Editing Personhood Tales: Texas

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==Moves==
 
==Moves==
*'''Visionary''': when you share your vision of the future with another player’s character, roll+hard. On a 10+, hold 3 over them. On a 7–9, hold 2 over them. Whenever you like, you can spend your hold, 1 for 1, to have them mark experience. On a miss, they hold 1 over you, on the same terms.
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*'''Visonary''': when you share your vision of the future with another player’s character, roll+hard. On a 10+, hold 3 over them. On a 7–9, hold 2 over them. Whenever you like, you can spend your hold, 1 for 1, to have them mark experience. On a miss, they hold 1 over you, on the same terms.
 
*'''Indomitable''': when you go into battle, roll+hard. On a 10+, hold 3. On a 7–9, hold 2. On a miss, hold 1, but takies -1forward. During the battle you can spend your hold 1 for 1 to: Name an npc within your reach. You kill, disable or disarm them (MC’s choice); Name a character within your reach. You redirect their attack to another character within your reach, or else to nowhere — into the ground or a wall or the sky; Name a character on the scene, but outside your reach. You cross the distance between you before they have time to adjust or react; Name a character within your reach. While you keep fighting, you intercept any attack directed at them and they suffer no harm; Ignore all harm to yourself from an incoming attack.
 
*'''Indomitable''': when you go into battle, roll+hard. On a 10+, hold 3. On a 7–9, hold 2. On a miss, hold 1, but takies -1forward. During the battle you can spend your hold 1 for 1 to: Name an npc within your reach. You kill, disable or disarm them (MC’s choice); Name a character within your reach. You redirect their attack to another character within your reach, or else to nowhere — into the ground or a wall or the sky; Name a character on the scene, but outside your reach. You cross the distance between you before they have time to adjust or react; Name a character within your reach. While you keep fighting, you intercept any attack directed at them and they suffer no harm; Ignore all harm to yourself from an incoming attack.
*'''Towering presence''': when you give someone an order or a warning, roll+hard. On a hit, they choose: They do it, following your order or heeding your warning; They freeze; They back away, hands where you can see them; They attack you. On a 10+, take +1 forward against them as well. On a miss, they do what they like and you take -1forward against them.
+
*Towering presence: when you give someone an order or a warning, roll+hard. On a hit, they choose: They do it, following your order or heeding your warning; They freeze; They back away, hands where you can see them; They attack you. On a 10+, take +1 forward against them as well. On a miss, they do what they like and you take -1forward against them.
 
 
 
==Gear==
 
==Gear==
 
*''Token of Hope'' - Faded Texas Ranger Badge pinned over his heart (a symbol of the past that could yet be reborn)
 
*''Token of Hope'' - Faded Texas Ranger Badge pinned over his heart (a symbol of the past that could yet be reborn)

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