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== Booth (ETB 23-54-17) ==
 
== Booth (ETB 23-54-17) ==
''3rd level Investigator (Private Eye), Korporate Kid''<Br/>
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''3rd level Doc (Cybernetic Expert), Regular Joe''<Br/>
''Male German, 41 years old''<Br/>
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''Male Latvian, 28 years old''<Br/>
 
===ABILITY SCORES===
 
===ABILITY SCORES===
Strength 9 (-1) <Br/>
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[[File:CP2185_Juile.jpg | right | 250px]]
Dexterity 11 (+0) <Br/>
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Strength 11 <Br/>
Constitution 10 (+0) <Br/>
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Dexterity 14 (+2) <Br/>
Intelligence 17 (+3) <Br/>
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Constitution 12 (+1) <Br/>
Technology 14 (+2) <Br/>
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Intelligence 14 (+2) <Br/>
People 16 (+3) <Br/>
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Technology 18 (+4) <Br/>
 +
People 9 (-1) <Br/>
  
 
===STATS===
 
===STATS===
'''Initiative''': +5 <Br/>
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'''Initiative''': +2 <Br/>
'''Armor Class''': 14 (heavy concealable vest) <Br/>
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'''Armor Class''': 16 (heavy concealable vest +helm) <Br/>
 
'''Speed''': 30 feet <Br/>
 
'''Speed''': 30 feet <Br/>
  
'''Hit Points''': 18 <Br/>
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'''Hit Points''': 21 <Br/>
'''Saving Throws''': Fort +0, Reflex +4, Mind +3 <Br/>
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'''Saving Throws''': Fort +1, Reflex +2, Mind +4 <Br/>
  
'''Skills''':  
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'''Skills''': Computing +6, History +6, Engineering +6, Investigation +4. Mechanics +6. Medicine +8, Perception +4, Sense Motives +1 <Br/>
Athletics -1
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'''Tool Proficiencies''': Disarming Kit +4, First Aid Kit +6 <Br/>
Intimidation -1
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'''Armor & Weapon Proficiencies''': Light Armor, Medium Armor, Helmets; Melee Weapons, Pistols, Submachine Guns, Shotguns <Br/>
Acrobatics +0
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'''Language''': English, Swedish, Latvian, Russian, German <Br/>
Sleight of Hand +2
 
Stealth +2
 
Vehicles (Land) +0
 
History +3
 
Investigation +5
 
Gambling +3
 
Religion +3
 
Navigation +3
 
Tracking +3
 
Perception +5
 
Engineering +5
 
Streetwise +3
 
Computing +2
 
Medicine +2
 
Robotics +2
 
Hacking +4
 
Vehicles (Aircraft) +4
 
Mechanics +4
 
Bureaucracy +5
 
Deception +7
 
Performance +3
 
Persuasion +3
 
Presence +7
 
Sense Motive +3 <Br/>
 
'''Tool Proficiencies''': Disguise Kit, Hacker's Device, Repair Tools  <Br/>
 
'''Armor & Weapon Proficisencies''': Light Armor, Medium Armor; Melee Weapons, Pistols, Shotguns <Br/>
 
'''Language''': English, Swedish, Russian, German <Br/>
 
  
'''Vice''': I am wanted by the German Authorities <Br/>
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'''Vice''': I am obsessed with the history of the world; the more I learn, the more I realize how little I know. <Br/>
  
 
'''ATTACK ACTIONS''' </Br>
 
'''ATTACK ACTIONS''' </Br>
'''''Knife''''': melee attack +2 to hit; damage: 1d4-1 slashing damage<Br/>
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'''''Phase Shift Knife''''': melee attack +4 to hit; damage: 1d6+2 slashing damage<Br/>
'''''21st Century Pistol: Silenced''''': ranged attack +2 to hit, range 20/60; damage: 2d6 ballistic damage <Br/>
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'''''Heavy Pistol''''': ranged attack +4 to hit, range 50/150; damage: 2d6 +2 ballistic damage <Br/>
  
===Origin's Traits (Korporate Kid)===
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===Origin's Traits (Regular Joe)===
+2 to Intelligence, +1 to Technology; High Flyer (Augmented)- Visser Night Vision Visor  <Br/>
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+2 to Technology, +1 to Intelligence and Constitution; 2 skills of choice (Engineering, History), and 1 tool proficiency of choice (Disarming Kit) <Br/>
  
===Class Traits (Investigator/Private Eye)===
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===Class Traits (Doc/Cybernetic Expert)===
 
