Peterson, Jonas

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Revision as of 01:22, 6 November 2010 by 122.108.178.3 (talk) (Skills)
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Rust main page

Statistics

Name Value
INTelligence 8
TECH 2
ATTRactiveness 8
Movement Allowance 6
EMPathy 8
REFlex 8
COOL 7
LUCK 5
BODY 6

Skills

  • ATTR: [8]
    • Personal Grooming*: 4 [12]
    • Wardrobe & style*: 4 [12]


  • BODY: [6]
    • Endurance: 0 [1]
    • Strength feat: 0 [1]
    • Swimming*: 0 [6]


  • COOL: [7]
    • Interrogation: 0 [2]
    • Intimidate: 0 [2]
    • Oratory: 0 [2]
    • Resist torture/drug: 0 [2]
    • Streetwise: 6 [13]


  • EMPATHY: [8]
    • Human perception*: 6 [14]
    • Interview*: 0 [8]
    • Leadership*: 0 [8]
    • Seduction*: 0 [8]
    • Social*: 5 [13]
    • Persuasion/Fast Talk*: 7 [15]
    • Perform: 0 [3]


  • INT: [X]
    • Accounting: X [Y]
    • Anthropology: X [Y]
    • Awareness/notice*: X [Y]
    • Biology: X [Y]
    • Botany: X [Y]
    • Chemistry: X [Y]
    • Composition: X [Y]
    • Diagnose Illness: X [Y]
    • Education & General Knowledge*: X [Y]
    • Expert: X [Y]
    • Forage: X [Y]
    • Fishing: X [Y]
    • Forward observer: X [Y]
    • Gamble: X [Y]
    • Geology (2): X [Y]
    • Hide/evade*: X [Y]
    • History: X [Y]
    • Instruction: X [Y]
    • Information Gathering: X [Y]
    • Linguistics: X [Y]
    • Mathematics: X [Y]
    • Metallurgy (2): X [Y]
    • Meteorology (2): X [Y]
    • Military Experience: X [Y]
    • Navigation: X [Y]
    • Physics (2): X [Y]
    • Psychology: X [Y]
    • Theoretical Sciences: X [Y]
    • Scrounging: X [Y]
    • Wilderness survival: X [Y]
    • Zoology: X [Y]


  • REF: [X]
    • Autogun: X [Y]
    • Chemical weapons: X [Y]
    • Athletics*: X [Y]
    • Brawling*: X [Y]
    • Dance: X [Y]
    • Dodge/escape*: X [Y]
    • Drive Wheel: X [Y]
    • Drive Track: X [Y]
    • Handgun: X [Y]
    • Heavy weapons: X [Y]
    • Martial Arts: X [Y]
    • Melee*: X [Y]
    • Motorcycle: X [Y]
    • Operate Heavy Machine: X [Y]
    • Pilot: X [Y]
    • Ride: X [Y]
    • Rifle: X [Y]
    • Snow ski: X [Y]
    • Stealth (2)*: X [Y]


  • TECH: [X]
    • Aero tech (2): X [Y]
    • Basic tech (2): X [Y]
    • Biological weapons (3): X [Y]
    • Electrical Engineer (2): X [Y]
    • Civil engineering (2): X [Y]
    • Combat engineering: X [Y]
    • Demolitions (2): X [Y]
    • Disguise: X [Y]
    • Electronics: X [Y]
    • Farming: X [Y]
    • First aid: X [Y]
    • Forgery: X [Y]
    • Indirect fire (2): X [Y]
    • Large Calibre Gun: X [Y]
    • Medical/surgery (4): X [Y]
    • Nuclear weapons (4): X [Y]
    • Paint & draw: X [Y]
    • Photo & film: X [Y]
    • Pick lock: X [Y]
    • Pickpocket: X [Y]
    • Play: X [Y]
    • Rotor tech (3): X [Y]
    • Tactical Missile (2): X [Y]
    • Weaponsmith: X [Y]


(*)These skills do not incur the -5 penalty for ‘No Skill Level’

Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.

A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.

Weapons

Name Type WA Con. Damage (ammo) Shots RoF Rel. Range
Ruger SR9 Handgun 0 P 2d6+1(9mmP) 17 2 VR 50m

Equipment

  • Lumber jacket (green/black check), jeans, 'Nike' t-shirt (white)
  • Watch, wallet, hygiene kit
  • High top sneakers
  • Leather work gloves (yellow)
  • Surplus ALICE webbing yoke, plastic canteen.
  • 8x26 Binoculars 'Alpen Shasta Ridge 470' (green)


  • Ruger SR9 Pistol (9mmP)
  • 3 x 17rd M1911 magazines
  • 44 x 9mmP cartridges
  • Belt holster
  • Belt pouch for 2 x SR91 magazines

Background

Rust main page