Editing Pirates of the Baltic Sea:Julius Leketa
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== Julius Leketa == | == Julius Leketa == | ||
''3rd level Doc (Cybernetic Expert), Regular Joe''<Br/> | ''3rd level Doc (Cybernetic Expert), Regular Joe''<Br/> | ||
− | ''Male | + | ''Male Latcian, 28 years old''<Br/> |
===ABILITY SCORES=== | ===ABILITY SCORES=== | ||
− | + | Strength 12 (+1) <Br/> | |
− | Strength | ||
Dexterity 14 (+2) <Br/> | Dexterity 14 (+2) <Br/> | ||
− | Constitution | + | Constitution 11 <Br/> |
Intelligence 14 (+2) <Br/> | Intelligence 14 (+2) <Br/> | ||
Technology 18 (+4) <Br/> | Technology 18 (+4) <Br/> | ||
People 9 (-1) <Br/> | People 9 (-1) <Br/> | ||
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===STATS=== | ===STATS=== | ||
'''Initiative''': +2 <Br/> | '''Initiative''': +2 <Br/> | ||
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'''Speed''': 30 feet <Br/> | '''Speed''': 30 feet <Br/> | ||
− | '''Hit Points''': | + | '''Hit Points''': 18 <Br/> |
− | '''Saving Throws''': Fort + | + | '''Saving Throws''': Fort +0, Reflex +2, Mind +4 <Br/> |
'''Skills''': Computing +6, History +6, Engineering +6, Investigation +4. Mechanics +6. Medicine +8, Perception +4, Sense Motives +1 <Br/> | '''Skills''': Computing +6, History +6, Engineering +6, Investigation +4. Mechanics +6. Medicine +8, Perception +4, Sense Motives +1 <Br/> | ||
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'''Armor & Weapon Proficiencies''': Light Armor, Medium Armor, Helmets; Melee Weapons, Pistols, Submachine Guns, Shotguns <Br/> | '''Armor & Weapon Proficiencies''': Light Armor, Medium Armor, Helmets; Melee Weapons, Pistols, Submachine Guns, Shotguns <Br/> | ||
'''Language''': English, Swedish, Latvian, Russian, German <Br/> | '''Language''': English, Swedish, Latvian, Russian, German <Br/> | ||
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'''ATTACK ACTIONS''' </Br> | '''ATTACK ACTIONS''' </Br> | ||
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'''Cybernetics Expert''': You can use a bonus action and expend one ‘part’ worth 100₩ to repair a single break or tear in an object that you are touching, such as a broken display, a severed cybernetic finger, or a smashed light. The break or tear may be no larger than 1 foot in any dimension for the repair to work. <Br> | '''Cybernetics Expert''': You can use a bonus action and expend one ‘part’ worth 100₩ to repair a single break or tear in an object that you are touching, such as a broken display, a severed cybernetic finger, or a smashed light. The break or tear may be no larger than 1 foot in any dimension for the repair to work. <Br> | ||
'''Patch 'Em Up''': you can aid your allies when they take a short rest. At the end of a short rest, each creature that you have shared the rest with may gain an additional 2d4 hit points. <Br> | '''Patch 'Em Up''': you can aid your allies when they take a short rest. At the end of a short rest, each creature that you have shared the rest with may gain an additional 2d4 hit points. <Br> | ||
− | '''Expertise''' in two skills you are proficient with (History, Medicine) <Br> | + | * '''Expertise''' in two skills you are proficient with (History, Medicine) <Br> |
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''Specialty-- Cybersurgeon'' <Br> | ''Specialty-- Cybersurgeon'' <Br> | ||
'''Boosted Healing''' (basic healing 2d8 +tech mod, see above) <Br> | '''Boosted Healing''' (basic healing 2d8 +tech mod, see above) <Br> | ||
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===Background: Corporate Drone (Office Worker)=== | ===Background: Corporate Drone (Office Worker)=== | ||
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One skill (Computing) plus one Language (German) <Br/> | One skill (Computing) plus one Language (German) <Br/> | ||
Injury (Contract Term): 2d6+1 9, made it <Br/> | Injury (Contract Term): 2d6+1 9, made it <Br/> | ||
Wages (x 10,000₩): 2d4 5 (50.000₩) <Br/> | Wages (x 10,000₩): 2d4 5 (50.000₩) <Br/> | ||
− | + | 2nd Term <Br/> | |
Skill (Sense Motive) plus Tool (First Aid Kit) <Br/> | Skill (Sense Motive) plus Tool (First Aid Kit) <Br/> | ||
Injury (2nd Contract Term): 2d6+1 11 <Br/> | Injury (2nd Contract Term): 2d6+1 11 <Br/> | ||
Wage (x 10,000₩): 2d4 4 (40,000₩) <Br/> | Wage (x 10,000₩): 2d4 4 (40,000₩) <Br/> | ||
Parting Gift: 1d6 1: "Expensive Watch (15 000₩)" <Br/> | Parting Gift: 1d6 1: "Expensive Watch (15 000₩)" <Br/> | ||
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+ | '''Vice''': I am obsessed with the history of the world; the more I learn, the more I realize how little I know. | ||
===Gear=== | ===Gear=== | ||
− | Starting Wealth: 390,000₩, Spent: | + | Starting Wealth: 390,000₩, Spent: 194,700₩ (Weight Carried: 47lb) <Br/> |
Backpack (2,000₩; Wt. 5lb) <Br/> | Backpack (2,000₩; Wt. 5lb) <Br/> | ||
Comms, earpierce (5,000₩) <Br/> | Comms, earpierce (5,000₩) <Br/> | ||
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Light Helmet (15,000₩; AC +1; Wt. 4lb) <Br/> | Light Helmet (15,000₩; AC +1; Wt. 4lb) <Br/> | ||
Phase Shift Knife (10,000₩' Damage 1d6 Slashing; Qualities: Finesse, Light; Wt. 3lb) <Br/> | Phase Shift Knife (10,000₩' Damage 1d6 Slashing; Qualities: Finesse, Light; Wt. 3lb) <Br/> | ||
− | Heavy Pistol (100,000₩; Damage: 2d6 ballistic; Range: 50/150; Ammo: 10mm; Qualities: 15 shots; Wt. 4lb | + | Heavy Pistol (100,000₩; Damage: 2d6 ballistic; Range: 50/150; Ammo: 10mm; Qualities: 15 shots; Wt. 4lb) <Br/> |
− | Ammo: | + | Ammo: 40 rounds of 10mm (2,000₩) <Br/> |
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Disarming Kit (2,000₩; Wt. 2lb) <Br/> | Disarming Kit (2,000₩; Wt. 2lb) <Br/> | ||
First Aid Kit (5,000₩; Wt. 2lb) <Br/> | First Aid Kit (5,000₩; Wt. 2lb) <Br/> | ||
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===Background=== | ===Background=== | ||
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