Pathfinder Arabian Nights
placeolder
The High Seas
Ship Movement
Ships move 1d3 hexes per 24 hours on the world map. If a ship wishes to sail for less than 24 hours, roll for how far they would move in a full 24 hour span and then scale it back, rounded down.
Example: You decide to sail for 12 hours, you roll a 3 on the movement distance. So it would move 3/24 = 0.125 hexes per hour this turn. Since you sailed for 12 hours this turn, your ship moved 12 x 0.125 = 1.5 hexes. Rounding down it moved 1 hex in 12 hours.
Random Encounter at Sea
After completing your move, you must roll for a random encounter as follows:
Zone/Location | % chance | Potential Random Encounters |
---|---|---|
Inner Sea | 25% | Other ships or pirates (75% of the time), Something Else (25%) |
Obari Ocean (Coastline) | 15% | Other ships or pirates (50%), Something Else (50%) |
Obari Ocean (Open Waters) | 30% | Other ships or pirates (10%), Something Else (90%) |