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| This equipment is in addition to the equipment you receive from your parent’s occupation years. | | This equipment is in addition to the equipment you receive from your parent’s occupation years. |
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− | =='''Campaign Notes'''==
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− | ==='''The City Gods'''===
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− |
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− | '''PROTECTORS OF THE CITIZEN'''
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− |
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− | Most cities of Glorantha have their own special proprietary spirit, often
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− | named after the city. The welfare of the spirit and of the city are
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− | intermingled, and wise citizens worship their city's god. Basically, all
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− | initiates of this cult are citizens, and the reverse is also often the case.
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− |
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− | Usually a city god has only one temple in the world, in the city. This is
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− | always at least a minor temple, usually major, and sometimes even a great
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− | temple, depending on the size of the city.
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− |
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− | '''Initiate Membership Requirements''': a candidate must be a citizen of the city,
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− | and must sacrifice one point of POW. Requirements for citizenship vary with
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− | the city, but in almost all cities the children of citizens are also
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− | citizens.
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− | Note: an initiate of a city god need devote only 5% of his time and 1% of
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− | his income to his god. The city god's divine spells, and his Divine
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− | Intervention can only be used inside the city. An initiate can be a shaman,
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− | a sorcerer, or even a priest of a different cult.
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− | Spirit Magic: usually none taught by the cult.
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− | Priesthood Requirements: must be a citizen and the son of a citizen. Must
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− | read and speak the city's language at 90%. An opening for a new priest must
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− | exist, and a great deal of politicking is involved to attain priest- hood in
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− | a city cult.
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− | Note: the priests of a city god have considerable political civic influence.
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− | Their divine spells can only be cast within the city's boundaries. Unlike
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− | initiates of a city god's cult, priests can use Divine Interven- tion
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− | outside the city's boundaries.
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− | Common Divine Magic: Excommunication, Mindlink, Sanctify, Warding, Worship
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− | [City God]
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− |
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− | Special Divine Magic: City Harmony
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− | Associated Gods
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− | Varies, depending on the circumstances surrounding the particular city.
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− |
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− | Special Divine Magic: City Harmony
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− | Associated Gods
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− | Varies, depending on the circumstances surrounding the particular city.
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− |
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− | Associated Gods
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− | Varies, depending on the circumstances surrounding the particular city.
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− |
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− |
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− | Special City Gods Divine Spells
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− | City Harmony 1 point
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− | self, temporal, stackable, reusable This spell affects everyone within 3
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− | meters of the caster and keeps them from getting excited or violent. It
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− | counteracts emotion-affecting spells (such as Demoralize and Fanaticism)
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− | that are weaker than the City Harmony spell. City Harmony can be boosted
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− | with magic points to overcome more power- ful emotion-affecting spells and
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− | to blast through Countermagic and other defensive spells. To work, the
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− | caster must roll 1D100 and compare the result on the Resistance Table to his
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− | own magic points. All targets whose magic points would be overcome are
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− | affected. For instance, if a priest with 12 magic points rolled 52, all
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− | potential targets with 11 or less magic points would be affected.
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− |
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− | '''Pavis'''
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− |
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− | MYTHOS AND HISTORY
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− |
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− | The history of the cult of Pavis is synonymous with the history of Pavis the
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− | man himself, and then Pavis the city. Pavis was half-man, half-elf, and a
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− | hero who appeared approximately 800 years ago, during the expansion of the
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− | Empire of the Wyrm's Friends. As an adult, he studied under the tutoring
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− | dragons then present in the Empire. There he met the dwarf, Flintnail, and
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− | gained a mastery of stone.
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− | After defeating Waha with the great Faceless Statue of Shadows Dance, he
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− | taught Aldryami healing to the people of the Paps and healed Waha, cementing
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− | a bond with the nomads.
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− | After troll magic closed the city, constant struggles occured between the
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− | trolls and the remnants of humans, elves, and dwarfs. The Pavis cult held to
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− | its rituals, and their intimate knowledge of the city aided worshipers in
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− | every crisis. The cult kept non-troll dwellers alive in the ruins until the
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− | city was re-opened during the time of strange magics and phantoms from the
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− | past known as the Dragonewts Dream.
