Difference between revisions of "Pirates/text"

From RPGnet
Jump to: navigation, search
Line 1: Line 1:
 +
Any roll of 20 or more discovers the wreck of the Wind Child, no longer intactbut with some crudely stenciled hammocks among broken planks.
 +
 
1- freak wave! swim DC 15 or be taken off into the ocean
 
1- freak wave! swim DC 15 or be taken off into the ocean
  
Line 5: Line 7:
 
5- grim find. Skull, sailor’s locket or pathetic letter reduces the ship’s FP by 1.
 
5- grim find. Skull, sailor’s locket or pathetic letter reduces the ship’s FP by 1.
  
6-9 wreckage. Useable as firewood at least
+
6-9 wreckage. Usable as firewood at least
  
 
10-Octo the octopus. Crew want him as a pet. Further Rolls indicate sea turtle, seal, or further Octos.
 
10-Octo the octopus. Crew want him as a pet. Further Rolls indicate sea turtle, seal, or further Octos.
Line 13: Line 15:
 
15- keg of gutrot
 
15- keg of gutrot
  
16-19  useable cargo. Bulky stores of  ore, wool, beer, wood worth 1d3 hundred poe
+
16-19  usable cargo. Bulky stores of  ore, wool, beer, wood worth 1d3 hundred poe
  
 
20-bottle of message with message (importance 1d6 ; 1 feck to 3 commercial  to  6 int diplomacy)  
 
20-bottle of message with message (importance 1d6 ; 1 feck to 3 commercial  to  6 int diplomacy)  
Line 31: Line 33:
 
30 +2 weapon with 2 attributes
 
30 +2 weapon with 2 attributes
  
30+ treasure chest Conaning 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe).
+
30+ treasure chest Containing 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe).

Revision as of 08:39, 31 July 2019

Any roll of 20 or more discovers the wreck of the Wind Child, no longer intactbut with some crudely stenciled hammocks among broken planks.

1- freak wave! swim DC 15 or be taken off into the ocean

2-4 hazard. Agility save DC15 or 1d6 damage from jagged rocks, fall into pool etc.

5- grim find. Skull, sailor’s locket or pathetic letter reduces the ship’s FP by 1.

6-9 wreckage. Usable as firewood at least

10-Octo the octopus. Crew want him as a pet. Further Rolls indicate sea turtle, seal, or further Octos.

11-14 seafood. crabs, lobster, pool fish, etc provide a gourmet meal.

15- keg of gutrot

16-19 usable cargo. Bulky stores of ore, wool, beer, wood worth 1d3 hundred poe

20-bottle of message with message (importance 1d6 ; 1 feck to 3 commercial to 6 int diplomacy)

21-24 valuable cargo: portable stores of rum, wine, rare wood, spices, medicines worth 1d6 hundred poe

25 potion ( 1d6 1. clw, 2. CMd, 3. csw, 4. water breathing,5. Free swim 6. Flying )

26 sea bounty pearl, rare coral or ambergris worth 4d6 hundred poe

27 elven rowboat masterwork , +1 to handling. Homeseeking. Tough, gilded and decorated. Worth 2000poe.

28 Ship fittings. Masterwork or magic figurehead, wheel, sail or rudder gives +1 to ship handling.

29 magic item 1d6. ( 1 Wand of mm, 2 pirates eye patch 3 daredevils boots, 4 cloak of the barracuda ,5 travelers any tool, 6 bag of holding with Valuable cargo as above)

30 +2 weapon with 2 attributes

30+ treasure chest Containing 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe).