Editing Pei Feverfew
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− | =Pei | + | =Pei Huai= |
*Background: Physician | *Background: Physician | ||
*Appearance: A man with graceful bearing and a noble demeanor...if he puts his mind to it. And bothers to shave that day. Pei has dark hair tied usually tied back in a loose bun or ponytale, with dark eyes and sharp cheekbones to match. The elegance of his long fingers and soft hands is marred only by the occasional chemical burn stain or small, enigmatic scar that speaks to a more chaotic past. | *Appearance: A man with graceful bearing and a noble demeanor...if he puts his mind to it. And bothers to shave that day. Pei has dark hair tied usually tied back in a loose bun or ponytale, with dark eyes and sharp cheekbones to match. The elegance of his long fingers and soft hands is marred only by the occasional chemical burn stain or small, enigmatic scar that speaks to a more chaotic past. | ||
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*Class: Expert | *Class: Expert | ||
− | * | + | *Class Ability: Masterful Expertise |
− | + | **Once per scene, the Expert may reroll any non-combat skill check as an Instant action. This allows the Expert to make a roll and then immediately use this ability if | |
− | *Quick Learner | + | the resulting total isn’t good enough to succeed. In cases where it matters, the better of the two rolls may be used. |
− | + | *Class Ability: Quick Learner | |
− | + | **When you advance a character level, you gain an extra skill point which may only be spent on gaining or improving non-combat skills or raising attributes. You may | |
− | + | save this point to spend later if you wish. | |
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=Attributes= | =Attributes= | ||
− | *Strength: 9 | + | *Strength: 9 (+/-) |
− | *Dexterity: 12 | + | *Dexterity: 12 (+/-) |
− | *Constitution: 9 | + | *Constitution: 9 (+/-) |
*Intelligence: 14 (+1) | *Intelligence: 14 (+1) | ||
− | *Wisdom: 11 | + | *Wisdom: 11 (+/-) |
− | *Charisma: 10 | + | *Charisma: 10 (+/-) |
=Combat= | =Combat= | ||
− | *Movement: | + | *Movement: |
*Armor: (List the actual armor + shield worn) | *Armor: (List the actual armor + shield worn) | ||
**AC: (+shield, if any) | **AC: (+shield, if any) | ||
− | *Base Attack Bonus | + | *Base Attack Bonus |
*Weapon: | *Weapon: | ||
**+X, XdX+X. Shock: Range: | **+X, XdX+X. Shock: Range: | ||
*Weapon: | *Weapon: | ||
**+X, XdX+X. Shock: Range: | **+X, XdX+X. Shock: Range: | ||
− | *Physical: | + | *Physical: |
− | *Evasion: | + | *Evasion: |
− | *Mental: | + | *Mental: |
− | *Luck: | + | *Luck: |
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=Abilities= | =Abilities= | ||
+ | ==Skills== | ||
+ | *Heal - 0 | ||
+ | *Convince - 0 | ||
+ | *Administer - 0 | ||
− | + | [[+2 Physical]] | |
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==Foci== | ==Foci== | ||
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Level 1: Gain Connect as a bonus skill. You can fluently speak all the common languages of your native region and convey at least basic information in the | Level 1: Gain Connect as a bonus skill. You can fluently speak all the common languages of your native region and convey at least basic information in the | ||
uncommon or esoteric ones. You can learn a new language with only a week’s practice with a native speaker. Once per game day, your polished ways automatically gain a minor favor from an NPC that would not put them to significant expense or risk, assuming the NPC isn’t hostile to you. | uncommon or esoteric ones. You can learn a new language with only a week’s practice with a native speaker. Once per game day, your polished ways automatically gain a minor favor from an NPC that would not put them to significant expense or risk, assuming the NPC isn’t hostile to you. | ||
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=Gear= | =Gear= | ||
*Readied Items: | *Readied Items: | ||
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**Total: X/X | **Total: X/X | ||
*Stowed Items: | *Stowed Items: |