Difference between revisions of "Pirates/text"
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− | 1- freak wave! swim DC 15 or be taken off | + | 1- freak wave! swim DC 15 or be taken off into the ocean |
− | 2-4 hazard. Agility DC15 or 1d6 damage from jagged rocks, fall into pool etc. | + | 2-4 hazard. Agility save DC15 or 1d6 damage from jagged rocks, fall into pool etc. |
5- grim find. Skull, sailor’s locket or pathetic letter reduces the ship’s FP by 1. | 5- grim find. Skull, sailor’s locket or pathetic letter reduces the ship’s FP by 1. | ||
− | 6-9 | + | 6-9 wreckage. Useable as firewood at least |
10-Octo the octopus. Crew want him as a pet. Further Rolls indicate sea turtle, seal, or further Octos. | 10-Octo the octopus. Crew want him as a pet. Further Rolls indicate sea turtle, seal, or further Octos. | ||
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15- keg of gutrot | 15- keg of gutrot | ||
− | 16-19 useable cargo. Bulky stores of | + | 16-19 useable cargo. Bulky stores of ore, wool, beer, wood worth 1d3 hundred poe |
− | 20-bottle of message with message (importance 1d6 ; 1 feck to 3 commercial to 6 | + | 20-bottle of message with message (importance 1d6 ; 1 feck to 3 commercial to 6 int diplomacy) |
− | 21-24 valuable cargo: stores of rum, wine, rare wood, spices, medicines worth 1d6 hundred poe | + | 21-24 valuable cargo: portable stores of rum, wine, rare wood, spices, medicines worth 1d6 hundred poe |
− | 25 potion ( 1d6 1. clw, 2. CMd, 3. csw, 4. water breathing,5. 6. | + | 25 potion ( 1d6 1. clw, 2. CMd, 3. csw, 4. water breathing,5. Free swim 6. Flying ) |
26 sea bounty pearl, rare coral or ambergris worth 4d6 hundred poe | 26 sea bounty pearl, rare coral or ambergris worth 4d6 hundred poe | ||
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28 Ship fittings. Masterwork or magic figurehead, wheel, sail or rudder gives +1 to ship handling. | 28 Ship fittings. Masterwork or magic figurehead, wheel, sail or rudder gives +1 to ship handling. | ||
− | 29 magic item 1d6. ( 1 | + | 29 magic item 1d6. ( 1 Wand of mm, 2 pirates eye patch 3 daredevils boots, 4 cloak of the barracuda ,5 travelers any tool, 6 bag of holding with Valuable cargo as above) |
30 +2 weapon with 2 attributes | 30 +2 weapon with 2 attributes | ||
30+ treasure chest Conaning 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe). | 30+ treasure chest Conaning 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe). |
Revision as of 09:07, 28 July 2019
1- freak wave! swim DC 15 or be taken off into the ocean
2-4 hazard. Agility save DC15 or 1d6 damage from jagged rocks, fall into pool etc.
5- grim find. Skull, sailor’s locket or pathetic letter reduces the ship’s FP by 1.
6-9 wreckage. Useable as firewood at least
10-Octo the octopus. Crew want him as a pet. Further Rolls indicate sea turtle, seal, or further Octos.
11-14 seafood. crabs, lobster, pool fish, etc provide a gourmet meal.
15- keg of gutrot
16-19 useable cargo. Bulky stores of ore, wool, beer, wood worth 1d3 hundred poe
20-bottle of message with message (importance 1d6 ; 1 feck to 3 commercial to 6 int diplomacy)
21-24 valuable cargo: portable stores of rum, wine, rare wood, spices, medicines worth 1d6 hundred poe
25 potion ( 1d6 1. clw, 2. CMd, 3. csw, 4. water breathing,5. Free swim 6. Flying )
26 sea bounty pearl, rare coral or ambergris worth 4d6 hundred poe
27 elven rowboat masterwork , +1 to handling. Homeseeking. Tough, gilded and decorated. Worth 2000poe.
28 Ship fittings. Masterwork or magic figurehead, wheel, sail or rudder gives +1 to ship handling.
29 magic item 1d6. ( 1 Wand of mm, 2 pirates eye patch 3 daredevils boots, 4 cloak of the barracuda ,5 travelers any tool, 6 bag of holding with Valuable cargo as above)
30 +2 weapon with 2 attributes
30+ treasure chest Conaning 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe).