Difference between revisions of "Pathfinder Arabian Nights"

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== House Rules ==
 
== House Rules ==
  
'''Hit Points''': Start with max hit points at level 1.  Upon level up, roll twice for your hit point increase and take the highest.  If both rolls suck, take 50% of the maximum you could have rolled (i.e. d4 hit dice = 2, d6 = 3, d8 = 4, d10 = 5, d12 = 6).
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=== Hit Points ===
  
 +
Start with max hit points at level 1.  Upon level up, roll twice for your hit point increase and take the highest.  If both rolls suck, take 50% of the maximum you could have rolled (i.e. d4 hit dice = 2, d6 = 3, d8 = 4, d10 = 5, d12 = 6).
  
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=== Dice Rolling ===
 +
 +
I don't care what dice roller you use.  The built-in roller for the forum is pretty cool, but in a situation where you have to make multiple rolls it makes sense to use something like Orokos Dice Roller (https://orokos.com/roll/) or something else.
  
 
== The High Seas ==
 
== The High Seas ==

Revision as of 11:34, 15 December 2022

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Characters

Active Player Character Roster


Non Player Character Roster

Portrait Details
Lady-morilla.png Lady Gloriana Morilla (Chaotic Neutral Human Aristocrat / Bard)

Lady Morilla is a member of Taldor's thriving noble hierarchy, but she is somewhat less concerned with looking glamorous and throwing a good party than she is with restoring Taldor to its long-lost glory. She is providing the financing for this venture in the form of a high interest loan to the colony.

More Details: https://pathfinderwiki.com/wiki/Gloriana_Morilla

Calaeya-elwayn2.png Calaeya Elwayn (Neutral Evil Tiefling Spy)

Calaeya is an envoy of Lady Morilla who is accompanying the expedition. She has full authority to speak on behalf of her mistress. Calaeya is fiercely loyal to Lady Morilla, she has been known to slit the throats of more than a few people who have spoken ill towards her lady. She is known to be extremely serious, lacking any sense of humor. Rumor has it that she is an expert alchemist and master of using poisons. Other notable features include the fact she is an expert in exotic weapons, namely the whip and hand crossbow.

Elna-wildsong.png Captain Elina Wildsong (Chaotic Good Halfling Buccaneer)

A former pirate-turned-honorable merchant. She is famously known for her cunning, terrible jokes, and rather extravagant drinking (which people often wonder where someone so tiny could store so much rum).

While she serves Lady Morilla, you will find she's not as die-hard a loyalist as Calaeya is. She also has a great sense of humor.

Ships

Portrait Details
Emerald-dawn.jpg Taldorian Merchant Vessel "Emerald Dawn" (Captained by Elina Wildsong)

The Taldorian Merchant Vessel "Emerald Dawn" spans just shy of 200 feet. There are 30 gun ports running along each side, 60 cannons total. While it may be a merchant vessel, it has teeth. Crew compliment is approximately 400, mostly human.

The ship is in service to Lady Morilla but she has assigned it to this endeavor, it will serve you to the best of it's ability but it is only authorized to make journeys between Oppara and the island.

General stats are based on the HMS Canopus: https://en.wikipedia.org/wiki/HMS_Canopus_(1798)

House Rules

Hit Points

Start with max hit points at level 1. Upon level up, roll twice for your hit point increase and take the highest. If both rolls suck, take 50% of the maximum you could have rolled (i.e. d4 hit dice = 2, d6 = 3, d8 = 4, d10 = 5, d12 = 6).

Dice Rolling

I don't care what dice roller you use. The built-in roller for the forum is pretty cool, but in a situation where you have to make multiple rolls it makes sense to use something like Orokos Dice Roller (https://orokos.com/roll/) or something else.

The High Seas

The red x on the map is where the new lands are, deep in the Obari Ocean.

The game will be starting in the city of Oppara, capital city of Taldor.

Golarian (2).jpg


Ships

Ships are the only way to cross the great bodies of water on Golarian unless you are a powerful Wizard. Ships can be hired or bought, but they are not cheap. Your patron has kindly hired a ship to serve you for sending goods to/from the new lands.

The SRD does not give much detail on ships (https://www.d20pfsrd.com/equipment/vehicles/water-vehicles/sailing-ship/), so we're going to say the ships in Golarian are based on the French ships of the line in the late 1700's to early 1800s, link here: https://en.wikipedia.org/wiki/List_of_ships_of_the_line_of_France I will generate stats for them as needed throughout the game.

Ship Movement

Ships move 1d3 hexes per 24 hours on the world map. If a ship wishes to sail for less than 24 hours, roll for how far they would move in a full 24 hour span and then scale it back, rounded down.

Example:

You decide to sail for 12 hours, you roll a 3 on the movement distance.  So it would move 3/24 = 0.125 hexes per hour this turn.  Since you sailed for 12 hours this turn, your ship moved 12 x 0.125 = 1.5 hexes.  Rounding down it moved 1 hex in 12 hours.

In situations like this it is entirely possible a ship does not move any hexes in a turn. This will be chalked up to bad weather conditions or navigation, you went in circles for a few hours.

Before rolling movement, you must plot a course. You cannot plot your course after the movement die has been rolled. This is to avoid meta gaming situations where if you know you are only going 1 hex this turn you might hug the coastline for that turn. So you have to declare your heading before the roll is made.

Random Encounters at Sea

After completing your move, you must roll for a random encounter as follows:

Random Encounter Chance on the High Seas
Zone/Location % chance Potential Random Encounters
Inner Sea 25% Other ships or pirates (75% of the time), Something Else (25%)
Obari Ocean (Coastline) 15% Other ships or pirates (50%), Something Else (50%)
Obari Ocean (Open Waters) 30% Other ships or pirates (10%), Something Else (90%)

Random encounter rolls are rolled based on where you ship ends it's movement turn, not where it begins it.

Something Else Encounters at Sea

The seas are a dangerous place, full of monsters that will give you nightmares. That's why most ships avoid the deep seas and why most trade routes hug the coastlines as much as possible.

If Something Else is encountered, it will likely be unpleasant. To give you an example, here is what the Pathfinder wiki says about the inhabitants of the Obari Ocean, for example:

The waters of the Obari Ocean are known to be home to several sea serpents. These are seen as signs of good luck by fishermen from Jalmeray, who give them tributes of fish to attract their attention.

The deeper parts of the Obari, far from any shore, are avoided by nearly all sailors. Those who have ventured there return with stories of gigantic sea dragons, living islands, and demon storms. These stories are based in truth, as Thuransam, the great cetus, makes his home in the northern section of this ocean, and Hyntheragha, a 50-foot-long great wyrm brine dragon, rules over a colony of merfolk in the center of the ocean.

Source: https://pathfinderwiki.com/wiki/Obari_Ocean