Difference between revisions of "Pathfinder Arabian Nights"

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(Something Else Encounters at Sea)
(Something Else Encounters at Sea)
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If Something Else is encountered, it will likely be unpleasant.  To give you an example, here is what the Pathfinder wiki says about the inhabitants of the Onbari Ocean:
 
If Something Else is encountered, it will likely be unpleasant.  To give you an example, here is what the Pathfinder wiki says about the inhabitants of the Onbari Ocean:
  
<q>''The waters of the Obari Ocean are known to be home to several sea serpents. These are seen as signs of good luck by fishermen from Jalmeray, who give them tributes of fish to attract their attention.
+
<pre>''The waters of the Obari Ocean are known to be home to several sea serpents. These are seen as signs of good luck by fishermen from Jalmeray, who give them tributes of fish to attract their attention.
  
The deeper parts of the Obari, far from any shore, are avoided by nearly all sailors. Those who have ventured there return with stories of gigantic sea dragons, living islands, and demon storms. These stories are based in truth, as Thuransam, the great cetus, makes his home in the northern section of this ocean, and Hyntheragha, a 50-foot-long great wyrm brine dragon, rules over a colony of merfolk in the center of the ocean.''</q>
+
The deeper parts of the Obari, far from any shore, are avoided by nearly all sailors. Those who have ventured there return with stories of gigantic sea dragons, living islands, and demon storms. These stories are based in truth, as Thuransam, the great cetus, makes his home in the northern section of this ocean, and Hyntheragha, a 50-foot-long great wyrm brine dragon, rules over a colony of merfolk in the center of the ocean.''</pre>
  
 
Source: https://pathfinderwiki.com/wiki/Obari_Ocean
 
Source: https://pathfinderwiki.com/wiki/Obari_Ocean

Revision as of 08:12, 15 December 2022

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The High Seas

Golarian.jpg

Ship Movement

Ships move 1d3 hexes per 24 hours on the world map. If a ship wishes to sail for less than 24 hours, roll for how far they would move in a full 24 hour span and then scale it back, rounded down.

Example: You decide to sail for 12 hours, you roll a 3 on the movement distance. So it would move 3/24 = 0.125 hexes per hour this turn. Since you sailed for 12 hours this turn, your ship moved 12 x 0.125 = 1.5 hexes. Rounding down it moved 1 hex in 12 hours.


Random Encounters at Sea

After completing your move, you must roll for a random encounter as follows:

Random Encounter Chance on the High Seas
Zone/Location % chance Potential Random Encounters
Inner Sea 25% Other ships or pirates (75% of the time), Something Else (25%)
Obari Ocean (Coastline) 15% Other ships or pirates (50%), Something Else (50%)
Obari Ocean (Open Waters) 30% Other ships or pirates (10%), Something Else (90%)


Something Else Encounters at Sea

The seas are a dangerous place, full of monsters that will give you nightmares. That's why most ships avoid the deep seas and why most trade routes hug the coastlines as much as possible.

If Something Else is encountered, it will likely be unpleasant. To give you an example, here is what the Pathfinder wiki says about the inhabitants of the Onbari Ocean:

''The waters of the Obari Ocean are known to be home to several sea serpents. These are seen as signs of good luck by fishermen from Jalmeray, who give them tributes of fish to attract their attention.

The deeper parts of the Obari, far from any shore, are avoided by nearly all sailors. Those who have ventured there return with stories of gigantic sea dragons, living islands, and demon storms. These stories are based in truth, as Thuransam, the great cetus, makes his home in the northern section of this ocean, and Hyntheragha, a 50-foot-long great wyrm brine dragon, rules over a colony of merfolk in the center of the ocean.''

Source: https://pathfinderwiki.com/wiki/Obari_Ocean