Pathfinder A World In Ruins:Home Page

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General Overview:

A World In Ruins is a sandbox campaign set in the ruins of a world ravaged by magic. The wars lasted long enough for all sides involved, a condition which resulted in the unleashing of hordes of lower planar beings in an effort to end the ongoing conflicts. The reasoning is not important and most of those people involved in the escalating conflict no longer exist. What is important is that the world has been left behind in a ruined state. Small towns surrounded by villages and hamlets tend to have the largest concentration of people.

Beyond the centers of civilization the wilderness is making a determined rush to reclaim what the people of the world had once taken. Roads, now mostly just paths, wind through dark forests filled with ever watching eyes and silent accusations. Bandits, monsters, and magically altered animals prowl the land and prey on travelers, traders, and those foolish enough to call themselves adventurers. The Old Ways spread as the gods of nature grow stronger, bolder.

Within the towns, within the civilized areas, people are suspicious of strangers. Magic (arcane) is suspect and those who practice the arcane arts are often hunted down. The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise. The priesthoods themselves are beginning to realize the possibilities inherent in this new world.