Difference between revisions of "Pathfinder 2 Surviving the Apocalypse/Alghorn"

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'''Alghorn Champion 1'''
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== '''Alghorn''' ==
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'''Champion 1'''
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NG Medium Human Half-Orc Humanoid
 
NG Medium Human Half-Orc Humanoid
  
Perception +4; Low-Light Vision Darkvision
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'''Perception''' +4; Low-Light Vision Darkvision
Languages Common, Orcish
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Skills Acrobatics +0, Athletics +7, Crafting +3, Lore: Warfare +3, Medicine +4, Religion +4, Survival +4
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'''Languages''' Common, Orcish
Str +4, Dex +0, Con +3, Int +0, Wis +1, Cha +1
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'''Skills''' Acrobatics +0, Athletics +7, Crafting +3, Lore: Warfare +3, Medicine +4, Religion +4, Survival +4
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'''Str''' +4, '''Dex''' +0, '''Con''' +3, '''Int''' +0, '''Wis''' +1, '''Cha''' +1
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'''Items''' Hide, Adventurer's Pack, Artisan's Tools, Crowbar, Steel Shield (Hardness 5, HP 20, BT 10)
  
Items Hide, Adventurer's Pack, Artisan's Tools, Crowbar, Steel Shield (Hardness 5, HP 20, BT 10)
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'''AC''' 16 (+18 with shield raised), '''Fort''' +8, '''Ref''' +3, '''Will''' +6
  
AC 16 (+18 with shield raised), Fort +8, Ref +3, Will +6
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'''HP''' 21
HP 21
 
  
Shield Block Trigger While you have your shield raised, you would take damage from a physical
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'''Shield Block''' ''Trigger'' While you have your shield raised, you would take damage from a physical
 
attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an
 
attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an
 
amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage,
 
amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage,
 
possibly breaking or destroying the shield.
 
possibly breaking or destroying the shield.
  
Glimpse of Redemption Trigger An enemy damages your ally, and both are within 15 feet of you.
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'''Glimpse of Redemption''' ''Trigger'' An enemy damages your ally, and both are within 15 feet of you.
 
Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe
 
Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe
 
must choose one of the following options: - The ally is unharmed by the triggering damage. - The ally
 
must choose one of the following options: - The ally is unharmed by the triggering damage. - The ally
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damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
 
damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
  
Speed 25 feet
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'''Speed''' 25 feet
  
Melee Longsword +7 (Versatile P), Damage 1d8+4 (S)
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'''Melee''' Longsword +7 (Versatile P), Damage 1d8+4 (S)
Melee Shield Boss +7 (Attached to Shield), Damage 1d6+4 (B)
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'''Melee''' Shield Boss +7 (Attached to Shield), Damage 1d6+4 (B)
Melee Dagger +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 (P)
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'''Melee''' Dagger +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 (P)
Ranged Dart (x4) +3 (Agile, Thrown), Damage 1d4+4 (P)
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'''Ranged''' Dart (x4) +3 (Agile, Thrown), Damage 1d4+4 (P)
  
Focus Spells (1 points) Lay on Hands Range touch; Targets 1 willing living creature or 1 undead
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'''Focus Spells''' (1 points) '''Lay on Hands''' ''Range'' touch; ''Targets'' 1 willing living creature or 1 undead
 
creature Your hands become infused with positive energy, healing a living creature or damaging an
 
creature Your hands become infused with positive energy, healing a living creature or damaging an
 
undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points;
 
undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points;
 
if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead
 
if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead
 
target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2
 
target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2
status penalty to AC for 1 round. Heightened (+1) The amount of healing increases by 6, and the
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status penalty to AC for 1 round. ''Heightened (+1)'' The amount of healing increases by 6, and the
 
damage to an undead target increases by 1d6.
 
damage to an undead target increases by 1d6.
  
Additional Feats Half-Orc, Orc Sight, Quick Jump, Weight of Guilt
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'''Additional Feats''' Half-Orc, Orc Sight, Quick Jump, Weight of Guilt
  
Additional Specials Champion's Code (Tenets of Good), Deific Weapon, Deity and Cause (Redeemer
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'''Additional Specials''' Champion's Code (Tenets of Good), Deific Weapon, Deity and Cause (Redeemer
 
Cause), Devotion Spells
 
Cause), Devotion Spells

Revision as of 13:36, 28 October 2021

Alghorn

Champion 1

NG Medium Human Half-Orc Humanoid

Perception +4; Low-Light Vision Darkvision

Languages Common, Orcish

Skills Acrobatics +0, Athletics +7, Crafting +3, Lore: Warfare +3, Medicine +4, Religion +4, Survival +4

Str +4, Dex +0, Con +3, Int +0, Wis +1, Cha +1

Items Hide, Adventurer's Pack, Artisan's Tools, Crowbar, Steel Shield (Hardness 5, HP 20, BT 10)

AC 16 (+18 with shield raised), Fort +8, Ref +3, Will +6

HP 21

Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Glimpse of Redemption Trigger An enemy damages your ally, and both are within 15 feet of you. Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options: - The ally is unharmed by the triggering damage. - The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.

Speed 25 feet

Melee Longsword +7 (Versatile P), Damage 1d8+4 (S) Melee Shield Boss +7 (Attached to Shield), Damage 1d6+4 (B) Melee Dagger +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 (P) Ranged Dart (x4) +3 (Agile, Thrown), Damage 1d4+4 (P)

Focus Spells (1 points) Lay on Hands Range touch; Targets 1 willing living creature or 1 undead creature Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round. Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.

Additional Feats Half-Orc, Orc Sight, Quick Jump, Weight of Guilt

Additional Specials Champion's Code (Tenets of Good), Deific Weapon, Deity and Cause (Redeemer Cause), Devotion Spells