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This equipment is in addition to the equipment you receive from your parent’s occupation years.
 
This equipment is in addition to the equipment you receive from your parent’s occupation years.
 
=='''Campaign Notes'''==
 
 
==='''The City Gods'''===
 
 
'''PROTECTORS OF THE CITIZEN'''
 
 
Most cities of Glorantha have their own special proprietary spirit, often
 
named after the city. The welfare of the spirit and of the city are
 
intermingled, and wise citizens worship their city's god. Basically, all
 
initiates of this cult are citizens, and the reverse is also often the case.
 
 
Usually a city god has only one temple in the world, in the city. This is
 
always at least a minor temple, usually major, and sometimes even a great
 
temple, depending on the size of the city.
 
 
'''Initiate Membership Requirements''': a candidate must be a citizen of the city,
 
and must sacrifice one point of POW. Requirements for citizenship vary with
 
the city, but in almost all cities the children of citizens are also
 
citizens.
 
Note: an initiate of a city god need devote only 5% of his time and 1% of
 
his income to his god. The city god's divine spells, and his Divine
 
Intervention can only be used inside the city. An initiate can be a shaman,
 
a sorcerer, or even a priest of a different cult.
 
Spirit Magic: usually none taught by the cult.
 
Priesthood Requirements: must be a citizen and the son of a citizen. Must
 
read and speak the city's language at 90%. An opening for a new priest must
 
exist, and a great deal of politicking is involved to attain priest- hood in
 
a city cult.
 
Note: the priests of a city god have considerable political civic influence.
 
Their divine spells can only be cast within the city's boundaries. Unlike
 
initiates of a city god's cult, priests can use Divine Interven- tion
 
outside the city's boundaries.
 
Common Divine Magic: Excommunication, Mindlink, Sanctify, Warding, Worship
 
[City God]
 
 
Special Divine Magic: City Harmony
 
Associated Gods
 
Varies, depending on the circumstances surrounding the particular city.
 
 
Special Divine Magic: City Harmony
 
Associated Gods
 
Varies, depending on the circumstances surrounding the particular city.
 
 
Associated Gods
 
Varies, depending on the circumstances surrounding the particular city.
 
 
 
Special City Gods Divine Spells
 
City Harmony                                        1 point
 
self, temporal, stackable, reusable This spell affects everyone within 3
 
meters of the caster and keeps them from getting excited or violent. It
 
counteracts emotion-affecting spells (such as Demoralize and Fanaticism)
 
that are weaker than the City Harmony spell. City Harmony can be boosted
 
with magic points to overcome more power- ful emotion-affecting spells and
 
to blast through Countermagic and other defensive spells. To work, the
 
caster must roll 1D100 and compare the result on the Resistance Table to his
 
own magic points. All targets whose magic points would be overcome are
 
affected. For instance, if a priest with 12 magic points rolled 52, all
 
potential targets with 11 or less magic points would be affected.
 
 
 
'''Pavis'''
 
 
MYTHOS AND HISTORY
 
 
The history of the cult of Pavis is synonymous with the history of Pavis the
 
man himself, and then Pavis the city. Pavis was half-man, half-elf, and a
 
hero who appeared approximately 800 years ago, during the expansion of the
 
Empire of the Wyrm's Friends. As an adult, he studied under the tutoring
 
dragons then present in the Empire. There he met the dwarf, Flintnail, and
 
gained a mastery of stone.
 
After defeating Waha with the great Faceless Statue of Shadows Dance, he
 
taught Aldryami healing to the people of the Paps and healed Waha, cementing
 
a bond with the nomads.
 
After troll magic closed the city, constant struggles occured between the
 
trolls and the remnants of humans, elves, and dwarfs. The Pavis cult held to
 
its rituals, and their intimate knowledge of the city aided worshipers in
 
every crisis. The cult kept non-troll dwellers alive in the ruins until the
 
city was re-opened during the time of strange magics and phantoms from the
 
past known as the Dragonewts Dream.
 