'''Dice''': d8 <Br>
 
'''Dice''': d8 <Br>
* ''Nose for Trouble'': You may use your bonus action to determine a creature’s weaknesses and blind spots and broadcast this information to your allies. Choose a creature that you can see within 60ft. of you. The next time an ally makes an attack against that creature, they have advantage on the attack roll. <Br/>
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'''Starting Proficiencies''', '''Saving Throw''' (Mind) and '''Skills''' (Mechanics, Medicine, Sense Motives)<Br>
* ''Watchful Eye'': You have honed your sense over countless investigations. Starting at 1st level you cannot gain disadvantage on investigating, perception or tracking checks that rely on sight unless blinded. <Br/>
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'''Medicial Implant'''<Br>
'''Expertise''': Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. Presence, Deception <Br>
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* ''Basic Healing'': as an Action you touch a willing creature and heal them 2d8+ Tech mod. (+4). Useable 2 times before requiring a short or long rest. <Br/>
 +
* ''Quick Heal'': as a Bonus Action you touch a willing creaturenand heal them 1d4 per level of Doc (3d4). Useable 2 + your Tech mod. (+4) before requiring a short or long rest. <Br/>
 +
'''Cybernetics Expert''': You can use a bonus action and expend one ‘part’ worth 100₩ to repair a single break or tear in an object that you are touching, such as a broken display, a severed cybernetic finger, or a smashed light. The break or tear may be no larger than 1 foot in any dimension for the repair to work. <Br>
 +
'''Patch 'Em Up''': you can aid your allies when they take a short rest. At the end of a short rest, each creature that you have shared the rest with may gain an additional 2d4 hit points. <Br>
 +
'''Expertise''' in two skills you are proficient with (History, Medicine) <Br>
  
''Specialty-- Private Eye'' <Br>
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''Specialty-- Cybersurgeon'' <Br>
 +
'''Boosted Healing''' (basic healing 2d8 +tech mod, see above) <Br>
 +
'''Bedside Manor''': bonus Langage (Russian) and two additional skill proficiencies (Investigation, Perception) <Br>
 +
'''Touch of Respite''': as an Action you are able to touch a willing creature and either cure them of one disease, or give them five temporary hit points. The temporary hit points last for 1 hour, or until they are depleted. You may use this ability a number of times equal to your Tec modifier. You regain all uses after a Long rest. <Br>
  
'''Bonus Proficiency ''': The street has taught you a trick or two and you play fast and loose with your hands. You gain proficiency with Investigation and Sleight of Hand. If you already have Proficiency in either of these skills then your proficiency bonus is doubled with that skill. <Br>
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===Background: Corporate Drone (Office Worker)===
'''Preferred Mark: Corporate''' You gain advantage on Intelligence (Tracking) to follow your chosen target and Intelligence (Investigation) checks to tell information about your marks activities. You gain an additional preferred mark at 9th level. Additionally if you successfully hit a creature which is one of your marks you may accurately follow that creature within a 1 mile radius. Only one creature may be subject to this effect at a time, it ends when the target gets outside of the 1 mile radius, the target becomes incapacitated, or you take a long rest. <Br>
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'''1st Contract Term''' </Br>
 
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One skill (Computing) plus one Language (German) <Br/>
 
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Injury (Contract Term): 2d6+1 9, made it <Br/>
===Background:===
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Wages (x 10,000₩): 2d4 5 (50.000₩) <Br/>
'''1st Contract Term: Janitor''' </Br>
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'''2nd Contract Term''' <Br/>
One skill (Mechanics) plus one Language (Disguise Kit) <Br/>
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Skill (Sense Motive) plus Tool (First Aid Kit) <Br/>
 
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Injury (2nd Contract Term): 2d6+1 11 <Br/>
'''2nd Contract Term: Engineer''' <Br/>
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Wage (x 10,000₩): 2d4 4 (40,000₩) <Br/>
Skill (Engineering) plus Tool (Repair Tools) <Br/>
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Parting Gift: 1d6 1: "Expensive Watch (15 000₩)" <Br/>
 
 
'''3rd Contract Term: Factory Worker''' <Br/>
 
Skill (Perception) plus Tool (Russian) <Br/>
 
 
 
'''4th Contract Term: Corporate Drone''' <Br/>
 
Skill (Hacking) plus Tool (Hacking Device) <Br/>
 
 
 
'''5th Contract Term: Technician''' <Br/>
 
None <Br/>
 
  
 
===Gear===
 
===Gear===
Starting Wealth: 478,000₩, Spent: 388,750₩ (Weight Carried: 46.5lb) <Br/>
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Starting Wealth: 390,000₩, Spent: 247,700₩ (Weight Carried: 47lb) <Br/>
 