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− | When the Sartarites came to build New Pavis, the high priest of Pavis and
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− | the colonists' high priest of Orlanth negotiated a settlement yielding
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− | ground and buildings to Pavis and the air to Orianth. An exchange was made,
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− | giving the Orlanth locals use of the Pavis facilities and the spirits of
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− | Pavis were joined by a sylph.
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− | Under the Lunar occupation, the Pavis cult grew, for the goddess wanted to
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− | "marry" Pavis to add him to her ever-growing pantheon. He played
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− | hard-to-get. With the support of the invaders, open worship of Pavis
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− | increased, especially among those Orlanth worshipers needing somewhere to go
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− | once their religion was officially discouraged.
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− | Pavis cannot guarantee his worshipers an existence after death, save to
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− | those who become cult spirits. Funeral customs for the cult are
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− | non-specific, and the priests will use whatever other religion they believe
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− | in when they determine funeral arrangements. For instance, the old
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− | Arrowsmith Dynasty cremated their dead atop the city gates, while during the
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− | closed period of the city, one of the ruling cult families buried their dead
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− | in several plots about the Rubble. The Flintnail cult, which attracts many
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− | priests, believes in entombing their dead in stone. Some of this latter cult
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− | dead have been entombed in mortuaries cut into the stone slabs of the old
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− | city walls.
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− | Pavis had ties to both elf and dwarf and was a glorious builder. The Runes
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− | most closely associated with him are Earth, Stasis, Harmony, and Man.,
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− |
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− | '''NATURE OF THE CULT'''
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− |
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− | Pavis is a "city cult." Like most of these cults, it is essentially a
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− | worship of the founder of the city, believing that this worship reinforces
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− | the potency of the worshiper, without which the city would wither. Thus the
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− | worship of the Red Goddess of the Lunar empire and of Sartar in the kingdom
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− | of Sartar are somewhat similar: both are a type of "city cult" grown into
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− | founder cults in which the being worshiped has become of more than
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− | single-city impact.
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− | The cult draws worshipers from town residents. Most principally worship
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− | other deities, but worship at the Pavis temple as well to augment their
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− | city's strength. Since the agreement with Orlanth, Pavis became the patron
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− | god of Pavis Outside the Walls as well as over the Rubble, and the Sartarite
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− | colonists worship him as well as their own gods.
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− | The city god normally arbitrates between the local manifestations of the
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− | more wide-spread gods. The Pavis temple hierarchy acts as a middleman for
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− | the hopes and aspirations of all political and social factions in the city.
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− | Like all founder cults, Pavis is far more political in function than
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− | spiritual.
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− | Because of Pavis' own family ties, the cult of Pavis is friendly to both elf
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− | and dwarf, and often settles disputes between the races in the city.
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− | Since both trolls and animal nomads have worked to destroy the city, and
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− | have dealt crushing blows to it in the past, the temple has little love for
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− | either. There have been, however, both troll and nomad worshipers of Pavis,
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− | and since the treaty with Waha, relations with the nomad god and Eiritha
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− | have been good. The same will never be true for the ignorant and brutal
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− | Storm Bull berserks nor for the Jaldon sect fanatics who broke the old city.
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− |
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− | ORGANIZATION
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− | There are two temples of Pavis under a single temple organization. The cult
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− | of Pavis traditionally has a single high priest (called the Son of Pavis)
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− | and six other priests (known as the Daughters of Pavis). The high priest
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− | specializes in divination, and the others in necessary functions
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− | representative of Pavis' work. One of the Daughters is always of the
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− | Flintnail cult, representing Pavis' daughter who married the dwarf. The Son
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− | of Pavis is not required to be male, but always has been, and the Daughters
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− | are only infrequently female, but the titles are traditional.
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− | Sometimes,there have been extra priests, who are given the jobs of being
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− | associate priests and are not officially Daughters of Pavis. Since the troll
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− | invasion, the temple hierarchy was not up to strength until the last few
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− | years in the safety of New Pavis.
