Editing Pirates/text

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
Low-Quality Gems (10 gp): agates; azurite; blue quartz; obsidian; tigereye; turquoise; freshwater pearl
 
 
Semi-Precious Gems (50 gp): bloodstone; carnelian; jasper; moonstone; onyx;
 
 
Medium Quality Gemstones (100 gp): amber; amethyst; red garnet; jade; jet
 
 
High Quality Gemstones (500 gp): aquamarine; violet garnet; black pearl; golden yellow topaz
 
 
Jewels (1,000 gp): emerald; fire opal; blue sapphire; blue or black star sapphire
 
 
Grand Jewels (5,000 gp or more): clearest bright green emerald; diamond; jacinth; ruby
 
 
 
 
 
 
 
 
Roll 3d6
 
 
2.
 
 
3. Ghost ship
 
 
4. Winged menace. 1d6: harpies, wyvern, flying boat*, *pteradactyl
 
 
5. Mighty fin. kraken, devilfish, great whale, meg sighting, dragon turtle* , pleasiaoaur$, meg$ 
 
 
6. Raiders from below (1d6 1 merrow 2 lacatghith 3 shauagin 4  )
 
 
7. trouble  on board (lizardfolk amok*, Leaping shark,  man over , small fire)
 
 
8. Sea shenanigans (1 Freak wave 2 Water spout 3 Whirlpool 4-6 planned encounter)
 
 
9. Turn, turn! 9unm,apped reef or wreckage)
 
 
10. challenging seas  (1, calm 2 squall,  3  gale, 6 storm)
 
 
11. Fair weather (Stiff breeze, favorable sea, Trade wind) 
 
 
12. Curious flotsam  (1 poo, 2 bottle of message  3  kelp)
 
 
13. unmapped island (1 nothing 2 magi fruit castaway)
 
 
14. Ship (1-3 trade cat, 4-war cat, 5-exploration vessel,6-special )
 
 
15. Follower (dolphin, turtle, albatross, whale, adds or subtracts FPs
 
 
16. Sky wonder (metoer shower, comet, city in the clooods) adds or subtracts FPs
 
 
17. Underwater vista (sunken temple, coral grotto, sea elf mansion, )
 
 
18. Incredible Encounter: sea god, nereid, rift, alien encounter, Q off Star Trek
 
 
 
 
2d6 version
 
 
 
2. Mighty fin  - 1. Devilfish 2. Wyvern 3. Dragon turtle  4. Dragon 5. Encounter A  6 kraken
 
 
3. Mawnsters attack - 1. harpies 2.  merrow 3 locathath h 4 scrag  shauagin 5  sirens 6 brine zombies
 
 
4 Shipboard problems  (1. lizardfolk amok* 2. Leak 3. Leaping shark,  4. man overboard  , 5. small fire, 6. sea fever)
 
 
5 Challenging seas  (1, calm 2 squall,  3  gale, 4  storm 5 Freak wave 6 Water spout)
 
 
6 reef madness randomly select lookout and captain captain roll either profession sailor or perception 1d6 *5 to avoid reef
 
 
7 Fair weather (Stiff breeze, favorable sea, Trade wind, dolphin escort)
 
 
8  fallen in the water  (1 poo, 2 bottle of message  3  flotsam )
 
 
9 Ship (1-3 trade cat, 4-war cat, 5-exploration vessel,6-The Exiles special )
 
 
10 terra incognito  (1 Islet A, 2 Iselet B , isle C 2 magi fruit 3 prospero’s isle castaway)
 
 
 
11 Underwater vista (sunken temple, coral grotto, sea elf mansion, )
 
 
 
12  signs and wonders (1d6 FPs -3) wonder Follower (dolphin, turtle, albatross, whale) , Sky wonder (metoer shower, comet, phantom ship, IC ity in the clooods) adds or subtracts FP
 
 
 
 
masked version
 
 
2d6 version
 
 
 
