Difference between revisions of "Pierre de Malavieille"

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*HP: ##
+
*HP: 16
*Damage bonus +#
+
*Damage bonus +1d4?
*Idea: ##%
+
*Idea: 60%
*Know: ##%
+
*Know: 60%
*Luck: ##%
+
*Luck: 90%
*SAN: ##
+
*SAN: 80
  
 +
'''Skills'''Skill Points to spend 285
 +
(highest skill 80%)
 +
 +
* Accounting: (1%)
 +
* Anthropology: (1%)
 +
* Archaeology: (1%) +20
 +
* Art
 +
** (Artistic area): (5%)
 +
* Astronomy: (1%)
 +
* Bargain: (15%)
 +
* Biology: (1%) (Keeper permission only)
 +
* Chemistry: (1%)
 +
* Climb: (40%)
 +
* Conceal: (15%)
 +
* Craft
 +
** (Craft area): (5%)
 +
* Credit Rating: (35%) (Gentry) 17 pence (16 with family)
 +
* Cthulhu Mythos: None at character generation
 +
* Disguise: (1%)
 +
* Dodge: (20%)
 +
* Drive Wagon: (15%)
 +
* Fast Talk: (15%)
 +
* First Aid: (30%) +20
 +
* Geology: (1%) +10
 +
* Hide: (10%)
 +
* History: (5%) +20
 +
* Jump: (25%) +5
 +
* Law: (1%)
 +
* Library Use: (1%) (Literate only)
 +
* Listen: (25%)
 +
* Locksmith: (1%)
 +
* Martial Arts: (1%)
 +
* Mechanical Repair: (10%)
 +
* Medicine: (1%) (Literate only)
 +
* Natural History: (10%)
 +
* Navigate: (10%)
 +
* Occult: (10%) +30
 +
* Persuade: (15%) +25
 +
* Pharmacy: (1%)
 +
* Pilot (Sail Boat or Row Boat only): (5%)
 +
* Psychology: (5%)
 +
* Ride: (20%) +30
 +
* Sneak: (10%)
 +
* Spot Hidden: (25%)
 +
* Swim: (1%)
 +
* Throw: (25%)
 +
* Track: (10%)
 +
 +
 +
'''Weapons'''
 +
* Hand to hand
 +
** Fist: (25%)
 +
** Kick: (15%)
 +
** Head Butt: (10%)
 +
** Grapple: (25%) +10
 +
* Axe
 +
** One Handed Axe/Hammer: (10%)
 +
** Two Handed Axe/Hammer (Bec du corbin): (30%) +15
 +
*** Poll Axe/Hammer:
 +
* Club
 +
** One Handed Club/Mace: (15%)
 +
** Two Handed Club/Mace: (15%)
 +
* Flail
 +
** One Handed Flail: (5%)
 +
** Two Handed Flail: (5%)
 +
* Spear
 +
** Lance (couched): (30%) +10
 +
** One Handed Spear: (5%)
 +
** Two Handed Spear: (10%)
 +
* Sword
 +
** Dagger/Short Sword: (15%) +30
 +
** One Handed Sword: (30%) +25
 +
** Two Handed Sword: (10%)
 +
* Shield
 +
** Buckler: (20%) +30
 +
** Shield: (25%)
 +
* Missile weapons
 +
** Bow: (10%)
 +
** Crossbow: (25%)
 +
** Javelin: (10%)
 +
** Hurled stone: (25%)
 +
** Seige weapons
 +
*** Trebuchet/Catapult: (1%)
 +
*** Espringalde/Ballista: (5%)
 +
* Gunpowder weapons
 +
** Artillery
 +
*** Bombard: (1%)
 +
*** Siege Gun: (1%)
 +
*** Field Gun: (1%)
 +
** Hand Guns
 +
*** Arquebus: (30%)
  
'''Skills'''Skill Points to spend 285
+
Languages: French (Languedocien) 60% / Catalan 24% / Latin: 16% / Genoese: 8%
(highest skill 70%
+
 
Horse Riding: 20% Base
+
 
 +
'''Arms and Armour'''
 +
 
 +
Sallet, Brigandine with plackart
 +
 
 +
Limb armour: Italianate harness. Italianate is less flexible but easier to don and provides marginally more protection. Often some fighters just wear gauntlets and elbows, the rest being too much bother.
  