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− | At the height of its glory, there were holy places throughout the city
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− | dedicated to Pavis. The various devastations have profaned most such places,
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− | except for the Real City temple. Despite the casting-down of the temple's
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− | outer walls and the crack in the inner walls, the temple of Pavis remains a
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− | shrine to that god and an object of pilgrimage. The Lunar priestesses must
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− | journey first to this temple in their appeals to Pavis to marry their
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− | patroness, then they must travel to the New Pavis temple, where the center
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− | of the temple's current power exists.
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− | The Godsday of each week is special to this cult, and there are appropriate
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− | neighborhood festivities. Citizens and visitors are urged to join these, but
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− | taking part is voluntary. The High Holy Day of the cult is Godsday during
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− | Fertility week of Earth season.
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− | On the High Holy Day, a Waha high priest from the Paps joins the ritual
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− | wherein the priests re-enact the healing of Waha by Pavis. They invoke the
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− | name of the Trader God, then the Pavis high priest transfers a Heal Body
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− | spell to the Pavis representative of the Eiritha cult, and she travels back
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− | to the Paps with the Waha priest to complete their part of the ceremony.
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− | This all serves as a magical and political reminder of the "charter" by
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− | which Pavis exists on the plains of Prax.
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− |
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− | LAY MEMBERSHIP
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− | Anyone in the city can join the cult of Pavis, even if they also worship
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− | other gods. This is part of the function of a city cult. Worship at a city
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− | festival is all that's needed. Lay members are supposed to support the city
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− | against invasion. This is usually done by joining the city militia or by
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− | paying for someone else to take one's place. They are also expected to help
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− | in the temple's upkeep. This is usually taken out of the citizenry's taxes,
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− | and they do not need to perform any active work to do this. Lay members are
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− | required to expend one MP per season in worship at a city festival. There
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− | are no other demands.
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− | The temple serves as a social meeting place for people throughout the city,
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− | and the cult acts as a club for consummation of business deals and the
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− | organization of mutual welfare organizations. Only lay members of the Pavis
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− | cult are allowed to become citizens, which entitles one to free food. Other
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− | requirements are also enforced, and these are listed elsewhere. Members of
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− | the cult can get training in Masonry for half-price as well as using
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− | one-handed hammer in warfare. This last is a holdover from the bad old days
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− | of the wars in the Rubble.
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− | INITIATE MEMBERSHIP
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− | All initiates of this temple must theoretically have been born in Pavis or
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− | in New Pavis and every initiate must have been a lay member for a season or
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− | so. In practice, rituals of adoption exist for deserving non-Pavisite
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− | candidates.
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− | An applicant for initiation must be passed by a board composed of all the
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− | priests of Pavis. This examination can be abstracted for game purposes by
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− | having the candidate successfully roll the average of his POW and CHA times
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− | 5 or less on 1d100. The applicant can increase his chances for acceptance by
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− | donating money or magical objects to the temple. This adds 05% to chances
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− | for success for every 200L worth of money contributed. For example, a
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− | character with a CHA of 12, a POW of 12, and a donation of 1000 L would have
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− | a chance of [(12+12)121 x 5 or less equals 60% plus 10001200 = 5 x 05% =
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− | 25%, or an 85% chance for acceptance.
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− | An initiate of Pavis may worship only Pavis and friendly gods. Every holy
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− | day the initiate must sacrifice all his MPs but a single point to the god.
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− | If the temple is attacked, initiates must defend it to the death. Initiates
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− | are sometimes called upon to perform special missions for the cult, usually
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− | for a fitting reward, such as free spell teaching.
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− | If there is room, homeless initiates may be kept in the temple until an
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− | abode is gained elsewhere. This is a small temple. Also, temple initiation
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− | gives one some influence with the ruling council of Pavis. Initiates of
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− | Pavis always can find the directions of the compass whether in New Pavis or
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− | the Rubble. All initiates of Pavis who are also citizens of the city are
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− | entitled to a stone house, eventually.
