Editing Pirates/text

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Roll 3d6  
 
Roll 3d6  
 
2.
 
 
 
3. Ghost ship
 
3. Ghost ship
  
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9. Turn, turn! 9unm,apped reef or wreckage)  
 
9. Turn, turn! 9unm,apped reef or wreckage)  
  
10. challenging seas  (1, calm 2 squall, gale, 6 storm)
+
10. Storm (1, squal, gale,  
  
 
11. Fair weather (Stiff breeze, favorable sea, Trade wind)   
 
11. Fair weather (Stiff breeze, favorable sea, Trade wind)   
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14. Ship (1-3 trade cat, 4-war cat, 5-exploration vessel,6-special )  
 
14. Ship (1-3 trade cat, 4-war cat, 5-exploration vessel,6-special )  
  
15. Follower (dolphin, turtle, albatross, whale, adds or subtracts FPs
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15. Follower (dolphin, turtle, albatross, whale, adds or subtracts Fps
  
16. Sky wonder (metoer shower, comet, city in the clooods) adds or subtracts FPs
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16. Night sky (metoer shower, comet, city in the clooods) adds or subtracts FPs
  
 
17. Underwater vista (sunken temple, coral grotto, sea elf mansion, )
 
17. Underwater vista (sunken temple, coral grotto, sea elf mansion, )
  
18. Incredible Encounter: sea god, nereid, rift, alien encounter, Q off Star Trek  
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18. divine, nereid, rift, alien encounter, Q off Star Trek  
  
  

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