When the Sartarites came to build New Pavis, the high priest of Pavis and
 
the colonists' high priest of Orlanth negotiated a settlement yielding
 
ground and buildings to Pavis and the air to Orianth. An exchange was made,
 
giving the Orlanth locals use of the Pavis facilities and the spirits of
 
Pavis were joined by a sylph.
 
Under the Lunar occupation, the Pavis cult grew, for the goddess wanted to
 
"marry" Pavis to add him to her ever-growing pantheon. He played
 
hard-to-get. With the support of the invaders, open worship of Pavis
 
increased, especially among those Orlanth worshipers needing somewhere to go
 
once their religion was officially discouraged.
 
Pavis cannot guarantee his worshipers an existence after death, save to
 
those who become cult spirits. Funeral customs for the cult are
 
non-specific, and the priests will use whatever other religion they believe
 
in when they determine funeral arrangements. For instance, the old
 
Arrowsmith Dynasty cremated their dead atop the city gates, while during the
 
closed period of the city, one of the ruling cult families buried their dead
 
in several plots about the Rubble. The Flintnail cult, which attracts many
 
priests, believes in entombing their dead in stone. Some of this latter cult
 
dead have been entombed in mortuaries cut into the stone slabs of the old
 
city walls.
 
Pavis had ties to both elf and dwarf and was a glorious builder. The Runes
 
most closely associated with him are Earth, Stasis, Harmony, and Man.,
 
 
'''NATURE OF THE CULT'''
 
 
Pavis is a "city cult." Like most of these cults, it is essentially a
 
worship of the founder of the city, believing that this worship reinforces
 
the potency of the worshiper, without which the city would wither. Thus the
 
worship of the Red Goddess of the Lunar empire and of Sartar in the kingdom
 
of Sartar are somewhat similar: both are a type of "city cult" grown into
 
founder cults in which the being worshiped has become of more than
 
single-city impact.
 
The cult draws worshipers from town residents. Most principally worship
 
other deities, but worship at the Pavis temple as well to augment their
 
city's strength. Since the agreement with Orlanth, Pavis became the patron
 
god of Pavis Outside the Walls as well as over the Rubble, and the Sartarite
 
colonists worship him as well as their own gods.
 
The city god normally arbitrates between the local manifestations of the
 
more wide-spread gods. The Pavis temple hierarchy acts as a middleman for
 
the hopes and aspirations of all political and social factions in the city.
 
Like all founder cults, Pavis is far more political in function than
 
spiritual.
 
Because of Pavis' own family ties, the cult of Pavis is friendly to both elf
 
and dwarf, and often settles disputes between the races in the city.
 
Since both trolls and animal nomads have worked to destroy the city, and
 
have dealt crushing blows to it in the past, the temple has little love for
 
either. There have been, however, both troll and nomad worshipers of Pavis,
 
and since the treaty with Waha, relations with the nomad god and Eiritha
 
have been good. The same will never be true for the ignorant and brutal
 
Storm Bull berserks nor for the Jaldon sect fanatics who broke the old city.
 
 
ORGANIZATION
 
There are two temples of Pavis under a single temple organization. The cult
 
of Pavis traditionally has a single high priest (called the Son of Pavis)
 
and six other priests (known as the Daughters of Pavis). The high priest
 
specializes in divination, and the others in necessary functions
 
representative of Pavis' work. One of the Daughters is always of the
 
Flintnail cult, representing Pavis' daughter who married the dwarf. The Son
 
of Pavis is not required to be male, but always has been, and the Daughters
 
are only infrequently female, but the titles are traditional.
 
Sometimes,there have been extra priests, who are given the jobs of being
 
associate priests and are not officially Daughters of Pavis. Since the troll
 
invasion, the temple hierarchy was not up to strength until the last few
 
years in the safety of New Pavis.
 
