Difference between revisions of "Pirates of the Baltic Sea:Julius Leketa"

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(Julius Leketa)
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== Julius Leketa ==
 
== Julius Leketa ==
 
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''3rd level Doc (Cybernetic Expert), Regular Joe''<Br/>
'''Ability Scores'''
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''Male Latcian, 28 years old''<Br/>
 
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===ABILITY SCORES===
Strength: 10 (+0) <Br/>
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Strength 12 (+1) <Br/>
Dexterity: 12 (+1) <Br/>
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Dexterity 14 (+2) <Br/>
Constitution: 10 <Br/>
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Constitution 11 <Br/>
Intelligence: 14 (+2) <Br/>
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Intelligence 14 (+2) <Br/>
Technology: 18 (+4) <Br/>
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Technology 18 (+4) <Br/>
People: 13 (+1) <Br/>
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People 9 (-1) <Br/>
 
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===STATS===
 
'''Age''': 28 <Br/>
 
'''Age''': 28 <Br/>
 
'''Hit Points''': 18 <Br/>
 
'''Hit Points''': 18 <Br/>
'''Saving Throws''': Fort +0, Reflex +1, Mind +4 <Br/>
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'''Saving Throws''': Fort +0, Reflex +2, Mind +4 <Br/>
'''Skills''': Bureaucracy +3, Computing +6, History +6, Engineering +6, Medicine +8, Perception +4, Robotics +6, Sense Motives +3 <Br/>
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'''Skills''': Computing +6, History +6, Engineering +6, Investigation +4. Mechanics +6. Medicine +8, Perception +4, Sense Motives +1 <Br/>
 
'''Tool Proficiencies''': Disarming Kit +4, First Aid Kit +6 <Br/>
 
'''Tool Proficiencies''': Disarming Kit +4, First Aid Kit +6 <Br/>
 
'''Armor & Weapon Proficiencies''': Light Armor, Medium Armor, Helmets; Melee Weapons, Pistols, Submachine Guns, Shotguns <Br/>
 
'''Armor & Weapon Proficiencies''': Light Armor, Medium Armor, Helmets; Melee Weapons, Pistols, Submachine Guns, Shotguns <Br/>
'''Language''': English, Swedish, Latvian, +2 <Br/>
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'''Language''': English, Swedish, Latvian, Russian, German <Br/>
  
'''Origin's Traits''' (Regular Joe) <Br/>
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===Origin's Traits''' (Regular Joe)===
+2 to Technology, +1 to Intelligence and Strength; +2 proficiency skills of choice and 1 tool proficiency of choice <Br/>
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+2 to Technology, +1 to Intelligence and Constitution; 2 skills of choice (Engineering, History), and 1 tool proficiency of choice (Disarming Kit) <Br/>
  
'''Class Traits (Doc/Cybernetic Expert)''' <Br/>
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===Class Traits (Doc/Cybernetic Expert)===
* Hit Dice: d8
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* Dice: d8  
* Starting Proficiencies, Saving Throw (Mind) and Skills
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* Starting Proficiencies, Saving Throw (Mind) and Skills (Mechanics, Medicine, Sense Motives)
* Medicial Implant
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* '''Medicial Implant'''
 
1.) Basic Healing: as an Action you touch a willing creature and heal them 2d8+ Tech mod. (+4). Useable 2 times before requiring a short or long rest. <Br/>
 
1.) Basic Healing: as an Action you touch a willing creature and heal them 2d8+ Tech mod. (+4). Useable 2 times before requiring a short or long rest. <Br/>
 
2.) Quick Heal: as a Bonus Action you touch a willing creaturenand heal them 1d4 per level of Doc (3d4). Useable 2 + your Tech mod. (+4) before requiring a short or long rest. <Br/>
 
2.) Quick Heal: as a Bonus Action you touch a willing creaturenand heal them 1d4 per level of Doc (3d4). Useable 2 + your Tech mod. (+4) before requiring a short or long rest. <Br/>
* Cybernetics Expert: You can use a bonus action and expend one ‘part’ worth 100₩ to repair a single break or tear in an object that you are touching, such as a broken display, a severed cybernetic finger, or a smashed light. The break or tear may be no larger than 1 foot in any dimension for the repair to work.
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* '''Cybernetics Expert''': You can use a bonus action and expend one ‘part’ worth 100₩ to repair a single break or tear in an object that you are touching, such as a broken display, a severed cybernetic finger, or a smashed light. The break or tear may be no larger than 1 foot in any dimension for the repair to work.
* Patch 'Em Up: you can aid your allies when they take a short rest. At the end of a short rest, each creature that you have shared the rest with may gain an additional 2d4 hit points.
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* '''Patch 'Em Up''': you can aid your allies when they take a short rest. At the end of a short rest, each creature that you have shared the rest with may gain an additional 2d4 hit points.
* Expertise in two skills you are proficient with (History, Medicine)
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* '''Expertise''' in two skills you are proficient with (History, Medicine)
 