2. Mighty fin  - 1. Big ol' whale 2. Wyvern 3-5 THE VISITOR (dragon turtle)  6 Kraken
 
 
3. Mawnsters attack - 1. harpies 2.  merrows 3-5  NIGHT VISITORS (locathoth and brine zombies) 6 scrags
 
 
4 Shipboard problems  1. lizardfolk goes amok* 2. man overboard 3-5  Trouble at the heads (Leaping shark) 6. sea fever
 
 
5 Challenging seas  (1, calm 2 squall,  3  gale, 4  storm 5 Freak wave 6 Water spout)
 
 
6 reef madness 1-obvious, 6-hidden
 
 
7 Fair weather 1-stiff breeze to 6-trade wind
 
 
8  Floating find  (1 poo, 2 bottle of message  3  flotsam 6 mysterious wreck)
 
 
9 Ship (1-3 trade cat, 4-war cat, 5-exploration vessel,6-The Exiles special )
 
 
10 terra incognito  (1 Islet A, 2 Iselet B , isle C 2 magi fruit 3 prospero’s isle castaway)
 
 
 
11 Underwater vista (1. sunken temple, coral grotto, sea elf mansion, )
 
 
 
12  signs and wonders (1d6 FPs -3) wonder Follower (dolphin, turtle, albatross, whale) , Sky wonder (metoer shower, comet, phantom ship, IC ity in the clooods) adds or subtracts FP
 
 
 
 
 
Any roll of 20 or more discovers the wreck of the Wind Child, no longer intactbut with some crudely stenciled hammocks among broken planks.
 
 
 
1- freak wave! swim DC 15 or be taken off into the ocean
 
1- freak wave! swim DC 15 or be taken off into the ocean
  
Line 125: Line 5:
 
5- grim find. Skull, sailor’s locket or pathetic letter reduces the ship’s FP by 1.
 
5- grim find. Skull, sailor’s locket or pathetic letter reduces the ship’s FP by 1.
  
6-9 wreckage. Usable as firewood at least
+
6-9 wreckage. Useable as firewood at least
  
 
10-Octo the octopus. Crew want him as a pet. Further Rolls indicate sea turtle, seal, or further Octos.
 
10-Octo the octopus. Crew want him as a pet. Further Rolls indicate sea turtle, seal, or further Octos.
Line 133: Line 13:
 
15- keg of gutrot
 
15- keg of gutrot
  
16-19  usable cargo. Bulky stores of  ore, wool, beer, wood worth 1d3 hundred poe
+
16-19  useable cargo. Bulky stores of  ore, wool, beer, wood worth 1d3 hundred poe
  
 
20-bottle of message with message (importance 1d6 ; 1 feck to 3 commercial  to  6 int diplomacy)  
 
20-bottle of message with message (importance 1d6 ; 1 feck to 3 commercial  to  6 int diplomacy)  
Line 151: Line 31:
 
30 +2 weapon with 2 attributes
 
30 +2 weapon with 2 attributes
  
30+ treasure chest Containing 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe).
+
30+ treasure chest Conaning 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe).
 
 
 
 
 
 
[ooc] I forgot that the original deal was to return the sword and map, as Deli reminds me. [/ooc]
 
 
 
The pirates’ responses to Shelly’s outburst vary. Some are indignant, others amused. A few seem pleased that the Dragons will come to terms and they will get their share of loot.
 
 
 
“Look,” says an old greybeard. “ By rights both these items are ours according to our original deal. But let’s agree to half the haul, if there’s any unhappiness. There are captains here , it is true, who would like to see you shift on the seas and a small spot of debt would make you jump to it. But I fancy you’ll do so anyways, with or without bills to honour. Besides, I’d like some of that coin.”
 
 
 
He explains the present situation of Port Secret.
 
 
 
“ The Wizard’s Realm is the great power in the Old World. Our old enemies, whom we conquered for a time but now have the City of Pirates to the wall. They made the Captains’ Council in the City of Pirates swear to peace and respect the sea routes that cross between the Realm and the Wizards’ northern colonies.”
 
 
 
“Our town is not bound by that treaty. We sail north, capturing trade ships and fleeing south, faster than their escorts can chase us. But that work is becoming harder. Less treasure to be had on those trade ships, and more grain and timber. Not worth chancing a ship for.”
 
 
 
“But here’s our new chance. The Wizard’s Realm is protected by an order of knights known as the Champions. Elves, of course, so they can be snooty and claim to have the folks’ best interests at heart. They purport to follow the causes of Law and Goodness. But some champion only Law, and not a few Law without Goodness. A faction, the Champions of Judgment have broken away and made Fishton, the Realms richest port, their base.”
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)