At the height of its glory, there were holy places throughout the city
 
dedicated to Pavis. The various devastations have profaned most such places,
 
except for the Real City temple. Despite the casting-down of the temple's
 
outer walls and the crack in the inner walls, the temple of Pavis remains a
 
shrine to that god and an object of pilgrimage. The Lunar priestesses must
 
journey first to this temple in their appeals to Pavis to marry their
 
patroness, then they must travel to the New Pavis temple, where the center
 
of the temple's current power exists.
 
The Godsday of each week is special to this cult, and there are appropriate
 
neighborhood festivities. Citizens and visitors are urged to join these, but
 
taking part is voluntary. The High Holy Day of the cult is Godsday during
 
Fertility week of Earth season.
 
On the High Holy Day, a Waha high priest from the Paps joins the ritual
 
wherein the priests re-enact the healing of Waha by Pavis. They invoke the
 
name of the Trader God, then the Pavis high priest transfers a Heal Body
 
spell to the Pavis representative of the Eiritha cult, and she travels back
 
to the Paps with the Waha priest to complete their part of the ceremony.
 
This all serves as a magical and political reminder of the "charter" by
 
which Pavis exists on the plains of Prax.
 
 
LAY MEMBERSHIP
 
Anyone in the city can join the cult of Pavis, even if they also worship
 
other gods. This is part of the function of a city cult. Worship at a city
 
festival is all that's needed. Lay members are supposed to support the city
 
against invasion. This is usually done by joining the city militia or by
 
paying for someone else to take one's place. They are also expected to help
 
in the temple's upkeep. This is usually taken out of the citizenry's taxes,
 
and they do not need to perform any active work to do this. Lay members are
 
required to expend one MP per season in worship at a city festival. There
 
are no other demands.
 
The temple serves as a social meeting place for people throughout the city,
 
and the cult acts as a club for consummation of business deals and the
 
organization of mutual welfare organizations. Only lay members of the Pavis
 
cult are allowed to become citizens, which entitles one to free food. Other
 
requirements are also enforced, and these are listed elsewhere. Members of
 
the cult can get training in Masonry for half-price as well as using
 
one-handed hammer in warfare. This last is a holdover from the bad old days
 
of the wars in the Rubble.
 
 
INITIATE MEMBERSHIP
 
All initiates of this temple must theoretically have been born in Pavis or
 
in New Pavis and every initiate must have been a lay member for a season or
 
so. In practice, rituals of adoption exist for deserving non-Pavisite
 
candidates.
 
An applicant for initiation must be passed by a board composed of all the
 
priests of Pavis. This examination can be abstracted for game purposes by
 
having the candidate successfully roll the average of his POW and CHA times
 
5 or less on 1d100. The applicant can increase his chances for acceptance by
 
donating money or magical objects to the temple. This adds 05% to chances
 
for success for every 200L worth of money contributed. For example, a
 
character with a CHA of 12, a POW of 12, and a donation of 1000 L would have
 
a chance of [(12+12)121 x 5 or less equals 60% plus 10001200 = 5 x 05% =
 
25%, or an 85% chance for acceptance.
 
An initiate of Pavis may worship only Pavis and friendly gods. Every holy
 
day the initiate must sacrifice all his MPs but a single point to the god.
 
If the temple is attacked, initiates must defend it to the death. Initiates
 
are sometimes called upon to perform special missions for the cult, usually
 
for a fitting reward, such as free spell teaching.
 
If there is room, homeless initiates may be kept in the temple until an
 
abode is gained elsewhere. This is a small temple. Also, temple initiation
 
gives one some influence with the ruling council of Pavis. Initiates of
 
Pavis always can find the directions of the compass whether in New Pavis or
 
the Rubble. All initiates of Pavis who are also citizens of the city are
 
entitled to a stone house, eventually.
 
