Editing Paradise City:Character Creation

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 11: Line 11:
 
==Mandatory Advantages==
 
==Mandatory Advantages==
  
'''The Background Advantage'''
+
The Background Advantage
  
 
The Background Advantage is a 0 point mandatory Advantage that reflects the area of Paradise City (or beyond) in which the PC grew up.  They are 0 points because they balance against each other in Paradise City and are meaningless in other settings.  You may only take one Background. When you select a Background, you either pick one of the areas of the city found in [http://wiki.rpg.net/index.php/Paradise_City:Urban_Geography Urban Geography]or make up an environment from elsewhere. In Paradise City, the Downtown, Midtown, Uptown and Nirvana areas may not be chosen as Backgrounds.
 
The Background Advantage is a 0 point mandatory Advantage that reflects the area of Paradise City (or beyond) in which the PC grew up.  They are 0 points because they balance against each other in Paradise City and are meaningless in other settings.  You may only take one Background. When you select a Background, you either pick one of the areas of the city found in [http://wiki.rpg.net/index.php/Paradise_City:Urban_Geography Urban Geography]or make up an environment from elsewhere. In Paradise City, the Downtown, Midtown, Uptown and Nirvana areas may not be chosen as Backgrounds.
  
'''Background:  Good Neighborhood'''
+
Background:  Good Neighborhood.
  
 
You grew up on the right side of town.  You must choose either Eastgate or Westgate.  Gain 1 point of Computer Operation, 1 point of Savoir-Faire (Corporate), and one level of the otherwise unavailable Good Corporate Talent [Administration, Computer Operation, Law (Paradise), Research, Savoir-Faire (Corporate), and +1 to all Mental skills that have the specialization (Background Area). Mental skills with the specialization Eastgate and Westgate default to one another at -1)].
 
You grew up on the right side of town.  You must choose either Eastgate or Westgate.  Gain 1 point of Computer Operation, 1 point of Savoir-Faire (Corporate), and one level of the otherwise unavailable Good Corporate Talent [Administration, Computer Operation, Law (Paradise), Research, Savoir-Faire (Corporate), and +1 to all Mental skills that have the specialization (Background Area). Mental skills with the specialization Eastgate and Westgate default to one another at -1)].
  
'''Background:  Bad Neighborhood'''
+
Background:  Bad Neighborhood.
  
 
You grew up on the wrong side of town.  This background covers everywhere in the Corporate Sanctuaries, the Projects and the Warzones.  You must choose one of the following areas: Church Hill, The Helltowns, The Arenas, The Asylum, The Browns, The City Dumps, The Crypts, The Eastside Playgrounds, The Firepits, The Habitats, The Southside Jungles, The Towers, The Wonderlands, The Westside Nation and West Hollywood.  Gain 1 point of Area Knowledge (Area), 1 point of Brawling and 1 point of Streetwise (Area). You gain one level of the Street Talent [Streetwise, Survival (Urban), and +1 to all Mental skills that have the specialization (Background Area)].
 
You grew up on the wrong side of town.  This background covers everywhere in the Corporate Sanctuaries, the Projects and the Warzones.  You must choose one of the following areas: Church Hill, The Helltowns, The Arenas, The Asylum, The Browns, The City Dumps, The Crypts, The Eastside Playgrounds, The Firepits, The Habitats, The Southside Jungles, The Towers, The Wonderlands, The Westside Nation and West Hollywood.  Gain 1 point of Area Knowledge (Area), 1 point of Brawling and 1 point of Streetwise (Area). You gain one level of the Street Talent [Streetwise, Survival (Urban), and +1 to all Mental skills that have the specialization (Background Area)].
  
'''Background:  Wastelander'''
+
Background:  Wastelander.
  
 
The Wastelanders live in the desert that lies beyond the fringes of the city.  Take 1 point of non-urban Area Knowledge, 1 point of Brawling, 1 point of Savoir-Faire (Central Wastes), and one point in any non-urban Survival skill. Take one level of the otherwise unavailable Wastes Talent [(Area Knowledge (any one non-urban), Driving, Survival (all non-urban), Tracking and +1 to all mental skills with the specialization “Central Wastes)”].
 
The Wastelanders live in the desert that lies beyond the fringes of the city.  Take 1 point of non-urban Area Knowledge, 1 point of Brawling, 1 point of Savoir-Faire (Central Wastes), and one point in any non-urban Survival skill. Take one level of the otherwise unavailable Wastes Talent [(Area Knowledge (any one non-urban), Driving, Survival (all non-urban), Tracking and +1 to all mental skills with the specialization “Central Wastes)”].

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)