Specialty-- Cybersurgeon
 
Specialty-- Cybersurgeon
* Boosted Healing (basic healing 2d8 +tech mod, see above)
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* '''Boosted Healing''' (basic healing 2d8 +tech mod, see above)
* Bedside Manor: bonus Langage and two additional skill proficiencies
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* '''Bedside Manor''': bonus Langage (Russian) and two additional skill proficiencies (Investigation, Perception)
* Touch of Respite: as an Action you are able to touch a willing creature and either cure them of one disease, or give them five temporary hit points. The temporary hit points last for 1 hour, or until they are depleted. You may use this ability a number of times equal to your Tec modifier. You regain all uses after a Long rest.
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* '''Touch of Respite''': as an Action you are able to touch a willing creature and either cure them of one disease, or give them five temporary hit points. The temporary hit points last for 1 hour, or until they are depleted. You may use this ability a number of times equal to your Tec modifier. You regain all uses after a Long rest.
 
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===Background''': Corporate Drone (Office Worker)===
'''Background''': Corporate Drone (Office Worker) <Br/>
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One skill (Computing) plus one Language (German) <Br/>
Add Computing and Tool plus one Language <Br/>
 
 
Injury (Contract Term): 2d6+1 9, made it <Br/>
 
Injury (Contract Term): 2d6+1 9, made it <Br/>
 
Wages (x 10,000₩): 2d4 5 (50.000₩) <Br/>
 
Wages (x 10,000₩): 2d4 5 (50.000₩) <Br/>
 
2nd Term <Br/>
 
2nd Term <Br/>
Skill Deception and new Language <Br/>
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Skill (Sense Motive) plus Tool (First Aid Kit) <Br/>
 
Injury (2nd Contract Term): 2d6+1 11 <Br/>
 
Injury (2nd Contract Term): 2d6+1 11 <Br/>
 
Wage (x 10,000₩): 2d4 4 (40,000₩) <Br/>
 
Wage (x 10,000₩): 2d4 4 (40,000₩) <Br/>
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'''Vice''': I am obsessed with the history of the world; the more I learn, the more I realize how little I know.
 
'''Vice''': I am obsessed with the history of the world; the more I learn, the more I realize how little I know.
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 +
===Gear===
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Starting Wealth: 390,000₩, Spent: 194,700₩ (Weight Carried: 47lb) <Br/>
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Backpack (2,000₩; Wt. 5lb) <Br/>
 +
Comms, earpierce (5,000₩) <Br/>
 +
Holster, One Hand and Ammo (1,500₩; Wt. 2lb) <Br/>
 +
Rations 10 days (2,000₩; Wt. 5lb) <Br/>
 +
Torch (20₩; Wt. 1lb) <Br/>
 +
Heavy Concealable Vest (50,000₩; AC 13+Dex [max2]; Danage Resistance: DR/3 Ballistic; Wt. 20lb) <Br/>
 +
Light Helmet (15,000₩; AC +1; Wt. 4lb) <Br/>
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Phase Shift Knife (10,000₩' Damage 1d6 Slashing; Qualities: Finesse, Light; Wt. 3lb) <Br/>
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Heavy Pistol (100,000₩; Damage: 2d6 ballistic; Range: 50/150; Ammo: 10mm; Qualities: 15 shots; Wt. 4lb) <Br/>
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Ammo: 40 rounds of 10mm (2,000₩) <Br/>
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Disarming Kit (2,000₩; Wt. 2lb) <Br/>
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First Aid Kit (5,000₩; Wt. 2lb) <Br/>
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Basic HUD (Tier 0, Eyes; Cost 0) <Br/>
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Neurolink (Tier 0, Cost 0) <Br/>
  
