Editing Peoples of the Vale

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*Increase your Dexterity or Intelligence by one, to a maximum of 20.
 
*Increase your Dexterity or Intelligence by one, to a maximum of 20.
 
*You have advantage on all Investigation and Perception rolls made to detect traps.
 
*You have advantage on all Investigation and Perception rolls made to detect traps.
*If you have ten minutes and some basic materials (such as twine, sticks, and a knife), you can set a simple trap. Your trap covers an area no larger than 10’ by 10’ and has a DC (for both detecting and disabling) equal to 8 + your proficiency bonus + your Intelligence bonus. If triggered, your trap deals 2d6 damage to all in the area, with a Dexterity save (DC = 8 + your proficiency bonus + your Intelligence bonus) for half damage. This damage increases to 3d6 at 6th level, 4d6 at 10th level, and 5d6 at 14th level. Once you have used this ability you cannot use it again until you finish a short or long rest.
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*If you have ten minutes and some basic materials (such as twine, sticks, and a knife), you can set a simple trap. Your trap covers an area no larger than 10’ by 10’ and has a DC (for both detecting and disabling) equal to 10 + your proficiency bonus. If triggered, your trap deals 2d6 damage to all in the area, with a Dexterity save (DC = 8 + your proficiency bonus + your Intelligence bonus) for half damage. This damage increases to 3d6 at 6th level, 4d6 at 10th level, and 5d6 at 14th level. Once you have used this ability you cannot use it again until you finish a short or long rest.
  
  

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