, History +1, Insight +6, Perception +6, Religion +1, Stealth +1, Streetwise +2, Thievery +1


HP: 53 Surges: 10 Surge value: 13

AC: 23 Fort: 18 Ref: 17 Will: 20


  • Defender's Aura: All unmarked adjacent enemies take a -2 to attack rolls when they make an attack that does not include Owen or another character with a Defender's Aura as a target.
  • Font of Life: At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.
  • Lifespirit: Whenever Owen uses his Second Wind, an ally within 5 squares may spend a healing surge and make a saving throw.


Battle Guardian

At-Will ✦ Weapon, Opportunity action, Melee weapon

Trigger: An enemy subject to your Defender's Aura either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target

Target: The triggering enemy

Attack: +12 vs. AC

Hit: 1d10 + 6 damage.

Miss: 4 damage.

Longtooth Shifting (Enhanced)

Encounter Healing, Shadow, Minor Action Personal

Requirement: You must be bloodied.

Effect: You immediately gain 5 temporary hit points. Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4. If Owen drops to 0 hit points or fewer and is subject to the dying condition, he becomes dazed instead of falling unconcious. The first time he fails save against dying, he falls unconscious.


Resilience of Life

At-Will Primal, Weapon Standard Action Melee weapon

Target: One creature

Attack: +12 vs. AC

Hit: 1d10 + 6 damage, and an ally adjacent to you gains 4 temporary hit points


Thorn Strike

At-Will Primal, Weapon Standard Action Melee 2

Target: One creature

Attack: +12 vs. AC

Hit: 1d10 + 6 damage, and you pull the target 1 square.


Warden's Sacrifice

Encounter Primal, Weapon Standard Action Melee weapon

Target: One creature

Attack: +12 vs. AC

Hit: 2d10 + 6 damage. Until the end of your next turn, when any enemy hits you, an ally within 3 squares of you gains 9 temporary hit points.


Strongskin Clash

Encounter Primal, Weapon Standard Action Close burst 1

Target: Each enemy you can see in burst

Attack: +12 vs. AC

Hit: 1d10 + 6 damage, and each ally in the burst gains resist 3 to all damage until the end of your next turn.


Mountain Lion Step

Encounter Primal Minor Action Personal

Effect: You ignore difficult terrain until the end of your next turn.