Editing POA PBP charsheet

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A character in the [[POA_PBP]] Princes of the Apocalypse campaign.
 
A character in the [[POA_PBP]] Princes of the Apocalypse campaign.
  
== Name ==
+
== Bob the Fighter ==
*Class:  
+
*Class: Fighter (Champion) 5
*Race:  
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*Race: Dwarf (Mountain)
*Alignment:
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*Alignment: Neutral
*Background:  
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*Background: Soldier
*Proficiency Bonus:  
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*Proficiency Bonus: +3
  
 
== Personality and History ==
 
== Personality and History ==
  
 +
Bob wandered out of the wilderness with a battleaxe and a bad attitude. Plus, he totally knows Todd's guy from when he was in the army.
  
 
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*Personality: miserly curmudgeon
*Personality:  
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*Ideal: there is no civilization without order
*Ideal:  
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*Bond: I will do whatever it takes to protect my clan
*Bond:  
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*Flaw: I have no patience for cowardice or inaction
*Flaw:  
 
  
 
== Attributes ==
 
== Attributes ==
  
*STR  
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*STR 18 (+4)
*DEX  
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*DEX 14 (+2)
*CON  
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*CON 16 (+3)
*INT  
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*INT 12 (+1)
*WIS  
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*WIS 10 (+0)
*CHA  
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*CHA 8  (-1)
  
 
== Saves ==
 
== Saves ==
 
(* = proficiency)
 
(* = proficiency)
*STR  
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*STR +7*
*DEX  
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*DEX +2
*CON  
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*CON +6*
*INT  
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*INT +1
*WIS  
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*WIS +0
*CHA  
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*CHA -1
  
 
== Skills ==
 
== Skills ==
  
 
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*Athletics +7
 +
*Intimidation +2
 +
*Perception +3
 +
*Survival +3
  
 
== Tools and Languages ==
 
== Tools and Languages ==
  
 +
*Brewers Tools
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*Smithing Tools
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*Common, Dwarven, Elven
  
 
== Traits and Abilities ==
 
== Traits and Abilities ==
 
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*Racial Traits
 +
**Darkvision 60'
 +
**Racial Proficiency: axes, hammers, medium armor
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**Dwarven Stonecutting (advantage on checks dealing with stonework)
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*Class Traits
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**Class Proficiency: all weapons, all armor
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**Fighting Style: Defensive (+1 AC)
 +
**Second Wind (once per short rest, recover 1d10+5 hit points as a bonus action)
 +
**Action Surge (once per short rest, take an additional Action on your turn)
 +
**Improved Critical (score critical hits on a natural 19 or 20)
 +
**Improved Attribute (+1 STR, +1 CON)
 +
**Extra Attack (when taking the Attack action, make two attacks)
 +
*Background Traits
 +
** Rank: has a rank in a military organization, can give orders to lower ranking members of same
  
 
== Combat ==
 
== Combat ==
  
*HP:  
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*HP: 49/49
*Hit Dice:  
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*Hit Dice: 5/5 (1d10+3)
*AC:  
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*AC: 20 (Breastplate 5 + Shield 2 + Dex 2 + Fighting Style 1)
*Initiative:
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*Initiative: +2
*Movement:  
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*Movement: 25'
*Attack:  
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*Attack: Battleaxe, +7 to hit, 1d8+4 slashing
  
 
== Equipment and Treasure ==
 
== Equipment and Treasure ==
  
 +
* Breastplate
 +
* Wooden Shield
 +
* Battle Axe
 +
* Backpack
 +
** 10 days rations
 +
** Waterskin
 +
** Lantern + 4 flasks oil
 +
** Hammer and 10 spikes
 +
* 100 gp
  
 
== Spellcasting ==
 
== Spellcasting ==
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*Spell DC: X
 
*Spell DC: X
 
*1st level (X slots / day)
 
*1st level (X slots / day)
 +
** Sleep (prepared) -- knock 5d8 hit points of creatures unconscious (PHB pg 123)
 +
** Magic Missile (prepared) -- 3d6+3 force damage, automatically hits (PHB pg 456)
 +
** Shield -- reaction: +5 AC for the round (PHB pg 123)
 
*2nd level (Y slots / day)
 
*2nd level (Y slots / day)
 +
** Web (prepared) -- 20' AE, Dex save or restrained, Str check to break free, flammable (PHB pg 123)
 +
** Hold Person -- concentration, Wis save or helpless, target saves again at end of each turn (PHB pg 123)

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