PC1

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Back to Grey Company: Main Page [b]Name here[/b] male Noldon (Elf of the Wandering Companies) Warrior 4 (Knight) Initiative +3 [dex +3] Speed 40ft

Defense [role +4, shield +2, str/dex +1/3]: Parry 17 Dodge 19 Flat 14

Attack [role +4, dex +3] +9 melee (sword*, damage +5 [+6 vs. orcs], crit 19-20/+3) +8 ranged (elfbow, damage +4, crit 20/+4, range increment 90ft)

Saving Throws: Toughness [con +1] +1 (+4 with armor) Fort [role +4, con +1] +5 Reflex [role +1, dex +3] +4 Will [role +1, wis +2] +3

Alignment: Light; Nature (light): Brave, (shadow): Aloof (upitty?); Calling: Seek/Quest for Lost Heirloom Reputation: +1 Conviction: 4 Wealth: +8 [base 8 +3 cha, -3 total for items]

Attributes Strength +1 Dexterity +3 Constitution +1 Intelligence +2 Wisdom +2 Charisma +3

Skills [base starting skills (each rank 4) role 4, +2 for int, +1 background. Three additional level with 6 each. Max rank 7]: Craft (smith) [rank 7, int +2, talent +2] +11 Diplomacy [rank 7, cha +3] +10 Handle Animals [rank 0, cha +3, racial +4] +7 Intimidate [rank 7, cha +3] +10 Knowledge (geography) [rank 7, int +2, talent +2] +11 Knowledge (heraldry) [rank 7, int +2] +9 Knowledge (all others) +2 Notice [rank 4, wis +2, focus +3] +9 Ride [rank 7, dex +3, racial +4] +14

Feats [base 4, +3 for levels, +7 racial]: Arcane Power (2)¹ Armor Training (light, heavy) Attack Focus (longsword) [+1 attack with chosen weapon] Heirloom (longsword total base value 11+20=31) Improved Speed¹ [+10ft base speed] Night Vision¹ [see in low light] Pure Light¹ [+4 saves vs. Powers used by Shadow aligned and Corrupted] Shield Training Skill Focus (Notice)¹ [+3 to chosen skill] Trackless¹ [leave no foot prints if you desire] Vehicle Combat (mounted) Weapon Training ¹- racial feats

Arcane Power (int based) [base level (4) +3, cha +3] True Vision +10 Valar Shield +10

Core Ability: Higher Guidance [spend a conviction point to gain some hidden info, etc]

Traits: Ageless, the Art and Greater Gift (Arcane Power: True Vision, Valar Shield), Lore (all Knowledge skills can be used untrained), Beast Skill (+4 bonus to Handle Animals and Ride and can use Ride untrained), Comfort (feels no discomfort in hot or cold weather), Elf-Senses (Night Vision and Skill Focus: Notice), Ghost-Scorn (the ghosts of Men hold no terror for the Elfs, who are immune to their fear effects), Inner Light (Pure-Heart), Lightfootedness (Improved Speed and Trackless), Noldorin Lore (Talented – Knowledge and Craft), Swift Healing (+2 check to recover from damage), Wandering Mind

Speech: Quenya (native), Duneal, Logathing, Sindarin, Westron

Equipment: Longsword [size=1](some cool elf name here, I can look around tonight when I get home)[/size] (Supernatural/masterwork [cost 25], plus Sharpness [cost +4], and Bane (Orcs) [+2 cost]; So +1 damage modifier, +1 an additional one vs. Orcs) Elfbow (masterwork shortbow, str [+1], +30ft rng) w/20 arrows [first masterwork pick] Superior craft Scale mail armor (tough +3, ACP -0) [cost 24] Mastercraft medium shield (def +2, ACP -0) [cost 16] Green travelers outfit [cost 5] Elf steed [second masterwork pick]

[size=1]Purchase order – Traveler outfit (free), scale mail (15+, -1 wealth, 10+ over wealth -1 wealth), shield (wealth now 9, -1 wealth for cost 15+)[/size]

Profession: Noble (Ride)