Initiates can be trained in Masonry and one-handed Hammer for free, but must
 
serve as a sod-carter and apprentice to the master masons while learning
 
masonry, and must spend much time directly helping the temple while learning
 
one-handed hammer. This equates to spending twice the amount of time
 
normally required for training. The temple will teach initiates in the use
 
of Great Axe and First Aid for half normal prices. In addition, initiates
 
can learn the spell of Strength, and the spell of Heal. Healing 3 or more
 
costs normal prices. Initiates can purchase one-use cult Rune spells with a
 
sacrifice of Power if thought worthy by the temple hierarchy.
 
 
'''CHAMPIONS OF PAVIS (RUNE LORDS)'''
 
 
There have been no Champions of Pavis since the death of Balastor, 400 years
 
ago. This is because most initiates attempting to gain the necessary levels
 
of skill have died at the hands of trolls and other denizens of the Rubble.
 
Only now, with the relatively safe environment of Pavis Outside the Walls to
 
fall back on, has the temple had any real chance of creating another
 
Champion. Due to the turmoil of life in Pavis, a Champion must be a fighter
 
first. His political and social future will he more assured if he also knows
 
the skill of masonry.
 
The.priests want proper Champions of Pavis, and are fairly desperate for
 
such. They will accept anyone with mastery (90%) of two weapon skills and
 
any other three skills which will work to the benefit of cult and city. A
 
Champion of Pavis must be an initiate first, but a ready applicant who
 
convinces the cult priesthood of his aptness could possibly become an
 
initiate and Champion in a single cere- mony. To pass the cult examination,
 
the applicant must have a POW of 15 and must pass the same exam given to
 
initiate candidates. (I.e., the average of POW + CHA times 5 or less on
 
1d100. Each 200L donated to the cult adds 05% to chances for success.)
 
The Champion of Pavis is always required to remain within the Rubble or New
 
Pavis except when called upon by the priests to perform missions for the
 
glory of the city. The Champion of Pavis (or the senior one if there are
 
actually two or more) is automatically Captain of the Pavis Survivors. This
 
could well be a figurehead post unless the Champion is an expert rider and
 
horse archer, but the Survivors will train their Captain in the appropriate
 
skills. During the Lunar occupation, the Pavis Survivors were outlawed. A
 
motley collection known as the Pavis Royal Guard was substituted, and it now
 
serves the occupation forces. If a Champion of Pavis were to appear, the
 
Lunar army would feel obliged to offer him some sort of sinecure in the
 
command of the Royal Guard. The Champion of Pavis also has an elaborate
 
manor house set aside for his residence. Unfortunately, the traditional
 
house is in the Rubble and is said to he a temple of Zorak Zoran at present.
 
The Champion can reside at the temple of Pavis, in fairly luxurious rooms,
 
until he can take possession of the proper house once again.
 
 
'''THE PRIESTHOOD OF PAVIS'''
 
 
The priesthood maintained itself throughout long devastation. Now they are
 
expanding as best they can. Each Daughter of Pavis specializes in a
 
particular aspect of the cult, though all of them possess all the cult
 
Divine spells.
 
An applicant for priesthood must be an initiate (though, when the temple
 
hierarchy is short, the statement about initiate Rune lords applies here,
 
too). He must have a POW of 18 and the ability to read and write Old Pavic
 
or Auld Wyrmish (which are very similar) at 50% or more. For form's sake,
 
the examiners will examine fully proofs of and reports on an applicant, but
 
actually it would take a roll of 96-00 an the acceptance roll or clear
 
evidence of treachery for the candidate to be rejected, if the hierarchy was
 
incomplete. When the roster of priests is up to par (as it is at this
 
moment), full priests are not accepted. Instead, characters wishing to join
 
the priesthood must become Acolytes. The requirements for this are the same
 
as becoming a normal priest, but the necessary test is the same as that for
 
a Champion or inititiate.
 
