Difference between revisions of "Pillar (PL 8 M&M Game)"
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==Abilities== | ==Abilities== | ||
− | Cost: 42 | + | '''Cost:''' 42 |
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STR 8 (Unenhanced 3) | STR 8 (Unenhanced 3) | ||
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STA 8 | STA 8 | ||
+ | |||
AGL 3 | AGL 3 | ||
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DEX 4 | DEX 4 | ||
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FGT 7 | FGT 7 | ||
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INT 2 | INT 2 | ||
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AWE 2 | AWE 2 | ||
+ | |||
PRE 0 | PRE 0 | ||
− | |||
==Powers== | ==Powers== |
Revision as of 15:09, 11 December 2014
Contents
Background
Stats
Basics
Name: Pillar
Real Name: Roger Goren
Concept: Powerhouse / Martial Artist
Origin: Endowed / Trained
Motivation: Do Good (protect the weak)
Complication: Relationship (Coach Andy)
Complication: Gravity-Dependent Powers
Power Level: 8
Point Total: 135
Abilities
Cost: 42
STR 8 (Unenhanced 3)
STA 8
AGL 3
DEX 4
FGT 7
INT 2
AWE 2
PRE 0
Powers
Cost: 54
- Gravitic Strength (Cost: 11)
- Enhanced Strength, permanent, +1 lifting strength
- Gravitic Durability (Cost: 31)
- Enhanced Stamina 8, permanent, Impervious
- Protection 1, Impervious
- Immunity: High Pressure
- Gravity Control Cost: 12
- Gravity Wave – Damage 10
- Area: Line (6’ X 30’)
- Limited: Both Pillar and targets must be on ground
- Gravity Drag – Affliction 10
- Alternate Effect
- 30’ Cylinder
- First Degree: Hindered & Impaired (-1 speed, -2 on checks)
- No Second or Third Degree
- Leaping 5 - 900 feet
- Alternate Effect
- Affects Others
- Gravity Wave – Damage 10
Advantages
Cost: 12
Assessment Close Attack Equipment: Smartphone (camera, computer, comlink, phone, video) Fast Grab Improved Grab Improved Hold Improved Initiative Improved Trip Instant Up Prone Fighting Startle Takedown
Skills
Cost:17 Acrobatics: 1 / +5 Athletics: 2/ +10 Close Combat (Unarmed): 0/ +8 Expertise (Urban Studies): 6/ +8 Insight: 7/ +9 Intimidation: 8/ +10 Perception: 7/ +7 Ranged Combat: Throwing 1/ +5 Tech 2/ +4
Offense
Initiative +7 Unarmed +8 Unarmed damage:8
Defense
Cost: 10 Dodge: 4/ +7 Parry: 0/ +7 Will: 4/ +6 Fortitude: 2/ +10 Toughness: 0/ +9
Abilities (42) + Powers (54) + Advantages (12) + Skills (17) + Defenses (10) = 135