Pirates of the Baltic Sea:Booth

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Booth (ETB 23-54-17)

3rd level Investigator (Private Eye), Korporate Kid
Male German, 41 years old


Strength 9 (-1)
Dexterity 11 (+0)
Constitution 10 (+0)
Intelligence 17 (+3)
Technology 14 (+2)
People 16 (+3)


Initiative: +5
Armor Class: 14 (heavy concealable vest)
Speed: 30 feet

Hit Points: 18
Saving Throws: Fort +0, Reflex +4, Mind +3

Skills: Athletics -1 Intimidation -1 Acrobatics +0 Sleight of Hand +2 Stealth +2 Vehicles (Land) +0 History +3 Investigation +5 Gambling +3 Religion +3 Navigation +3 Tracking +3 Perception +5 Engineering +5 Streetwise +3 Computing +2 Medicine +2 Robotics +2 Hacking +4 Vehicles (Aircraft) +4 Mechanics +4 Bureaucracy +5 Deception +7 Performance +3 Persuasion +3 Presence +7 Sense Motive +3
Tool Proficiencies: Disguise Kit, Hacker's Device, Repair Tools
Armor & Weapon Proficisencies: Light Armor, Medium Armor; Melee Weapons, Pistols, Shotguns
Language: English, Swedish, Russian, German

Vice: I am wanted by the German Authorities

Knife: melee attack +2 to hit; damage: 1d4-1 slashing damage
21st Century Pistol: Silenced: ranged attack +2 to hit, range 20/60; damage: 2d6 ballistic damage

Origin's Traits (Korporate Kid)

+2 to Intelligence, +1 to Technology; High Flyer (Augmented)- Visser Night Vision Visor

Class Traits (Investigator/Private Eye)

Dice: d8

  • Nose for Trouble: You may use your bonus action to determine a creature’s weaknesses and blind spots and broadcast this information to your allies. Choose a creature that you can see within 60ft. of you. The next time an ally makes an attack against that creature, they have advantage on the attack roll.
  • Watchful Eye: You have honed your sense over countless investigations. Starting at 1st level you cannot gain disadvantage on investigating, perception or tracking checks that rely on sight unless blinded.

Expertise: Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. Presence, Deception

Specialty-- Private Eye

Bonus Proficiency : The street has taught you a trick or two and you play fast and loose with your hands. You gain proficiency with Investigation and Sleight of Hand. If you already have Proficiency in either of these skills then your proficiency bonus is doubled with that skill.
Preferred Mark: Corporate You gain advantage on Intelligence (Tracking) to follow your chosen target and Intelligence (Investigation) checks to tell information about your marks activities. You gain an additional preferred mark at 9th level. Additionally if you successfully hit a creature which is one of your marks you may accurately follow that creature within a 1 mile radius. Only one creature may be subject to this effect at a time, it ends when the target gets outside of the 1 mile radius, the target becomes incapacitated, or you take a long rest.


1st Contract Term: Janitor
One skill (Mechanics) plus one Language (Disguise Kit)

2nd Contract Term: Engineer
Skill (Engineering) plus Tool (Repair Tools)

3rd Contract Term: Factory Worker
Skill (Perception) plus Tool (Russian)

4th Contract Term: Corporate Drone
Skill (Hacking) plus Tool (Hacking Device)

5th Contract Term: Technician


Starting Wealth: 478,000₩, Spent: 383,250₩ (Weight Carried: 35.5lb)

Hacker's Device 5k ₩, 0.5 lb

Disguise Kit 2k ₩, 3 lb

Heavy Concealable Vest 50k ₩, 20 lb

Clothes Wealthy 25k ₩, 5 lb

Enhanced HUD 30k ₩

21st Century Pistol 80k ₩, 3lb

Silencer Mod 20k ₩

Holster, Concealable 10k ₩, 1 lb

Vibro Knife 10k ₩, 1 lb

50 round 9 mm 1.25k ₩

Mechanical Liver 50k ₩

Neuro Link 0k ₩

Quickened Reflexes 100k ₩

Knife (Free), 1lb

Hammer (Free), 1lb

Advanced Comms (Free)


Booth was owned and raised by the Elbe technische Börsengesellschaft (ETB) who gave him the designation ETB 23-54-17

His nickname, Booth, was given to him by some of the children he drew up with. He excelled and was give some cyberware before being sent of to pose as an average Joe working for various other companies and stealing their secrets for ETB. This went well for decades, with him working multiple terms with the promise of a massive set of stock options with ETB maturing when he finally finished stealing secrets for them and a relaxing gig training new corporate spies.

But then while working for a Mech assembly company, he accessed the wrong file and set off some alarms. This had happened before, but he had always managed to pass it off as a mistake and complete his job. Not this time though. An internal investigation was triggered and then the company called die Polizei and Johann Wondra caught the case. Booth narrowly managed to avoid Wondra's closing net, but ETB burned him denying that he worked for him and refusing him protection. He fled Germany and headed for Åland, because he knew they were unlikely to hand him over to the German authorities.