Like the Champions, the priests of Pavis must stay within the city except
 
for special missions, always directing their regard toward the city's
 
welfare. The cult has no special ecumenical restrictions. Within New Pavis,
 
the priests of Pavis are prestigious; the city council hears them
 
automatically.Virtually all the special Rune spells for this cult come from
 
associated cults. Only one Rune spell is directly associated with Pavis:
 
 
 
'''SUBSERVIENT CULTS'''
 
 
Many widely-spread cults were local victims of the once-powerful Pavis city
 
cult. Pavis has some elemental spells from them as a matter of treaty
 
obligation. The cult members do not necessarily worship any of these
 
deities, but the cult has the spirits permanently attached.
 
Summon <Various Elementals> Spells
 
Each spell has call on a single elemental allotted by treaty. If one priest
 
of Pavis calls upon a particular elemental during a week, another priest
 
cannot call on the same elemental later in that week. Should a particular
 
elemental he destroyed by losing its POW, no spirit will replace him until
 
the next cult High Holy Day. The temple hierarchy is so arranged that no
 
more than two priests have use of any single elemental summoning spell (not
 
counting the Son of Pavis).
 
 
ORLANTII REX: Summon <Sylph> - The summoning priest may use this air
 
elemental as he wishes. The sylph was attached to the Pavis cult at the time
 
of the founding of New Pavis.
 
 
ZOLA FEL: Summon <Undine> - A water elemental serves the priests of Pavis.
 
Zola Fel is the god of the River of Cradles. He befriended Pavis because the
 
city brought river trade to him.
 
 
EIRITHA: Summon <Gnome> - This earth elemental can he used to dig
 
foundations and hold up walls. It was given to Pavis upon the occasion of
 
the healing of Waha.
 
 
OAKFED: Summon <Salamander> - After much struggle, the nomad Oakfed cult
 
provided a salamander to serve Pavis.
 
 
KYGER LITOR: Summon <Shade> - During the long battles with the hordes of the
 
troll goddess, this shade was wrested away.
 
 
ASSOCIATED CULTS
 
 
Aldrya
 
 
Pavis originally came to the region with knowledge of the Heal Body spell.
 
With Aldrya's permission, he later gained knowledge of Sunripen as well.
 
 
SUNRIPEN: 1-point spell, duration 12 hours, range local temple lands,
 
reusable once per year, non-stackable
 
This spell must he cast on Aldrya's holy day of Waterday, Fertility week,
 
Sea season during a day-long fertility rite.
 
The magic allows the newly-planted grain to draw upon the sun's powers to
 
help it to grow without mold or rust, and enable the plant to resist
 
despoiling insects and rodents. The grain ripens to a special rich golden
 
color which tastes better as well.
 
 
HEAL BODY: 2-point spell, duration instantaneous, range touch, reusable,
 
non-stackable
 
This spell cures the total damage taken by a body, regardless of hit
 
location. It will heal a maimed limb if the limb is present at the time of
 
the spell's casting, but will not regrow a severed limb.
 
 
FLINTNAIL: Pavis'great friend contributes this spell.
 
 
SUPPORT. 1-point spell, duration 24 hours, range 160m,
 
reusable, stackable This telekinetic spell will hold up any wall section
 
with a volume of 54 cubic meters or less so that work can he done on it.
 
While the spell lasts a full day when used on an upright wall, the spell wW
 
not hold a wall section at an angle for more than 15 minutes.
 
 
MISCELLANEOUS NOTES
 
Rune priests of Pavis wear the costume of the Empire of the Wyrm's Friends
 
on official occasions, though the city was never an official part of that
 
empire.
 
  
  
 
=='''Character sheet'''==
 
=='''Character sheet'''==
 
 
*Name: Character Name
 
*Name: Character Name
 
*Homeland: Country Age: XX Gender: Sex  
 
*Homeland: Country Age: XX Gender: Sex  

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