Pirates

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Pirates

HOUSERULES

Born to Pirate. Start at level 3, but all characters have 1 level in Pirate (the archetype variation of Rogue). Think of it as a bonus level rather than a restriction! It will provide opportunities for lots of skill-rich, interesting characters.

No armor rules. where characters get a parry bonus depending on their class.

Firearms are common, a martial weapon rather than exotic, and added to the Rogue (Pirate) class weapon list. Defence bonus will not affect touch AC for purposes of shooting.

Faster play. All monster natural armour is halved (round up, mind); your ACs will be modest owing to the parry rules used.

Party initiative.

Classes: most core classes and anything that ‘feels’ right. Not keen on (don’t want) clerics; most dedicated spell-casters like wizards/sorcerers can burn spell-slots for healing spells. I don’t want tricky characters (like gunslingers ) that require complex resource-tracking or complex rules judgements.

Theatre of mind play. No wiki unless the game takes off.

Players track their own hit points and gear including money. Post details like hps to help the GM.