Difference between revisions of "Parade Way Blues"

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(Pavic Law and Customs)
(Pavic Law and Customs)
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Regardless of this, Laws and Customs reflect these three factors; The Real City and its history of war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.
 
Regardless of this, Laws and Customs reflect these three factors; The Real City and its history of war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.
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==Pavis Citizens==
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Citizenship is a vital requirement for living in Pavis for any time, and those deliberately remaining outsiders are known as a ''Metic'', or 'resident foreigner'. A metic has severely curtailed rights, and may not vote, has less credibility in court than a citizen, may not be given food rations in times of hardship or siege, has no ties to the local community and is considered inherently suspicious. A metic has all the burdens of citizenship but none of the benefits,
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To be a citizen one must become an initiate of Pavis, and be adopted by the citizenry as a fellow. In practice, it is easier to become an initiate than to become a citizen, and only by tying one's fortunes, and those of your descendants, to those of large Pavis clan (and in a subordinate or 'client' role) can a metic hope to become a Pavis citizen.
  
 
=Maps=
 
=Maps=

Revision as of 21:41, 23 November 2009

Chalkline's Rune Quest 3 City of Pavis game Recruitment, [ In Character], [ Out of Character]


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Dramatis Personae

Player Characters

Non-Player Characters

Pavic Law and Customs

Pavis is a polis; a city-state with surrounding lands that answer to the central town. Oddly enough, it is also a colony of a battered old polis; The Real City in the heart of The Rubble. It is also more than this, as the Empire has appointed a Count to oversee, tax and govern this state. This means a series of unusual relationships as arisen, and these had had strange effects on law and customs.

As an Imperial colonna, Pavis is subordinate to the Empire and its hierarchy. However, even after years of occupation the Imperials still know little of what they have come to own, and on a mystical level they are almost completely ignorant of the mythic mechanisms of how and especially where Pavis operates. The total indifference of the higher members of the Pavis temple to the dangers of marrying in the Lunar Pantheon have caused some Imperial mystics to wonder if they know exactly what they are dealing with, and has caused some misgivings. The worst dangers are buried deeply.

Regardless of this, Laws and Customs reflect these three factors; The Real City and its history of war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.

Pavis Citizens

Citizenship is a vital requirement for living in Pavis for any time, and those deliberately remaining outsiders are known as a Metic, or 'resident foreigner'. A metic has severely curtailed rights, and may not vote, has less credibility in court than a citizen, may not be given food rations in times of hardship or siege, has no ties to the local community and is considered inherently suspicious. A metic has all the burdens of citizenship but none of the benefits,

To be a citizen one must become an initiate of Pavis, and be adopted by the citizenry as a fellow. In practice, it is easier to become an initiate than to become a citizen, and only by tying one's fortunes, and those of your descendants, to those of large Pavis clan (and in a subordinate or 'client' role) can a metic hope to become a Pavis citizen.

Maps

House Rules

Character Generation

Combat Rules