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Latest revision | Your text | ||
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Roll 3d6 | Roll 3d6 | ||
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3. Ghost ship | 3. Ghost ship | ||
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9. Turn, turn! 9unm,apped reef or wreckage) | 9. Turn, turn! 9unm,apped reef or wreckage) | ||
− | 10. | + | 10. Storm (1, squal, gale, |
11. Fair weather (Stiff breeze, favorable sea, Trade wind) | 11. Fair weather (Stiff breeze, favorable sea, Trade wind) | ||
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14. Ship (1-3 trade cat, 4-war cat, 5-exploration vessel,6-special ) | 14. Ship (1-3 trade cat, 4-war cat, 5-exploration vessel,6-special ) | ||
− | 15. Follower (dolphin, turtle, albatross, whale, adds or subtracts | + | 15. Follower (dolphin, turtle, albatross, whale, adds or subtracts Fps |
− | 16. | + | 16. Night sky (metoer shower, comet, city in the clooods) adds or subtracts FPs |
17. Underwater vista (sunken temple, coral grotto, sea elf mansion, ) | 17. Underwater vista (sunken temple, coral grotto, sea elf mansion, ) | ||
− | 18. | + | 18. divine, nereid, rift, alien encounter, Q off Star Trek |