 
===Background===
 
===Background===

Revision as of 14:54, 25 September 2021

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Julius Leketa

3rd level Doc (Cybernetic Expert), Regular Joe
Male Latcian, 28 years old

ABILITY SCORES

Strength 12 (+1)
Dexterity 14 (+2)
Constitution 11
Intelligence 14 (+2)
Technology 18 (+4)
People 9 (-1)

STATS

Age: 28
Hit Points: 18
Saving Throws: Fort +0, Reflex +2, Mind +4
Skills: Computing +6, History +6, Engineering +6, Investigation +4. Mechanics +6. Medicine +8, Perception +4, Sense Motives +1
Tool Proficiencies: Disarming Kit +4, First Aid Kit +6
Armor & Weapon Proficiencies: Light Armor, Medium Armor, Helmets; Melee Weapons, Pistols, Submachine Guns, Shotguns
Language: English, Swedish, Latvian, Russian, German

Origin's Traits (Regular Joe)

+2 to Technology, +1 to Intelligence and Constitution; 2 skills of choice (Engineering, History), and 1 tool proficiency of choice (Disarming Kit)

Class Traits (Doc/Cybernetic Expert)

  • Dice: d8
  • Starting Proficiencies, Saving Throw (Mind) and Skills (Mechanics, Medicine, Sense Motives)
  • Medicial Implant

1.) Basic Healing: as an Action you touch a willing creature and heal them 2d8+ Tech mod. (+4). Useable 2 times before requiring a short or long rest.
2.) Quick Heal: as a Bonus Action you touch a willing creaturenand heal them 1d4 per level of Doc (3d4). Useable 2 + your Tech mod. (+4) before requiring a short or long rest.

  • Cybernetics Expert: You can use a bonus action and expend one ‘part’ worth 100₩ to repair a single break or tear in an object that you are touching, such as a broken display, a severed cybernetic finger, or a smashed light. The break or tear may be no larger than 1 foot in any dimension for the repair to work.
  • Patch 'Em Up: you can aid your allies when they take a short rest. At the end of a short rest, each creature that you have shared the rest with may gain an additional 2d4 hit points.
  • Expertise in two skills you are proficient with (History, Medicine)

Specialty-- Cybersurgeon

  • Boosted Healing (basic healing 2d8 +tech mod, see above)
  • Bedside Manor: bonus Langage (Russian) and two additional skill proficiencies (Investigation, Perception)
  • Touch of Respite: as an Action you are able to touch a willing creature and either cure them of one disease, or give them five temporary hit points. The temporary hit points last for 1 hour, or until they are depleted. You may use this ability a number of times equal to your Tec modifier. You regain all uses after a Long rest.

Background: Corporate Drone (Office Worker)

One skill (Computing) plus one Language (German)
Injury (Contract Term): 2d6+1 9, made it
Wages (x 10,000₩): 2d4 5 (50.000₩)
2nd Term
Skill (Sense Motive) plus Tool (First Aid Kit)
Injury (2nd Contract Term): 2d6+1 11
Wage (x 10,000₩): 2d4 4 (40,000₩)
Parting Gift: 1d6 1: "Expensive Watch (15 000₩)"

Vice: I am obsessed with the history of the world; the more I learn, the more I realize how little I know.

Gear

Starting Wealth: 390,000₩, Spent: 194,700₩ (Weight Carried: 47lb)
Backpack (2,000₩; Wt. 5lb)
Comms, earpierce (5,000₩)
Holster, One Hand and Ammo (1,500₩; Wt. 2lb)
Rations 10 days (2,000₩; Wt. 5lb)
Torch (20₩; Wt. 1lb)
Heavy Concealable Vest (50,000₩; AC 13+Dex [max2]; Danage Resistance: DR/3 Ballistic; Wt. 20lb)
Light Helmet (15,000₩; AC +1; Wt. 4lb)
Phase Shift Knife (10,000₩' Damage 1d6 Slashing; Qualities: Finesse, Light; Wt. 3lb)
Heavy Pistol (100,000₩; Damage: 2d6 ballistic; Range: 50/150; Ammo: 10mm; Qualities: 15 shots; Wt. 4lb)
Ammo: 40 rounds of 10mm (2,000₩)
Disarming Kit (2,000₩; Wt. 2lb)
First Aid Kit (5,000₩; Wt. 2lb)
Basic HUD (Tier 0, Eyes; Cost 0)
Neurolink (Tier 0, Cost 0)

Background