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− | Initiates can be trained in Masonry and one-handed Hammer for free, but must
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− | serve as a sod-carter and apprentice to the master masons while learning
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− | masonry, and must spend much time directly helping the temple while learning
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− | one-handed hammer. This equates to spending twice the amount of time
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− | normally required for training. The temple will teach initiates in the use
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− | of Great Axe and First Aid for half normal prices. In addition, initiates
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− | can learn the spell of Strength, and the spell of Heal. Healing 3 or more
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− | costs normal prices. Initiates can purchase one-use cult Rune spells with a
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− | sacrifice of Power if thought worthy by the temple hierarchy.
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− | '''CHAMPIONS OF PAVIS (RUNE LORDS)'''
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− |
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− | There have been no Champions of Pavis since the death of Balastor, 400 years
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− | ago. This is because most initiates attempting to gain the necessary levels
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− | of skill have died at the hands of trolls and other denizens of the Rubble.
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− | Only now, with the relatively safe environment of Pavis Outside the Walls to
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− | fall back on, has the temple had any real chance of creating another
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− | Champion. Due to the turmoil of life in Pavis, a Champion must be a fighter
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− | first. His political and social future will he more assured if he also knows
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− | the skill of masonry.
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− | The.priests want proper Champions of Pavis, and are fairly desperate for
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− | such. They will accept anyone with mastery (90%) of two weapon skills and
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− | any other three skills which will work to the benefit of cult and city. A
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− | Champion of Pavis must be an initiate first, but a ready applicant who
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− | convinces the cult priesthood of his aptness could possibly become an
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− | initiate and Champion in a single cere- mony. To pass the cult examination,
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− | the applicant must have a POW of 15 and must pass the same exam given to
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− | initiate candidates. (I.e., the average of POW + CHA times 5 or less on
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− | 1d100. Each 200L donated to the cult adds 05% to chances for success.)
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− | The Champion of Pavis is always required to remain within the Rubble or New
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− | Pavis except when called upon by the priests to perform missions for the
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− | glory of the city. The Champion of Pavis (or the senior one if there are
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− | actually two or more) is automatically Captain of the Pavis Survivors. This
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− | could well be a figurehead post unless the Champion is an expert rider and
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− | horse archer, but the Survivors will train their Captain in the appropriate
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− | skills. During the Lunar occupation, the Pavis Survivors were outlawed. A
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− | motley collection known as the Pavis Royal Guard was substituted, and it now
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− | serves the occupation forces. If a Champion of Pavis were to appear, the
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− | Lunar army would feel obliged to offer him some sort of sinecure in the
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− | command of the Royal Guard. The Champion of Pavis also has an elaborate
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− | manor house set aside for his residence. Unfortunately, the traditional
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− | house is in the Rubble and is said to he a temple of Zorak Zoran at present.
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− | The Champion can reside at the temple of Pavis, in fairly luxurious rooms,
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− | until he can take possession of the proper house once again.
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− | '''THE PRIESTHOOD OF PAVIS'''
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− |
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− | The priesthood maintained itself throughout long devastation. Now they are
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− | expanding as best they can. Each Daughter of Pavis specializes in a
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− | particular aspect of the cult, though all of them possess all the cult
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− | Divine spells.
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− | An applicant for priesthood must be an initiate (though, when the temple
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− | hierarchy is short, the statement about initiate Rune lords applies here,
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− | too). He must have a POW of 18 and the ability to read and write Old Pavic
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− | or Auld Wyrmish (which are very similar) at 50% or more. For form's sake,
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− | the examiners will examine fully proofs of and reports on an applicant, but
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− | actually it would take a roll of 96-00 an the acceptance roll or clear
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− | evidence of treachery for the candidate to be rejected, if the hierarchy was
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− | incomplete. When the roster of priests is up to par (as it is at this
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− | moment), full priests are not accepted. Instead, characters wishing to join
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− | the priesthood must become Acolytes. The requirements for this are the same
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− | as becoming a normal priest, but the necessary test is the same as that for
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− | a Champion or inititiate.
