Pirates of the Baltic Sea:Julius Leketa

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Julius Leketa

Ability Scores

Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 10
Intelligence: 14 (+2)
Technology: 18 (+4)
People: 13 (+1)

Age: 28
Hit Points: 18
Saving Throws: Fort +0, Reflex +1, Mind +4
Skills: Bureaucracy +3, Computing +6, History +6, Engineering +6, Medicine +8, Perception +4, Robotics +6, Sense Motives +3
Tool Proficiencies: Disarming Kit +4, First Aid Kit +6
Armor & Weapon Proficiencies: Light Armor, Medium Armor, Helmets; Melee Weapons, Pistols, Submachine Guns, Shotguns
Language: English, Swedish, Latvian, +2

Origin's Traits (Regular Joe)
+2 to Technology, +1 to Intelligence and Strength; +2 proficiency skills of choice and 1 tool proficiency of choice

Class Traits (Doc/Cybernetic Expert)

  • Hit Dice: d8
  • Starting Proficiencies, Saving Throw (Mind) and Skills
  • Medicial Implant

1.) Basic Healing: as an Action you touch a willing creature and heal them 2d8+ Tech mod. (+4). Useable 2 times before requiring a short or long rest.
2.) Quick Heal: as a Bonus Action you touch a willing creaturenand heal them 1d4 per level of Doc (3d4). Useable 2 + your Tech mod. (+4) before requiring a short or long rest.

  • Cybernetics Expert: You can use a bonus action and expend one ‘part’ worth 100₩ to repair a single break or tear in an object that you are touching, such as a broken display, a severed cybernetic finger, or a smashed light. The break or tear may be no larger than 1 foot in any dimension for the repair to work.
  • Patch 'Em Up: you can aid your allies when they take a short rest. At the end of a short rest, each creature that you have shared the rest with may gain an additional 2d4 hit points.
  • Expertise in two skills you are proficient with (History, Medicine)

Specialty-- Cybersurgeon

  • Boosted Healing (basic healing 2d8 +tech mod, see above)
  • Bedside Manor: bonus Langage and two additional skill proficiencies
  • Touch of Respite: as an Action you are able to touch a willing creature and either cure them of one disease, or give them five temporary hit points. The temporary hit points last for 1 hour, or until they are depleted. You may use this ability a number of times equal to your Tec modifier. You regain all uses after a Long rest.

Background: Corporate Drone (Office Worker)
Add Computing and Tool plus one Language
Injury (Contract Term): 2d6+1 9, made it
Wages (x 10,000₩): 2d4 5 (50.000₩)
2nd Term
Skill Deception and new Language
Injury (2nd Contract Term): 2d6+1 11
Wage (x 10,000₩): 2d4 4 (40,000₩)
Parting Gift: 1d6 1: "Expensive Watch (15 000₩)"

Vice: I am obsessed with the history of the world; the more I learn, the more I realize how little I know.

Background