Languages: French: 60% Languedoc: 24% Third: 16% Fourth: 8%
+
Bec du corbin, broadsword, dagger, buckler, lance
  
 +
'''Clothing'''
 +
Man's Hosen / Man's Shirt / Man's Cloak / Riding Boots / Belt/Girdle /
  
 +
In pack: Man's Doublet / Shoes / Felt Hat
  
 +
'''Kit'''
 +
Palfrey with riding saddle, Saddle blanket, Bit and bridle, Halter
  
 +
Destrier with Knight's saddle, Saddle blanket, Bit and bridle, Halter
  
 +
Blanket, Heavyweight / Linen Sheet / Bucket, Canvas, 20litre (Rolls or folds well) / Camp Bed, Cloth / Portable Wooden Bed / Canteen, 2l (filled) / Crucifix, ornate, small / Lamp Oil, 1l / Oil Lamp / Rosary beads / Sack, 10 ENC / Tent, Canvas, 2-Man
  
'''Weapons'''
+
2l Pan / 25l Kettle  / Silver Spoon / Bronze Ladle / Silver Bowl / Tin Cup / Silver Goblet / Silver Salt Cellar
Now, I'm going to be liberal with weapons, armour and combat skills. Base skill for culturally appropriate weapons is 30%, foreign weapons would have 20% and wierdo odd weapons is at 10%. Crossbows and firearms are at 25%, as are hand to hand attacks and club. Pick what you want within reason. The English preferred weapons were the infamous longbow, the bill (a very complex and dangerous short poll arm), the halberd, swords* and dagger. The French preferred crossbows which were more useful in sieges over bows, and also had a predilection for one handed axes and maces as well as the sword. The only shields used at the time was the huge gunner's or crossbowman's pavise, which isn't really as much as a mobile fortification, and the small buckler used along with a one handed chopping sword. Most fighting done in a non-battlefield setting will be with your trusty dagger, so don't stint it!
 
  
Armour is as the following;
+
Small Metal Mirror / Soap, Perfumed / Brazier, Small Bronze / Charcoal (40 hrs.)
Head: Sallet or kettle hat.
 
Body armour: [Commoner] Padded Jack, [Bourgeoisie] Brigandine with/without plackart, [Gentry] Plate harness and arming coat. A padded jack is far cry from earlier efforts, and many knights preferred to wear them in the middle of battle. They are just as protective as higher levels of armour except against thrusts, but rapidly degrade in combat. Wearers tend to strip foes of their jacks as they degrade. A brigandine is a textile coat lined with shaped plates attached to the liner, often cut from out of date plate armour. They are a flexible, very protective armour and often worn by even very wealthy knights, especially on the march or in camp.
 
Limb armour: Germanic or Italianate [Gentry only] harness. Germanic is more flexible but takes for ever to put on, and Italianate is less flexible but easier to don and provides marginally more protection. Often some fighters just wear gauntlets and elbows, the rest being too much bother. Archers do not wear arm harness.
 
  
Gentry will have two horses, Bourgeoisie a horse and commoners walk.
+
Wood Axe / Crowbar / Wooden Mallet / Spikes (10) / Rope, 10m / Shovel / Waxed 25m Cord
Crossbow(25%) 45%
 
Dagger(30%) 50%
 
Mace(25%)  
 
  
 +
Book of Hours (Latin)
  
'''Equipment'''
 
  
 
'''Background'''
 
'''Background'''

Latest revision as of 14:41, 11 October 2008

Knight from the Languedoc. back

  • Str 14
  • Con 18
  • Siz 12
  • Int 12
  • Pow 16
  • Dex 10
  • App 16
  • Edu 8


  • HP: 16
  • Damage bonus +1d4?
  • Idea: 60%
  • Know: 60%
  • Luck: 90%
  • SAN: 80

SkillsSkill Points to spend 285 (highest skill 80%)

