Difference between revisions of "Pankratist"
(→Skills, Feats, and Race/Class Abilities) |
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== Combat == | == Combat == | ||
− | *AC | + | *AC 15 |
− | *HP | + | *HP 14 |
− | *Hit Dice | + | *Hit Dice 1d10 |
*Movement Rate 30 | *Movement Rate 30 | ||
− | *Initiative Modifier + | + | *Initiative Modifier +3 |
*Attacks | *Attacks | ||
− | **Primary Attack: unarmed, | + | **Primary Attack: unarmed, +4, 1d6+3 |
− | |||
*Saves: | *Saves: | ||
− | * | + | *Fort +3 |
− | * | + | *Reflex +6 |
− | * | + | *Will +5 |
== Spells == | == Spells == |
Revision as of 20:43, 13 July 2018
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Contents
Name and History
Merana
Some say she's the child of a god, though never to her face. Some say she fights dirty. Some say she's just that focused.
The students talk; the masters - do not.
Merana walked into the fighting school at thirteen, when all the others - all boys - had been there since seven.
At 17, most of the boys her age are still a year or more away from where she is - allowed to travel, to seek her fortune and use her skills until she has reached the point where the masters can teach her anew.
Basics
Pankratist 1
- XP: 0/2,000
- Alignment: Lawful Neutral
- PC
- Age: 17
Attributes
- STR 17 +3
- DEX 16 +3
- CON 12 +1
- INT 11 +0
- WIS 14 +2
- CHA 7 -2
Skills, Feats, and Race/Class Abilities
Languages:
- Koine
Skills
- Acrobatics 1 (+7)
- Climb 1 (+7)
- Craft (Jewelry) 1 (+4)
- Escape Artist 1 (+7
- Perception 1 (+6)
Feats
- (Human Bonus Feat)Toughness (+3 Hp. +1 per HD beyond 3)
- (1st Lvl Feat)Combat Reflexes
- (Pankratist Bonus Feat) Dodge (+1 Dodge Bonus to AC)
Race/Class Abilities: From race:
- (Human) +1 Feat
- (Human) +1 Skill Point per level
- (Pankratist) Bonus feat
- (Pankratist) Flurry of Blows (bonus attack)
- (Pankratist) Stunning Fist
- (Pankratist) Unarmed Strike
Combat
- AC 15
- HP 14
- Hit Dice 1d10
- Movement Rate 30
- Initiative Modifier +3
- Attacks
- Primary Attack: unarmed, +4, 1d6+3
- Saves:
- Fort +3
- Reflex +6
- Will +5
Spells
Spells Known
- Cantrips:
- Level 1:
- Level 2:
- Level 3:
- Level 4:
Spell Slots Spells Prepared Spell Save DC x (8 + Caster Mod x + Prof Bonus x)
Equipment
Weapons
His body(!)
Armor
Magic Items
Other Equipment