Pathfinder 2 Surviving the Apocalypse/Alghorn

From RPGnet
Revision as of 13:36, 28 October 2021 by Capellan (talk | contribs)
Jump to: navigation, search

Alghorn

Champion 1

NG Medium Human Half-Orc Humanoid

Perception +4; Low-Light Vision Darkvision

Languages Common, Orcish

Skills Acrobatics +0, Athletics +7, Crafting +3, Lore: Warfare +3, Medicine +4, Religion +4, Survival +4

Str +4, Dex +0, Con +3, Int +0, Wis +1, Cha +1

Items Hide, Adventurer's Pack, Artisan's Tools, Crowbar, Steel Shield (Hardness 5, HP 20, BT 10)

AC 16 (+18 with shield raised), Fort +8, Ref +3, Will +6

HP 21

Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Glimpse of Redemption Trigger An enemy damages your ally, and both are within 15 feet of you. Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options: - The ally is unharmed by the triggering damage. - The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.

Speed 25 feet

Melee Longsword +7 (Versatile P), Damage 1d8+4 (S) Melee Shield Boss +7 (Attached to Shield), Damage 1d6+4 (B) Melee Dagger +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 (P) Ranged Dart (x4) +3 (Agile, Thrown), Damage 1d4+4 (P)

Focus Spells (1 points) Lay on Hands Range touch; Targets 1 willing living creature or 1 undead creature Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round. Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.

Additional Feats Half-Orc, Orc Sight, Quick Jump, Weight of Guilt

Additional Specials Champion's Code (Tenets of Good), Deific Weapon, Deity and Cause (Redeemer Cause), Devotion Spells