  • Accounting: (1%)
  • Anthropology: (1%)
  • Archaeology: (1%) +20
  • Art
    • (Artistic area): (5%)
  • Astronomy: (1%)
  • Bargain: (15%)
  • Biology: (1%) (Keeper permission only)
  • Chemistry: (1%)
  • Climb: (40%)
  • Conceal: (15%)
  • Craft
    • (Craft area): (5%)
  • Credit Rating: (35%) (Gentry) 17 pence (16 with family)
  • Cthulhu Mythos: None at character generation
  • Disguise: (1%)
  • Dodge: (20%)
  • Drive Wagon: (15%)
  • Fast Talk: (15%)
  • First Aid: (30%) +20
  • Geology: (1%) +10
  • Hide: (10%)
  • History: (5%) +20
  • Jump: (25%) +5
  • Law: (1%)
  • Library Use: (1%) (Literate only)
  • Listen: (25%)
  • Locksmith: (1%)
  • Martial Arts: (1%)
  • Mechanical Repair: (10%)
  • Medicine: (1%) (Literate only)
  • Natural History: (10%)
  • Navigate: (10%)
  • Occult: (10%) +30
  • Persuade: (15%) +25
  • Pharmacy: (1%)
  • Pilot (Sail Boat or Row Boat only): (5%)
  • Psychology: (5%)
  • Ride: (20%) +30
  • Sneak: (10%)
  • Spot Hidden: (25%)
  • Swim: (1%)
  • Throw: (25%)
  • Track: (10%)


Weapons

  • Hand to hand
    • Fist: (25%)
    • Kick: (15%)
    • Head Butt: (10%)
    • Grapple: (25%) +10
  • Axe
    • One Handed Axe/Hammer: (10%)
    • Two Handed Axe/Hammer (Bec du corbin): (30%) +15
      • Poll Axe/Hammer:
  • Club
    • One Handed Club/Mace: (15%)
    • Two Handed Club/Mace: (15%)
  • Flail
    • One Handed Flail: (5%)
    • Two Handed Flail: (5%)
  • Spear
    • Lance (couched): (30%) +10
    • One Handed Spear: (5%)
    • Two Handed Spear: (10%)
  • Sword
    • Dagger/Short Sword: (15%) +30
    • One Handed Sword: (30%) +25
    • Two Handed Sword: (10%)
  • Shield
    • Buckler: (20%) +30
    • Shield: (25%)
  • Missile weapons
    • Bow: (10%)
    • Crossbow: (25%)
    • Javelin: (10%)
    • Hurled stone: (25%)
    • Seige weapons
      • Trebuchet/Catapult: (1%)
      • Espringalde/Ballista: (5%)
  • Gunpowder weapons
    • Artillery
      • Bombard: (1%)
      • Siege Gun: (1%)
      • Field Gun: (1%)
    • Hand Guns
      • Arquebus: (30%)

Languages: French (Languedocien) 60% / Catalan 24% / Latin: 16% / Genoese: 8%


Arms and Armour

Sallet, Brigandine with plackart

Limb armour: Italianate harness. Italianate is less flexible but easier to don and provides marginally more protection. Often some fighters just wear gauntlets and elbows, the rest being too much bother.

Bec du corbin, broadsword, dagger, buckler, lance

Clothing Man's Hosen / Man's Shirt / Man's Cloak / Riding Boots / Belt/Girdle /

In pack: Man's Doublet / Shoes / Felt Hat

Kit Palfrey with riding saddle, Saddle blanket, Bit and bridle, Halter

Destrier with Knight's saddle, Saddle blanket, Bit and bridle, Halter

Blanket, Heavyweight / Linen Sheet / Bucket, Canvas, 20litre (Rolls or folds well) / Camp Bed, Cloth / Portable Wooden Bed / Canteen, 2l (filled) / Crucifix, ornate, small / Lamp Oil, 1l / Oil Lamp / Rosary beads / Sack, 10 ENC / Tent, Canvas, 2-Man

2l Pan / 25l Kettle / Silver Spoon / Bronze Ladle / Silver Bowl / Tin Cup / Silver Goblet / Silver Salt Cellar

Small Metal Mirror / Soap, Perfumed / Brazier, Small Bronze / Charcoal (40 hrs.)

Wood Axe / Crowbar / Wooden Mallet / Spikes (10) / Rope, 10m / Shovel / Waxed 25m Cord

Book of Hours (Latin)


Background

Pretty boy Pierre hails from Malavieille, a small castle high up above a valley in the Hérault. Pierre speaks Occitan and French and probably can't write.

Malavieille was given to the Bishops of Lodève during the Albigenisan Crusade (1223 I think). An early 14th Century bishop of Lodève was an interesting fellow called Bernard Gui. So I reckon I can say that Pierre's family just about managed not to have Cathar credentials so were not persecuted, and then had a certain patronage of the bishops, though they were never returned full ownership of their castle and estates, just to be sure. This could mean he is escorting Peter of York home after a visit to the south. And they have the same name