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Backpack (2,000₩; Wt. 5lb) <Br/>
Hacker's Device 5k ₩, 0.5 lb
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Comms, earpierce (5,000₩) <Br/>
 
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Holster, One Hand and Ammo (1,500₩; Wt. 2lb) <Br/>
Disguise Kit 2k ₩, 3 lb
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Rations 10 days (2,000₩; Wt. 5lb) <Br/>
 
+
Torch (20₩; Wt. 1lb) <Br/>
Heavy Concealable Vest 50k ₩, 20 lb
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Heavy Concealable Vest (50,000₩; AC 13+Dex [max2]; Danage Resistance: DR/3 Ballistic; Wt. 20lb) <Br/>
 
+
Light Helmet (15,000₩; AC +1; Wt. 4lb) <Br/>
Clothes Wealthy 25k ₩, 5 lb
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Phase Shift Knife (10,000₩' Damage 1d6 Slashing; Qualities: Finesse, Light; Wt. 3lb) <Br/>
 
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Heavy Pistol (100,000₩; Damage: 2d6 ballistic; Range: 50/150; Ammo: 10mm; Qualities: 15 shots; Wt. 4lb) with Laser Targeting Sight (50,000₩, no penalties when shooting targets who are in darkness or dim light) <Br/>
Clothes Poor 0.5k ₩, 2 lb
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Ammo: 100 rounds of 10mm (5,000₩) <Br/>
 
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Disarming Kit (2,000₩; Wt. 2lb) <Br/>
Clothes Average 5k ₩, 4 lb
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First Aid Kit (5,000₩; Wt. 2lb) <Br/>
 
+
Basic HUD (Tier 0, Eyes; Cost 0) <Br/>
Backpack 2k ₩, 5 lb
+
Neurolink (Tier 0, Cost 0) <Br/>
 
 
Enhanced HUD 30k ₩
 
 
 
21st Century Pistol 80k ₩, 3lb
 
 
 
Silencer Mod 20k ₩
 
 
 
Holster, Concealable 10k ₩, 1 lb
 
 
 
Vibro Knife 10k ₩, 1 lb
 
 
 
50 round 9 mm 1.25k ₩
 
 
 
Mechanical Liver 50k ₩
 
 
 
Neuro Link 0k ₩
 
 
 
Quickened Reflexes 100k ₩
 
 
 
Knife (Free), 1lb
 
 
 
Hammer (Free), 1lb
 
 
 
Advanced Comms (Free)
 
  
 
===Background===
 
===Background===
Booth was owned and raised by the Elbe technische Börsengesellschaft (ETB) who gave him the designation  ETB 23-54-17
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Julius was born in the slums of eastern Riga to unskilled laborers who worked for Hanseatic Industrial. His mother passed away when he was five. Julius was always curious about technology and scrounged through many junkyards of his neighborhood looking for scrap that he could tinker with. After graduating primary school where he did well enough on his placement exams that he got a job as an office worker at the Hanseatic Industrial's headquarters. He worked there 10 years while in his spare time he learned medicine on the side and was able to score an advanced medical implant and studied cybersurgery virtually.
  
His nickname, Booth, was given to him by some of the children he drew up with. He excelled and was give some cyberware before being sent of to pose as an average Joe working for various other companies and stealing their secrets for ETB. This went well for decades, with him working multiple terms with the promise of a massive set of stock options with ETB maturing when he finally finished stealing secrets for them and a relaxing gig training new corporate spies.
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His father was killed in an industrial accident during Julius's second contract term with the company and he harbored a lot of bad feeling for the corporations ever sense. He cashed out at the end of his last contract and wandered around the Baltic states regions working odd jobs as a doctor (unlicensed) until he fell in with the others and pitched in to buy a boat. Julius is the ship's doctor but also works to maintain the ship.
  
But then while working for a Mech assembly company, he accessed the wrong file and set off some alarms. This had happened before, but he had always managed to pass it off as a mistake and complete his job. Not this time though. An internal investigation was triggered and then the company called die Polizei and Johann Wondra caught the case. Booth narrowly managed to avoid Wondra's closing net, but ETB burned him denying that he worked for him and refusing him protection. He fled Germany and headed for Åland, because he knew they were unlikely to hand him over to the German authorities.
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Personality wise Julius is pretty easy going and a bit of a joker but he harbors a deep distrust of the corps. When he is not tinkering with a gadget or patching up people he has head elsewhere reading about history.

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