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− | Like the Champions, the priests of Pavis must stay within the city except
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− | for special missions, always directing their regard toward the city's
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− | welfare. The cult has no special ecumenical restrictions. Within New Pavis,
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− | the priests of Pavis are prestigious; the city council hears them
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− | automatically.Virtually all the special Rune spells for this cult come from
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− | associated cults. Only one Rune spell is directly associated with Pavis:
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− |
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− | '''SUBSERVIENT CULTS'''
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− |
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− | Many widely-spread cults were local victims of the once-powerful Pavis city
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− | cult. Pavis has some elemental spells from them as a matter of treaty
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− | obligation. The cult members do not necessarily worship any of these
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− | deities, but the cult has the spirits permanently attached.
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− | Summon <Various Elementals> Spells
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− | Each spell has call on a single elemental allotted by treaty. If one priest
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− | of Pavis calls upon a particular elemental during a week, another priest
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− | cannot call on the same elemental later in that week. Should a particular
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− | elemental he destroyed by losing its POW, no spirit will replace him until
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− | the next cult High Holy Day. The temple hierarchy is so arranged that no
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− | more than two priests have use of any single elemental summoning spell (not
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− | counting the Son of Pavis).
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− |
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− | ORLANTII REX: Summon <Sylph> - The summoning priest may use this air
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− | elemental as he wishes. The sylph was attached to the Pavis cult at the time
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− | of the founding of New Pavis.
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− |
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− | ZOLA FEL: Summon <Undine> - A water elemental serves the priests of Pavis.
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− | Zola Fel is the god of the River of Cradles. He befriended Pavis because the
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− | city brought river trade to him.
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− |
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− | EIRITHA: Summon <Gnome> - This earth elemental can he used to dig
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− | foundations and hold up walls. It was given to Pavis upon the occasion of
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− | the healing of Waha.
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− |
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− | OAKFED: Summon <Salamander> - After much struggle, the nomad Oakfed cult
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− | provided a salamander to serve Pavis.
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− |
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− | KYGER LITOR: Summon <Shade> - During the long battles with the hordes of the
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− | troll goddess, this shade was wrested away.
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− |
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− | ASSOCIATED CULTS
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− |
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− | Aldrya
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− |
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− | Pavis originally came to the region with knowledge of the Heal Body spell.
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− | With Aldrya's permission, he later gained knowledge of Sunripen as well.
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− |
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− | SUNRIPEN: 1-point spell, duration 12 hours, range local temple lands,
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− | reusable once per year, non-stackable
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− | This spell must he cast on Aldrya's holy day of Waterday, Fertility week,
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− | Sea season during a day-long fertility rite.
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− | The magic allows the newly-planted grain to draw upon the sun's powers to
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− | help it to grow without mold or rust, and enable the plant to resist
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− | despoiling insects and rodents. The grain ripens to a special rich golden
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− | color which tastes better as well.
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− |
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− | HEAL BODY: 2-point spell, duration instantaneous, range touch, reusable,
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− | non-stackable
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− | This spell cures the total damage taken by a body, regardless of hit
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− | location. It will heal a maimed limb if the limb is present at the time of
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− | the spell's casting, but will not regrow a severed limb.
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− |
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− | FLINTNAIL: Pavis'great friend contributes this spell.
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− |
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− | SUPPORT. 1-point spell, duration 24 hours, range 160m,
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− | reusable, stackable This telekinetic spell will hold up any wall section
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− | with a volume of 54 cubic meters or less so that work can he done on it.
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− | While the spell lasts a full day when used on an upright wall, the spell wW
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− | not hold a wall section at an angle for more than 15 minutes.
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− |
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− | MISCELLANEOUS NOTES
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− | Rune priests of Pavis wear the costume of the Empire of the Wyrm's Friends
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− | on official occasions, though the city was never an official part of that
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− | empire.
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| =='''Character sheet'''== | | =='''Character sheet'''== |
− |
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| *Name: Character Name | | *Name: Character Name |
| *Homeland: Country Age: XX Gender: Sex | | *Homeland: Country Age: XX Gender: Sex |